Yeah, Grenzo is tons of fun. I have a cEDH doomsday Grenzo deck that is totally glad cannon, and the slot machine build from the primer for casual. I run a little transformational sideboard to reduce combos when people get salty when they lose to metal…
[[Springjack Pasture]] and it also kinda makes Mana!
I built a Slobad artifact list, but when playing at the game store they suggested to start with a precon and build from there. Back then Mimeoplasm was one of the precons and I liked the colours and the ability of Mim. Over time I optimized it, but Mim is just too fragile and too easy to stop. So fast forward to Dominaria and Muldrotha. That really caught my eye, as I envisioned to build a more controlly deck based on permanents only around her ability to grab stuff for a second or third go from the GY. It now is a controlly build not unlike moderns blue moon – just based on permanents (even the stack interaction) only. Wincon being Palinchron and Vorinclex with Jarad and repeated casting and sacing of Muldrotha or a giant Consuming Aberration or just plain old Aberration mill. Quite fun to play and it really became one of my favourites.
My artifact deck over time turned now into a cEDH viable Jhoira Stax/Storm build that I totally love. Just don’t get to play that often. But that one and Muldrotha are the ones I even went out to get Dual Lands for.
I do play some other stuff like a Brudiclad token deck or a Grenzo bottom matters deck and a Locust God spell slinger deck, but Muldrotha is the most solid one (aside from my cEDH decks, of course).
Blightsteel Colossus. Keep him in hand until you control the stolen board, then punch in three times.
Actually I don’t anymore – it turned into Brudiclad due to more consistent pressure. Saheeli was great, but at tables with lots of early board presence, she felt a bit subpar. Still want to come back to it, though, because in general it felt great, just too slow. It may get a new chance with Urza in the 99, though, because him and KCI can give me alternative big mana bases. It really was fun to dump big spells 3-4 turns faster than the green decks, though 🙂
I turned my Mimeoplasm into Muldrotha, too – instead of reanimator shenanigans, now the GY is just there for value and to protect me from blowouts. I tuned it a bit like a classic blue moon shell – just with permanents instead of spells. And instead of…
Izzet. It’s just so totally me, doing wacky stuff that can totally blow up when tried. It is a love-hate relationship, as many ways of the izzet are far too unreliable, but I always come back to it anyway.
Recently, in this subreddit and in other outlets, there’s been talk of a breaking away from the Rules Committee. r/CompetitiveEDH is, despite the long discussions in light of the recent bans, not going to endorse the discussed separate rulesets nor banlists.
As to why, it is time for a reminder:
The community here has, from the beginning, existed as a safe haven for people looking to explore the Commander format, as-is, to its extremes. Consequently, it also exists to explore what Commander can offer to ones with a mindset of (within the rules of the game) aiming to achieve victory as a primary objective.
The social contract of cEDH players is predicated first and foremost on the above: the mutual fun of the pod is emergent from the thrill of chasing that objective in both tight technical gameplay and ingenuity in deck construction. Secondly, it is built on upholding and adhering to the first and foremost of our rules: being excellent to each other. This community still exists today as the balance and harmony between these two philosophies.
We are not looking to create new formats or banlists. We are Commander players at heart, and what we’ve been aiming to achieve is not different than the many others that play at other power levels. We’re seeking to express ourselves through deckbuilding (with rigor and power as the driving entities rather than other goals) and create compelling, social gameplay that embodies how we enjoy Magic. The mindset and purpose of the current community was created with these gameplay- and socially-oriented goals in mind. The vastness of the card pool coupled with the dynamisms of multiplayer create an unexplored space in which the more curious deckbuilders, brewers and fine-tuners can (and eventually always will) explore. Commander in all its power levels provides players with nearly infinite possibilities in deckbuilding and self-expression; the possibilities for cEDH, while more finite, are vast and still have space for exploration. Even now. Especially now.
Remember, if the format was solved, none of us would be here asking questions, giving or taking criticism, writing posts or primers, and creating content pretty much every day with this very format in mind. We love Commander for what it is, and we will continue to keep playing the format that we set out to.
For every Magic format, be it a casual or a competitive one, there is the Timmy, there is the Johnny, and there is the Spike. And even if a new format were to split into a separate banlist, this community is and will be that Spike that plays Commander.
-The Competitive EDH Mod Team
Well, the new forge whiffs hard on non-artifacts, so I guess I would probably still go for Future Sight there over the forge. But it is an interesting option for sure.
In my Locust God deck, PE actually was a fair card – it was not dedicated to super fast Ramp, so it usually did not go infinite, just allowed to chain a bunch of Draw Spells. Well, I guess now I use Mind over Matter, which just happens to do that job m…
If it was through the amazon marketplace, the right way to go is through amazon. They don‘t like that kind of stuff from their stores.
submitted by /u/Deucebot to r/magicTCG [link] [comments]
I like both Faithless Looting and Ancient Stirrings, but I just can’t fathom why Red and Green of all colors are supposed to have the best cantrips when blue has to get by with Opt or Serum Visions. So yeah, if we don’t want to see Ponder and Preordain in Modern, lets get rid of Looting and Stirrings, too.
My second article is now live. A deep dive into Modern Goblins, magic theory, and what the future of competitive Goblins could look like in the world of Goblin Ringleader. If you enjoyed it, drop a comment and share it around. Thanks! https://mtgtheor…
This is my second entry into magic theory and how it applies to Modern Goblins! If you enjoyed it, leave a comment and share it around. Thanks! https://mtgtheories.home.blog/2019/06/28/modern-goblins-part-two-what-drives-the-pile/ submitted by …
Actually Merchant Scroll will be interesting to see, as will be Mystic Remora – we already play Mystical Teachings, so another tutor can see play. And the fish is just fantastic T1 for blue decks that want to go long. But the best probably will be Desert, because it has chances to hose a lot of decks, especially blue one-drops. Sadly that’s what I love to play, so I guess there is some pain in my future 😉
Yeah, I guess sideboards now go to 6 red blasts and 5 blue blasts and maybe 3 land destructions 😉
Awww, they banned Hymn to Tourach right away. Bummer.
submitted by /u/DragoonHeart to r/Pauper [link] [comments]
I don’t care for Golos, but where is that sweet sounding Maze’s End / Niv-Mizzet, Reborn list? 🙂
Might find a place in [[Neheb, Dreadhorde Champion]]? I mean, it prevents Notion Thief blowouts from your wheeling, and it gives you the option to more agressively wheel, because you get the mana to get the cards back. Neheb is a bit fringe, but this m…