Mar
12
2016

Progress: Evolution of Technology

I played a game of Progress: Evolution of Technology.

Mar
12
2016

Wir sind das Volk!

I played a game of Wir sind das Volk!.

Mar
12
2016

Progress: Evolution of Technology

I played a game of Progress: Evolution of Technology.

Mar
12
2016

Oh Mann, da kommen Erinnerungen. Ich glaub da wir heute wohl mindestens lautes Höheren von 21st Century…

Oh Mann, da kommen Erinnerungen. Ich glaub da wir heute wohl mindestens lautes Höheren von 21st Century Schizoid Man Pflicht. Und Black Moon. Und all die anderen coolen Songs, die andere Bands wie dumme Schreihälse aussehen liessen.  Keyboarder Keith Emerson mit 71 Jahren gestorben Der britische Keyboarder Keith Emerson, Mitbegründer der Band Emerson, Lake […]

Mar
11
2016

Paperback

I played a game of Paperback.

Mar
11
2016

Trickerion: Legends of Illusion

I played a game of Trickerion: Legends of Illusion.

Mar
11
2016

Hmm, das klingt doch schon vielversprechend. Das wäre seit langem das erste mal, dass ich über ein a…

Hmm, das klingt doch schon vielversprechend. Das wäre seit langem das erste mal, dass ich über ein alternatives ROM nachdenken würde. So ein Mitnehm-Linux ist einfach praktisch. Klar, kann man auch über kleine USB-Computer realisieren, aber das Nexus hätte ich halt eh dabei. Maru im Test: So muss eine Smartphone-Desktop-Lösung aussehen – Golem.de Android auf […]

Mar
10
2016

Progress: Evolution of Technology

I played a game of Progress: Evolution of Technology.

Mar
10
2016

The Castles of Burgundy: The Card Game

I played a game of The Castles of Burgundy: The Card Game.

Mar
10
2016

/u/bboomslang on [WSIG] Space Hulk vs. Friday

It is ok – everything is placed on the map and in addition you need a bit space to roll your die, but thats it. I’d say it should work on a coffee table if it is not too small. I have the c3i edition, can’t say if the map is larger or smaller than the normal version from vpg.

Mar
10
2016

/u/bboomslang on [WSIG] Space Hulk vs. Friday

It is ok – everything is placed on the map and in addition you need a bit space to roll your die, but thats it. I’d say it should work on a coffee table if it is not too small. I have the c3i edition, can’t say if the map is larger or smaller than the normal version from vpg.

Mar
09
2016

Progress: Evolution of Technology

I played a game of Progress: Evolution of Technology.

Mar
09
2016

/u/bboomslang on Should I get it? Hostage Negotiator… any thoughts?

As others said already, Hostage Negotiator carries it’s theme quite well. For me it is a bit in the same group of games as Space Hulk: Death Angels and the state of siege games like Soviet Dawn. Yes, tons of randomness, but ways to mitigate rolls exist. But at it’s core it is a game of risk management with some very strong press your luck moments. I often like to play this (HN) over other titles, because it sets up fast, plays very fast and still keeps me entertained with repeated plays. It got a bit competition from aforementioned Soviet Dawn, because that theme captures me even more (and it’s as fast to set up and play), but HN is solid.

So to sum it up: if you like Space Hulk: Death Angels and are interested in the theme of Hostage Negotiator, you probably are safe to get it.

Mar
09
2016

/u/bboomslang on Should I get it? Hostage Negotiator… any thoughts?

As others said already, Hostage Negotiator carries it’s theme quite well. For me it is a bit in the same group of games as Space Hulk: Death Angels and the state of siege games like Soviet Dawn. Yes, tons of randomness, but ways to mitigate rolls exist. But at it’s core it is a game of risk management with some very strong press your luck moments. I often like to play this (HN) over other titles, because it sets up fast, plays very fast and still keeps me entertained with repeated plays. It got a bit competition from aforementioned Soviet Dawn, because that theme captures me even more (and it’s as fast to set up and play), but HN is solid.

So to sum it up: if you like Space Hulk: Death Angels and are interested in the theme of Hostage Negotiator, you probably are safe to get it.

Mar
08
2016

/u/bboomslang on Silent Victory review | Marco

Interested to see if it is more than just a random dice fest – at least that’s what I got as an impression from the existing material on this game. Snakes and Ladders in the pacific.

Mar
08
2016

/u/bboomslang on Silent Victory review | Marco

Interested to see if it is more than just a random dice fest – at least that’s what I got as an impression from the existing material on this game. Snakes and Ladders in the pacific.

Mar
07
2016

Progress: Evolution of Technology

I played a game of Progress: Evolution of Technology.

Mar
07
2016

/u/bboomslang on What did you play this week (Feb 29 – Mar 6)?

Aside from the usual rotation of almost daily Progress: Evolution of Technology (actually some days 2-3 times) and Paperback, I lately introduced our little weekly game group to San Juan. Lots of fun, although they still struggle with some parts of it, but slowly getting the ideas in it down. It’s mostly played to get them prepared for other games with cards-with-multiple-use mechanics.

But with my wife we got into Imperial Settlers, and that’s something that makes me quite happy, because I think that game is really awesome. I hope we can get some more in, so we get into the strategy of it more. It’s definitely one where I wouldn’t mind if it got as much play as Progress (we are somewhere in the higher 80s with Progress now, my wife is getting quite obsessed with it).

Aside from that sadly nothing else. I had hoped to get some more COIN games in (Cuba Libre at the moment, waiting for delivery of Liberty or Death any day now), but didn’t find the time slot for it.

Regarding budget: that’s the strange concept of limiting your spending on board games, right? I have heard of it, never experienced it myself – limiting factors are more the amount of shelf space I am tolerated to take up with games. Which made me choose smaller games, lately, as you can pack more per cubic meter.

With themes – well, there are tons of themes out there and I would have a hard time to find one without good games. But quite often those are not available in German, so they are not an option for us, since my wife doesn’t understand English. For example not many steampunk themed games are available in German language.

Mar
07
2016

/u/bboomslang on What did you play this week (Feb 29 – Mar 6)?

Aside from the usual rotation of almost daily Progress: Evolution of Technology (actually some days 2-3 times) and Paperback, I lately introduced our little weekly game group to San Juan. Lots of fun, although they still struggle with some parts of it, but slowly getting the ideas in it down. It’s mostly played to get them prepared for other games with cards-with-multiple-use mechanics.

But with my wife we got into Imperial Settlers, and that’s something that makes me quite happy, because I think that game is really awesome. I hope we can get some more in, so we get into the strategy of it more. It’s definitely one where I wouldn’t mind if it got as much play as Progress (we are somewhere in the higher 80s with Progress now, my wife is getting quite obsessed with it).

Aside from that sadly nothing else. I had hoped to get some more COIN games in (Cuba Libre at the moment, waiting for delivery of Liberty or Death any day now), but didn’t find the time slot for it.

Regarding budget: that’s the strange concept of limiting your spending on board games, right? I have heard of it, never experienced it myself – limiting factors are more the amount of shelf space I am tolerated to take up with games. Which made me choose smaller games, lately, as you can pack more per cubic meter.

With themes – well, there are tons of themes out there and I would have a hard time to find one without good games. But quite often those are not available in German, so they are not an option for us, since my wife doesn’t understand English. For example not many steampunk themed games are available in German language.

Mar
07
2016

Reply: 1 Player guild:: General:: Re: Solo Kickstarter Fix

by TheGargoyle

Waiting for deliveries of Nemo’s War (second edition), Dawn of the Zeds (Third edition), The 7th Continent, Apocrypha Adventure Card Game, Sword & Sorcery and Sentinels of the Multiverse: OblivAeon from their kickstarters. I probably should slow down a bit 😉

(especially since I have a bunch of other games incoming from Spieleschmiede – a german crowdfunding site – and GMT P500, and some stuff on my buy-list, like the german edition of Viticulture EE from Feuerland)

Mar
06
2016

Progress: Evolution of Technology

I played a game of Progress: Evolution of Technology.

Mar
06
2016

Imperial Settlers

I played a game of Imperial Settlers.

Mar
06
2016

Das war letzten Stammtisch kurz Thema. Also eher ein interner Link, einfach weitergehen, es gibt nix…

Das war letzten Stammtisch kurz Thema. Also eher ein interner Link, einfach weitergehen, es gibt nix wichtiges zu sehen 😉 (aber +Martin Koyro​ und +Klaus Lülff​ wollen wohl mal gucken) MAME Multiple Arcade Machine Emulator After 19 years, MAME is now available under an OSI-compliant and FSF-approved license! Many thanks to all of the contributors […]

Mar
06
2016

/u/bboomslang on [WSIG] Space Hulk vs. Friday

Friday is great until you “solve” it – when you know what to do in what way, it starts to feel samey. But until that happens, it is great.

Space Hulk is thematically cool, but dice can be devastating. But due to it more random nature it has IMO more replay value, as there is never “the solution/strategy” – it all depends on the mission cards and the dice.

Another one kinda in the middle would be Hostage Negotiator – dice can screw you and it is more hand management than deck building, but the play feel is a bit like both of the others. You play a negotiator trying to rescue hostages. The game tells great stories and the base box comes with 4 hostage takers for variance. There are expansions to get more variation in the cards you can play, which over time would be something you want to raise replay value, though.

And last but not least, take a look at Victory Point Games State of Siege games, if you like games with historic background and live in the US (because of high shipping they aren’t cheap outside the US). My favourite solo game to get out lately (aside from aforementioned Hostage Negotiator) is Soviet Dawn from them, a game about the Russian revolution. Tons of – admittedly sometimes quite random – action. The nice thing about the SoS games is that they are card driven (as in a stack of event cards drives the story along) and therefore keep a consistent structure, just with different order of events happening each game. You have to react and prioritizes your actions and verify their result with dice.

Mar
06
2016

/u/bboomslang on [WSIG] Space Hulk vs. Friday

Friday is great until you “solve” it – when you know what to do in what way, it starts to feel samey. But until that happens, it is great.

Space Hulk is thematically cool, but dice can be devastating. But due to it more random nature it has IMO more replay value, as there is never “the solution/strategy” – it all depends on the mission cards and the dice.

Another one kinda in the middle would be Hostage Negotiator – dice can screw you and it is more hand management than deck building, but the play feel is a bit like both of the others. You play a negotiator trying to rescue hostages. The game tells great stories and the base box comes with 4 hostage takers for variance. There are expansions to get more variation in the cards you can play, which over time would be something you want to raise replay value, though.

And last but not least, take a look at Victory Point Games State of Siege games, if you like games with historic background and live in the US (because of high shipping they aren’t cheap outside the US). My favourite solo game to get out lately (aside from aforementioned Hostage Negotiator) is Soviet Dawn from them, a game about the Russian revolution. Tons of – admittedly sometimes quite random – action. The nice thing about the SoS games is that they are card driven (as in a stack of event cards drives the story along) and therefore keep a consistent structure, just with different order of events happening each game. You have to react and prioritizes your actions and verify their result with dice.

Mar
06
2016

/u/bboomslang on Tom Vasel does The Gallerist

Kinda OK. It is a bit more to setup, but since it is a deep game, you will spend some time playing. Setup is for me around 10-15 minutes, but with play time of around 1.5-2 hours that is fine. I am sure with more plays, setup will be faster.

Mar
06
2016

/u/bboomslang on Tom Vasel does The Gallerist

Kinda OK. It is a bit more to setup, but since it is a deep game, you will spend some time playing. Setup is for me around 10-15 minutes, but with play time of around 1.5-2 hours that is fine. I am sure with more plays, setup will be faster.

Mar
06
2016

Here’s what Castles of Burgundy: The Card Game looks and plays like

I have never played the regular version of ‘Die Burgen von Burgund’, as we call it in good old Germany. Since the card game came out only a couple of days ago and my FLGS was selling the copies for 12 EUR, I decided to buy the little game before going all in on the big version of Castles of Burgundy.

So here’s a quick review of the game after 3 regular 3 player and 2 solo games:

Feel: The box is suprisingly small. It’s a standard box for small games here in Germany. The insert is cardboard and has two compartments for the cards. The cards are somewhat small and might be a bit fiddly for people with big hands.

Grade: B-

Rules: The rulebook is small, concise and excellent – at least for the German version. Like all Alea games, a summary of the rules is featured in a small column of each page, so you can skim the summary to either get right to game or to look up things. Some examples for turns and scoring would have been nice.

Grade: A-

Gameplay:

The game is great. Each player gets a pile of six cards to use as dice. All cards are multifunctional in that way – they either serve as dice or buildings.

Draw two of your six dice cards and decide which one to use – manipulate the card with workers (give them +/- 1) and take one of six actions: Grab a building as a project, build a project and use its perks, grab up to two workers, grab a silver, sell goods, convert silver and workers to victory points. Every building placed in your ‘county’ grants an immediate bonus for you – e.g. placing a mine lets you take two silver etc.

Additionally, each turn, you can buy three cards for three silver, pick one of them and either use it as another die or place it face up as a project.

A round ends after each player has placed his six dice. The game ends after five rounds.

Every building has one of seven colors. You want to collect triplets of the same color in order to score points at the end of the game. Monasteries work as wild cards, being the first player to complete a triplet or to have a card of each of the seven colors scores bonus points, as well as different types of animals.

Grade: B+

Price: I paid 12 EUR – An excellent price for such a deep ‘little’ game.

Grade: A

Final grade: B+

My BGG score: 8

Summary: The card version of CoB is an excellent game for an excellent price. The gameplay is solid and fun. Even the single player variant is great. Unfortunately, since I’ve never played the original, I cannot compare this game to the big version. But on it’s own, CoB: The Card game is a solid 8 on BGG for me.

Things I did not like:

  1. The cards really are small. You need to shuffle the cards well after each game, in order to randomize the outcome of the ‘rolls’, i.e. your draws. Otherwise, the game might become unbalanced quickly. Standard cards would’ve been a lot easier to handle.

  2. The game is not very colorblind friendly.

  3. The game should include a player aid for the possible actions

Buy this game if you like: San Juan, Imperial Settlers, Castles of Burgundy (well, yeah)

Pictures!

[edit] Formatting

submitted by /u/tool86 to /r/boardgames
[link] [comments]

Mar
06
2016

Here’s what Castles of Burgundy: The Card Game looks and plays like

I have never played the regular version of ‘Die Burgen von Burgund’, as we call it in good old Germany. Since the card game came out only a couple of days ago and my FLGS was selling the copies for 12 EUR, I decided to buy the little game before going all in on the big version of Castles of Burgundy.

So here’s a quick review of the game after 3 regular 3 player and 2 solo games:

Feel: The box is suprisingly small. It’s a standard box for small games here in Germany. The insert is cardboard and has two compartments for the cards. The cards are somewhat small and might be a bit fiddly for people with big hands.

Grade: B-

Rules: The rulebook is small, concise and excellent – at least for the German version. Like all Alea games, a summary of the rules is featured in a small column of each page, so you can skim the summary to either get right to game or to look up things. Some examples for turns and scoring would have been nice.

Grade: A-

Gameplay:

The game is great. Each player gets a pile of six cards to use as dice. All cards are multifunctional in that way – they either serve as dice or buildings.

Draw two of your six dice cards and decide which one to use – manipulate the card with workers (give them +/- 1) and take one of six actions: Grab a building as a project, build a project and use its perks, grab up to two workers, grab a silver, sell goods, convert silver and workers to victory points. Every building placed in your ‘county’ grants an immediate bonus for you – e.g. placing a mine lets you take two silver etc.

Additionally, each turn, you can buy three cards for three silver, pick one of them and either use it as another die or place it face up as a project.

A round ends after each player has placed his six dice. The game ends after five rounds.

Every building has one of seven colors. You want to collect triplets of the same color in order to score points at the end of the game. Monasteries work as wild cards, being the first player to complete a triplet or to have a card of each of the seven colors scores bonus points, as well as different types of animals.

Grade: B+

Price: I paid 12 EUR – An excellent price for such a deep ‘little’ game.

Grade: A

Final grade: B+

My BGG score: 8

Summary: The card version of CoB is an excellent game for an excellent price. The gameplay is solid and fun. Even the single player variant is great. Unfortunately, since I’ve never played the original, I cannot compare this game to the big version. But on it’s own, CoB: The Card game is a solid 8 on BGG for me.

Things I did not like:

  1. The cards really are small. You need to shuffle the cards well after each game, in order to randomize the outcome of the ‘rolls’, i.e. your draws. Otherwise, the game might become unbalanced quickly. Standard cards would’ve been a lot easier to handle.

  2. The game is not very colorblind friendly.

  3. The game should include a player aid for the possible actions

Buy this game if you like: San Juan, Imperial Settlers, Castles of Burgundy (well, yeah)

Pictures!

[edit] Formatting

submitted by /u/tool86 to /r/boardgames
[link] [comments]

Mar
05
2016

Progress: Evolution of Technology

I played a game of Progress: Evolution of Technology.

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