| submitted by /u/tommamus to r/Pauper
I actually love the slow mana base, since it forces decks to adopt a longer game plan and not go for the super-quick hit, as soon as they go over mono-color. So the mono-color aggressive decks create the boundary in which we have to brew our decks to actually function. Sure, it could be nice to have some faster dual sources, but there are ways to fix your mana without big tempo loss (green land enchantments for example, or some mana rocks that draw cards), but then the decks that can pull cards from multiple colors with ease might get a bit too successful.
And really, look at the pauper metagame at mtgoldfish: there really isn’t a clear “mono-colored rules” scenario there. You can see that currently stompy is way up, but mono-u delver is down, elves is down and mono-r is nowhere to be seen. Mono-colored decks are hampered much more by the restrictions of what the respective color gets in tools, so this balances out: mono-colored might be faster, might be able to get nut-draws, but will be easily attacked with sideboard tech if you have access to more than one color. Multi-colored will be slower due to the mana base, but will have more tools at their disposal.
It’s simple to see at mtgoldfish: the second best two decks in the repeated 5-0 group is a mono-colored one and a multi-colored (UR) one.
The thing I really dislike is the disparity of online pauper and paper pauper with regards to what is a common. I think they should rule any common as a valid common, even if it wasn’t “printed” at common online. They might have to add some cards to the ban list, if they do it, but at least it would make using gather again a valid tool to decide on wether a card is legal or not and take away silly discussions.
It gives me the feel of legacy by allowing cards from all the years, but at a reasonable price point. I love the weird and crazy old designs, but full-on legacy is just bonkers, price-wise. Well, and it is tremenduous fun and varied in play, tons of vi…
Yeah, it’s not even close to Snapcaster. The only reason I thought about it was that it could provide a part of what I use Snapcaster in my Grixis Delver deck in modern: getting second uses out of spells. And I thought that in a Delver deck, it might provide the nice little synergy of guaranteeing a Delver flip and reusing spells at the same time. The deck I though about first was taking a Delver-Angler list and switching black to green, turning it into kinda a Delver-Monkey list. But I gues it’s still too slow to really work out. I only tried it in a fun little UR control build a little while ago, but there I went with three colors and outside of dedicated decks with color fixing, that didn’t really work that great. It was fun when it did do work (like recycling a counter), though.
Mare Nostrum is among my favourites. The map just looks gorgeous on the table and works very well during play. It is a little distorted to fit everything into a board game, without wasting tons of space to empty water, but still keeps everything recognizable. Really love its look.
The Birth of America series from Academy Games (especially 1775 Rebellion) is great, too. Really nice look, fits the theme perfectly, I think.
Same with the COIN series, each map really looked great to me. But the top one among them by far is the one from Liberty or Death – that’s a gorgeous one I would have no qualms putting on my wall.
Another one I enjoyed looking at was Comancheria. Allthough this one is leaning a bit more on the boardgame side of the “game board vs map” comparison.
And another one I really like for it’s cleanness is the one from “Wir sind das Volk”. But that might just be because I am German 😉
For me a strong contender would be The Duke, because it puts just the right amount of randomness into an abstract strategy game. Not turning it into poker-chess, but keeping it in a state where the players never can be to sure about the flow of events due to the random tile draw. And pieces come with their move description right on the tile, so it is easy to grasp what you can do, but due to the tile flip, it is far more work to actually see what the effect will be, especially if you play with asymmetric tile selections. And the game system allows mix-and-match army setups and inventing new tiles, even throwing a bunch “thematic” tiles in the mix.
So one of my most favorite deck in modern is Grixis Delver – with delver, snapcaster and zombie-fish being my favorite creatures. Snapcaster of course is not available in Pauper, but one of his functions – playing spells twice for vakue – can be done with reclaim. In addition reclaim can make sure the delver flips. And in green we have hooting mandrill. So would maybe something like Simic Delver with some thought scour / mental notes and brainstorms, running some reclaim for vale be a thing? I kniw of UG Threshold decks, but none of them play reclaim and they thw monjey is kinda a nonbo with threshold creatures. Any good brews floating around that allready abuse reclaim? or is it just too slow with putting it on top of the library despite the sweet synergy with delver?
My wallet hates you, but still, looking forward to September with my new game 😉
and more importantly, a lot of them can run on a rather low amount of lands, which often can be hard to attack with LD strategies. But it might be devastating for Tron decks and other slower decks that need more than two lands to function (like Kuldoth…
man, will they ever get a working version of their deck naming algorithms? It’s really silly.
/u/bboomslang on What games feel like their expansions are almost required after you play with them?
Yes, Unseen Forces is one I immediately thought of, too. Without it, Elder Sign is really too easy. And I like the blessing/cursing mechanic.
UR Snow Delver is probably my all-time favorite deck so far, because it gives me so many lines of play every game. And it doesn’t have too many super-bad matchups. The faeries make me forget that I can’t cast Snapcaster Mage in Pauper (probably the only creature I really miss from Modern) and the tons of card draw allow the most epic of comebacks in some games (being down on 3 life against Kuldotha Boros, me in top-deck mode and my opponent digging frantically for a Lightning Bolt or Galvanic Blast and me finding a Gush first and building back up to a solid hand of counters – so awesome!). And really, people have to learn to respect the little 1/1 faeries …
Other than that, I probably would say Dinrova Tron, because that deck attacks from a really cool angle and gives me the hard control feel I so love sometimes. Definitely a deck I would easily take into an unknown meta, because even if unknown, you can be sure one of the main attack vectors will be creature combat and Dinrova Trun shuts that down.