I think Probe can easily be replaced by Manamorphose – sure, you don’t get the peek, but you keep mana going and have an essentially free spell early on in your chain. But Gush as free spell that could draw you into another free spell (draw 2 just ups the chances a ton compared to draw 1) will really be missed.
/u/bboomslang on Gush, Daze and Gitaxian Probe banned: now let’s look at the factor pushing away several decks
Yeah, I played a lot of TortEx in paper (because I love weird cards that just make you go “that was a common????” when you read it), where there is no clicking at all. Still lost a ton with it, because it’s plain too slow and fragile and more often than not just loses to itself durdling to hell. I mean, I had lots of fun durdling with it, just had to accept that winning mostly meant misplays by my opponent.
/u/bboomslang on To put today’s bans in perspective: they just banned the 2nd, 7th, and 11th most played cards in the format.
Tron is the gateway deck that keeps aggro in check. Gush-Decks preyed on Tron. That’s how it always goes with strong gateway decks that keep a whole archetype down – people will start to play what preys on that. And the result will be a middle-tier placed gateway deck and the predator decks on top of it. They banned pieces of the predators of Tron.
Not saying Gush didn’t deserve the ban (although I am sad about it still, as it is a super cool and unique card and definitely made Pauper feel very special to me), but just looking at the rankings and deducting what is the actual problem is just plain stupid.
Will be interesting to see how the meta shakes out after this. Luckily it’s Pauper and switching decks doesn’t kill you financially like in Modern or Legacy 😉
you can still count to 20, yeah. I guess we have to rely on you guys now to keep Tron low 😉
I just realize that probebly my wishful thinking is typing in above comment, because if other lists are green-heavy enough to run this, several of my decks will probably be relegated to casual 😉 (Jhoira doesn’t feel that good right now and Paradox Arcum already was on the bleachers but might not even be allowed into the stadium anymore)
Maybe for Brostorm or Gitrog? I mean, there aren’t that many lists so green-heavy that the alternate casting cost is reliable, or are there?
I wonder, if they do a cycle (as it looks like), what will the others be? The black one will be some creature removal, I guess – and that one could be super interesting, if it is, since many decks are heavy on black. Red some kind of direct damage, most probably, and I guess too small to matter in cEDH. But what will white be? Some kind of exile? Or just some free tokens?
Nice to get another shuffle effect for CVT. Adding another fetch when you only have 4 is kinda huge. Especially if you still run JtMS in your list.
Izzet Blitz got a ton more expensive, as we probably now need to play [[Manamorphose]] to get a relevant spell count for lethal. And yeah, the intel from Probe will be missed.
I think in the current state, at least Skred Delver is done for and Mono-U Delver got weakened a lot. Gush was an important card engine to refuel mid-game against more midrange-y decks like Boros. I understand why they did it, their reasoning is sound …
/u/bboomslang on My two favorite MtG women are Nahiri and Emrakul. What are all the Through the Breach targets I’m looking for?
I think you want some [[red elemental blast]] and/or [[pyroblast]] in here to push your Breach through and [[finale of promise]] can give you a second try. Otherwise it is to easy for others to hold up interaction to keep you in check.
Niv-Mizzet Reborn | EDH Budget Deck Tech $25 | Guilds | Magic the Gathering | The Commander’s Quarters
Niv-Mizzet Reborn | EDH Budget Deck Tech $25 | Guilds | Magic the Gathering | The Commander’s Quarters
On this deck tech we brew with Niv-Mizzet Reborn as our commander. Gain a ton of value from abusing your commanders trigger, and then demolish your opponents by casting a ton of impactful multicolored spells!
What do you think of this version of Niv as a five color commander? Does he have a place outside of cEDH?
Get him a Mana Crypt and/or Mox Opal instead, they are staples in cEDH – jtms is only played in some CVT configurable as Wincon, but even there an Ugin is more prevalent.
Paradox Arcum could be another choice, most of the deck is Jank anyway and you don‘t really need many expensive cards. Especially in a budget meta it holds up very well and due to its toolbox nature, it can adapt well enough if you play the same Pod re…
/u/bboomslang on Ebay and WoTC announce what compensation will be for those who had their orders canceled
well, that will turn out to 150-200 € framing at my local picture frame studio, so I am fine with that – I get a shiny token of my most-loved game on the walls, that’s kinda cool. If I actually do get one, that is – I only trust them when it is in my hands after the debacles lately … (and especially since I am a non-US customer)
Well, you need a way to produce token creatures – I forgot those. I was going along the lines of some [[Said, Master Thopterist]] decks there. Or efficient construction (although that is a bit expensive). Cast artifact creature, make thopter, sac Thopt…
Feather is a predatory midrange deck that seeks to accrue advantage throughout highly-interactive cEDH games by sidestepping the need to interact with faster combo decks.
Thanks to Feather’s ability to accrue advantage with cards like Shelter and Defiant Strike, Boros finally has a chance to sit at the big kids table and play some real Magic.
As a predatory midrange deck, our goal is slow the speed of the game while simultaneously allowing our highly interactive “friends” to still be able to play the game and preventing anyone from getting too far ahead. You will need to be political with the interaction you do have. Keep in mind how each spell you cast puts one player ahead or another behind. The goal is to keep each player at the table as far away from winning as possible.
In each pod I like to determine who my “friends” are and who my opponents are during nearly every turn of the game. Each strategy will help you and hurt you to some degree throughout the game.
A Godo, Bandit Warlord deck dropping an early Blood Moon might not effect you personally, but it could mean that your opponents aren’t able to stop Godo from winning. Later in the game, that same stax piece will likely keep those same opponents locked out of the game when you go for the win.
Throughout a game you are trying to walk a tightrope of allowing the interactive decks to stop any of the players closer to winning, while also playing hate pieces that make sure that they can’t win the game immediately after stopping your common foes from winning the game. Make sure that the game is moving in a direction that you are able to interact with. Boros has quite a few ways to deal with a Najeela or a Yisan, but when it comes to countering an Ad Nauseam… not so much.
Protecting the Eagle
Luckily for Feather, not many players immediately see the problem with a Boros commander on the battlefield, and even luckier for us, there is a lot of board wipes and removal that Feather dodges completely or has an answer to. Shelter, Apostle’s Blessing, and Gods Willing are all aggressively costed and protect our commander from a large number of threats to creatures that you will be running into in most metas.
Once you reveal a spell like Shelter or Gods Willing, you may be tempted to cast these spells for an additional Scry or draw in the mid game, but that would often be a mistake. Shelter is one of the best cards in your deck and you wouldn’t want to lose it to a removal spell and get 2 for 1’d when that spell you cast could easily 3 for 1 an opponent later in the game.
Winning the Game
Paradox Engine lines:
- Isochron Scepter + cantrip (draws our deck)
- Sunforger + Mana Rocks + Aetherflux Reservoir
- cantrips + protection spells + Aetherflux Reservoir
The other way to win is using Dualcaster Mage with Twinflame or Heat Shimmer.
These are pretty self explanatory.
Don’t be afraid of using Dualcaster Mage as a Fork, the Paradox Engine lines are numerous enough that they can usually make up for the loss of that combo.
Goofy Feather Lines
There are certainly some goofy feather lines out there so I thought that I would mention them somewhere in this primer.
- You can cast cantrips during your end step so that you don’t have to exile them to hand size.
- You can cast cantrips when a wheel is on the stack to tuck them away until the next end step.
- You can give Feather protection from Red and then cast a massive Rolling Earthquake
- Magnetic Theft will make it so you can cast a spell off of Sunforger for WRR each turn.
- You can tutor for Pyroblast off of Sunforger and target your feather with it. It will go back to your hand and not hurt Feather.
- Carom kills mana dorks, its super useful when you’re blocking with Feather.
- When you’ve drawn your whole deck, you can use Chaos Warp to reset an Isochron Scepter which is cute.
And I am sure I will be adding more as I play the deck.
What to Avoid
Null Rod Stony Silence – These cards may be powerful but in Boros fast mana is an absolute requirement and must not be skipped.
Balduvian Rage – People never seem to see “Target attacking creature.” The whole point of the deck is to target your own creatures, and honestly, you don’t really plan on attacking with feather every turn. She’s a great blocker. Also, the card is really more of a sorcery than a instant if that helps your evaluation.
Collective Defiance – This card looks so cute, and trust me, its way too cute. You’re never really wanting to do any of these things for 3 mana, and you’re especially not doing it for 4. Check out Heartwarming Redemption, at least that can get hit off of Sunforger.
Young Pyromancer Monastery Mentor – These just don’t do enough for their mana. They really don’t fall in line with the game plan that well either. Super cute with Path to Exile though.
Rule of Law Eidolon of Rhetoric – I am concerned that if you play a cantrip you’re 100% open to removal until the end of turn. That is concern is large enough that I won’t play these cards for the time being.
To Be Determined
These cards have not been tested, but they seem like good fits.
Dreadhorde Arcanist – If the card you cast targets a creature you control it goes back to your hand with Feather. Which is nuts.
Heartwarming Redemption – Really good with Sunforger, but otherwise I am not sure.
Reckless Rage – Seems great, need to find a slot.
ScottyKnowsMTG Stream. 2-1 record for the night
I hang out with these folks on Discord all the time. I wouldn’t have wasted my time on this primer or on Feather if it wasn’t for their support.
The Spike Feeders – https://www.youtube.com/channel/UCGh7-4mDFssqhu_UpOwRzIA
ScottyKnowsBest – http://scottykno.ws
ShaperSavant – http://tappedout.net/users/ShaperSavant/
Pongo/TT3 – @TeamTurnThree
Actually I don’t think so – the beauty of Paradox Arcum is the intertwining of the three key pieces, where the flute gets stuff to your hand to untap Arcum and Flute with Paradox out – but you only need very few Arcum Activations to assemble your infin…
Me neither, but I am also in the first wave with their listing fuckup, so I still have chances on getting product, maybe.
Did you get any response on that? Am in the same boat, only habe the Paypal refund on the product, but not on the import fee and so far don‘t have any mail from eBay.