The Lord of the Rings: The Card Game. Celeborn is slowly getting frustrated - Galadriel and Elrond are taking care of Celebrimbor's Secret, so he looked into what the antlered crown is all about with the Dunlanders - he took Legolas with him, always good to have an archer and weapon enthusiast around. A disaster. A total disaster - the Dunlanders simply drove his Elves before them, they got lost and generally behaved very stupidly. He is now planning a relaxing vacation on the Anduin. And I have rebuilt the Woodland Realm deck back to Leadership-Lore with Milronde and an Ent package, tri-sphere just isn't stable enough with the Elves. Celeborn is no Dain, I'm not even sure if he's really worth his 11 threat. The Ringmaker Adventures are brutally difficult and very fiddly due to the time mechanic.
Elder Sign. The researcher (Juliana) and the private detective (me) managed to push Glaaki or whatever the sausage head was called back into his silly portal. Although the detective klutz early on caught a curse and couldn't get rid of it and threw himself into suicide commands on monsters, Arkham was actually never in great danger. Even after many games, I still find it one of the nicer dice games - Juliana has no idea about the stories behind it and just plays for the dice combinations, but for me there's a bit of theme painted on, and it's also entertaining. But don't expect deeper strategy (apart from "grab as many clue markers as possible").
Forbidden Desert. The mountaineer (me) and the meteorologist (Juliana) turned out to be the absolute dream team and dug out all the parts of the airplane in no time and flew back to civilization sovereignly, not even a breeze or thirst came up. The game is really fun, but I think we can soon leave the beginner mode - otherwise it is too easy. But that it went so quickly today I owe to the really perfectly running combination.
Here's what I found worth reading this week, collected and uncommented:
San Juan. Still a nice filler, but I don't know if it doesn't become frustrating in real play against other players (instead of in the app against AIs) - the player with the guild hall and production focus is hard to catch up with, the difference in points is enormous. If one of the end evaluation buildings comes up, the corresponding player makes a huge leap, there are no useful catch-up mechanisms, except to have luck as well. In the second game of the evening I noticed this myself - no end evaluation standing except the triumphal arch for me and no monuments that I could have built. It can quickly become frustrating when opponents already have an evaluation building out early.