Polis: Fight for the Hegemony was recently available at a real bargain price (15 Euro) at the Spiele-Offensive, so I just couldn't say no and grabbed it. Polis is a game that balances interestingly between war game and Euro game. The mechanisms are very clearly Euro - but the structure has strong echoes of war games, specifically the more strategic "1000 Miles View" variant, in which individual moves refer to large actions (entire troop movements on land or sea). The whole thing is designed as a pure 2-player game with a great map, many wooden parts, project boards for the special abilities that some cities can achieve, an event stack that stamps its mark on each round and a stack of combat cards, through which wars are processed. Also a 4-sided die for adjusting market prices (yes, trade is an essential part alongside the wars, just like diplomacy) and rolling siege successes. The whole thing gives a pretty interesting mix - the first learning game was only a snapshot of the overall game (scenarios are offered that are played faster than the full game), but it already gave good insights into what to expect. And after that, I'm really eager to get the game on the table more often - even solo could be interesting, although the wars are decided by card choice, there's still a bit you can do to make it usable in solo play. Everything else is open and thus easily playable "left hand against right hand". What excites me: how well the historical background (Sparta against Athens after the end of the Persian Wars) is captured and depicted. Athens has sea supremacy, Sparta is superior on land - but this is only reflected in who of the two starts a battle. Wars are not directly disastrous with huge losses, but instead are much more geared towards prestige gains, only occasionally losing one or two phalanxes or galleys. Opponents always have the option to flee (pursuit by heavily armored hoplites was not really practical, giving up the formation would have been their end), albeit with a loss of prestige. Taking over cities is much safer to accomplish through bribery and inciting civil wars than through sieges, so trade - as a supplier of silver and raw materials for troops - plays a very central role. Cutting off trade routes can strongly block one side (especially Sparta, as its trading ports can be captured by Athens). Wheat to maintain one's own poleis usually has to be traded, so again a strong focus on trade, which can of course be strongly impaired by sea and land blockades. Athens usually wants to cut Sparta off from trade to weaken them, while Sparta wants to break blockades and gain access to trading places and rather seeks the military conflict (and in the early game definitely wants to control Sicily). A beautifully designed asymmetry of the participating polis, without overloading the whole game massively with special abilities. Instead, the asymmetry is integrated into the game setup, area and resource distribution (and very small imbalances in the rules, see starting fighters). Great.