I played a game of Magic: The Gathering.
My competetive decks sit around 1K-EUR, mainly due to some obnoxious expensive stuff from the reserved list (original duals even in revised are a pain, and Transmute Artifact went quite high, too, as well as the fast mana needed for cEDH higher levels. Casual stuff can easily hit 200-300 EUR. But I can grab stuff from a quite large collection of EDH staples and throwing in a Mox Opal and an Mana Crypt gets the value up to 200 EUR easily on it’s own. So if it is multi-color, I usually end up in the 500 EUR range just because I can build almost any mana base with full support of fetches and shocks and have all the good fast mana in it, too.
Wow, guys, great game play and great decks – really enjoyed seeing Jhoira take the win, as that is my own favorite (although mine isn‘t budget at all, went full-on indulgence mode on mine 😉 ). Was great fun to watch.
/u/bboomslang on Many of the split cards in Ravnica Allegiance were developed with best of one in mind
Yeah, and I really like it for singleton formats, too. EDH often is played without sideboards, too, so having cards with more options and wider appeal in different matchups is really a benefit. The slightly worse costs can often be accomodated in those…
This took so much time to figure out. I have been working on Hulk lines using Feldon of the third path. I think I got something now.
The reason I wanna use Feldon is that I wanna replace Karmic guide and Viscera seer (we need a sac outlet later on (but a better ONE!)). All I really need is hast and dorks. But also if Protean Hulk is inside my grave Feldon can get the trigger if he is in play. Something of a reanimator style. Karmic guide can’t do that. It only brings it into play, but don’t kill it.
So how is this done? Currently, I have found a lot of different lines. But let’s start with this one.
Flash – hulk: 2 mana spent. 1) we find Feldon biomancers familiar and Torch currier 1 cost hast outlet for Feldon. Because of Biomancers passive ability, Fledons ability only cost 1 red mana. Pay that and bring the hulk back into action as a token.
3 mana spent total. This is all the mana we need I promise.
Now proceed to end step because the token will die and give us the second hulk trigger.
Now we need two things. A sac outlet and something that untaps feldon.
Find: Qurion ranger and Dryad arbor for Fledon untap. Then Birchlore Rangers. We can now tap 2 elves to get 1 mana. Now find two more 1 cost elves. This leaves 2 CMC left for anything that is a sac outlet.
My pick is: Dark dweller oracle. Because we got two more elves we have the mana to sac a creature. Now just bring the hulk back and sac it once more.
From here there is a lot of more things you can do. I will leave you to figure out something. I usually find Spellseeker that gives me Dramatic reversal and 3 more whatever 1 cost dorks for more mana.
Cast that spell to untapp everything and bring back the hulk once more.
Notice that everything we have done is in Temur color identity. No white or black.
In any case, I showcase this Hulk line in a youtube video. The video is actually about Biomancers familiar. A review for that card. Take a look if you are interested and tell me what you think. Currently, my mind is working on more Feldon stuff.
Oh, we do. Mostly we play pauper, but also EDH – mostly in a 1v1 setting for obvious reasons ;). So setting something up in one of the many pubs should be doable.
Well, no playgroup, only me and a colleague slinging some cards every now and then. And there is Comic Planet at Warendorfer Straße 44 that Runs FNM and other events and some EDH happens there. But mostly they are an already established group and so a …
Hi guys, I recently moved to Münster (Germany) and I’m looking for a new EDH group. I’ve been playing for nearly 3 years and just like casual groups with a semi competitive spirit. If there is anyone out their who is part of a playgroup or knows about one, please contact me. Thanks a lot.
I probably would throw time vault into my chain veil Teferi.
At the end of November we asked the community for questions that they’d like to see answered on our show. Between our Discord, Twitter, and our subscribers on Youtube, about 45 thought-provoking questions came in. We took our sweet time answering them and editing the video during our time off, and answered all of them!
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So, since I was given an artist proof of [[Wrexial, the Risen Deep]] for Christmas, I decided that the only sensible thing to do is to make a new deck around it, and the best unique idea I could come up with is a Lovecraftian themed deck, helmed by none other than the Great Old One himself. Ideas on how to proceed? I’m hoping for as lovecraftian as possible. Things like [[Ancient Excavation]] and [[Extract from Darkness]] . Give me your best mind-bending horrors!
No, just totally forgot I was in Tiny Leader for a moment. Oops. But yeah, Trash for Treasures is a good one-of effect, too, although I prefer repeatable effects or broader effects. So I probably would stick to the recursion creatures, maybe adding [[J…
You also have [[goblin welder]] on-theme. And [[slobad, goblin tinkerer]] allows you to choose what equipment to destroy instead – or keep half of your weapons on mass wipe. And [[scrap trawler]] might not be fully on theme, but helps you get stuff bac…
Guys, I think we’re in the most brew-friendly period I’ve seen since 2 years ago post-Drake. The meta is shifting rapidly, there are new cards and new top decks popping up frequently, and the recent most popular deck (UBxd) is interactive, tricky to play with and against, and very beatable. So please, let’s stop arguing about Gush/Foil bans, and just start brewing/playing. If you don’t take this chance to brew, I’m pretty sure you won’t find things to be easier if a Gush ban somehow does occur (which I would definitely be against). You know, if there’s one thing that is truly stopping people from brewing, it’s not Gush/Foil — but the (mistaken) belief that the format is somehow broken. Stop thinking that way, and discover how great the format is right now :).
Speaking of UBxd, the thing to keep in mind is that as mana efficient as Daze, Foil, Snuff Out, and Gurmag are, they are just 1-for-1s. You aren’t losing if you get Dazed, Foiled, or Snuffed Out — you’re just trading. Gurmag isn’t like Mulldrifter, Ninja, or Skyfisher where using removal means you’re down cards — if you play clean answers to Gurmag, it’s again, just a 1-for-1. If you play enough 2-for-1s and clean answers to Gurmag, UBxd will trade all their cards into you, and you’ll very likely win the topdeck war afterwards. (Or just play things like flashback cards that are very difficult for UB Delver to trade with.) UBxd also gives you plenty of time to run your gameplan. I don’t think they are even favored to have Angler on turn 3, and Angler is extremely easy to chump. You have plenty of time to play out your cards, and just keep in mind: if you get Dazed, Foiled, or Snuffed Out, they’re not winning, it’s just a trade (or worse for UBxd).
I’ve got Tak, played it once, but it didn’t really click with me and my wife especially. She needs a modicum of pasted on theme to guide her. Tak is too abstract for her to enjoy it seems. But I will try again, as I love it’s simplicity. But I guess we have to play out give before that happening, so might take a while 😉