Sep
17
2020

/u/bboomslang on Who is everyone running for CEDH

Kenrith, but a more elf bally version. So infinite mana through many different overlapping combos into Kenrith into beating face with dorks on steroids.

Sep
10
2020

/u/bboomslang on (Colossus) Hammer time!

I run colossus hammer in my Kykar deck for the road runner image of a chicken carrying a big hammer – and have Godo Helm and sword of feast and famine with aggravated assault in that deck as Combos to enable me to actually win. I had some surprising wi…

Sep
01
2020

/u/bboomslang on Steal The Win Stories

The Animar player in our pod went combo and had his first iteration of his sorcery speed loop on the stack, I activated Grenzo and flipped a deathbringer thoctar into play. Me and another player who got a clone through Faerie Artisan could activate oft…

Aug
19
2020

/u/bboomslang on Hyper-expensive cards: best bang for your buck?

Ok, if you already have your duals (they would – and were – my first choice), I probably still would first go for other more expensive cards where I get more than just one card for the money. But if I would go for just one, I would go for Timetwister, …

Aug
18
2020

/u/bboomslang on Mesmeric Orb + Basalt Monolith ?

Can be the base for a [[Syr Konrad, the Grim]] deck, since you can use it to mill yourself and with a titan in your deck, you do it infinite times with Syr Konrad out to kill the table. The rest of the deck can be stuff to protect yourself, hamper oppo…

Aug
15
2020

/u/bboomslang on Why don’t we see more Snapcaster Mages?

In modern, snap caster is an ambush viper with a bolt attached – that takes away 1/4 of your opponents life total if it attacks successfully. Or with bolt snap bolt even over 1/3 if his attack gets through. In cEDH, neither a little blocker or attacker…

Aug
08
2020

/u/bboomslang on Moved away from tutors, increased card draw

I do the same with some of my decks where I want to keep them more casual despite being Combo – my Emry deck for example. That way I can‘t really predict what will allow me to win or react, I just have to draw into it. The deck needs to be set up not o…

Aug
06
2020

/u/bboomslang on Sleeves with best Shuffle-Feel?

the DS matte have one downside over the Katana, though: they are not fully opaque. If you play some gold border cards for example, the different back will shine through (there will be a light speck on the back where the white part of the back is the wi…

Aug
06
2020

/u/bboomslang on Sleeves with best Shuffle-Feel?

Yeah, I was a Dragonshield Matte guy, but recently tried out Katanas and must say they feel wonderful. I can’t say how long they hold up, but so far I am very happy with them. They are double the price, though, and well, the DS Mattes feel good, too.

Aug
04
2020

/u/bboomslang on New Rules and Banlist for the Masterplan format

Urza+Polymorph, Heliod+Enlightened Tutor are two that I could see working. Having a reliable combo available can be quite powerful. It is interesting in that – at least if you go mono colors – it kinda is a slow doomsday pile for combo, so you need to …

Aug
02
2020

/u/bboomslang on Clock of Omens in cEDH

I play Clock of Omens as a parity breaker for winter Orb and static Orb in my Jhoira since I switched her to a polymorph plan. Before Urza did. that job. With orbs you just want ways to tap them eot of the opponent before you and clock can be dang good…

Aug
01
2020

/u/bboomslang on Who was your first Commander?

Slobad. And it was slow. And it was bad. still, up to this day I love the little goblin. I even read the rather bad novels about him (well, ok, compared to some of the current novels they were practically high literature).

Aug
01
2020

/u/bboomslang on Which deck is "more fun" (has more replayability, fits more varied tables – i.e. Magic Fests). Kenrith Commander Quarters style or Muldrotha Generic

„The core of my deck running Blue is drawing cards until I drown my enemies in value“ – just because Muldrotha has a different card advantage engine doesn‘t suddenly make all Muldrotha decks the same. It is a very versatile commander, because she is at…

Aug
01
2020

/u/bboomslang on Budget disparity in a new cEDH playgroup

Just repeating what others said: proxy. It is not fun to fight someone on the wallet level, as well as it is not fun stomping Someone on the wallet level. You could limit it a bit by saying any card owned by anyone in the group is fine for proxying, bu…

Aug
01
2020

/u/bboomslang on Under 30 lands? Sounds spoopy

I like to go to 3q in Stax Decks that run orbs, because new lands come in untapped. Sure, you usually have ways to break parity, but one of the best ways to break parity on Stax is to just play a land more often. So my Lavinia list runs 31 despite her …

Jul
29
2020

/u/bboomslang on How good is Dark Confidant really?

That is actually a neat budget bob I didn‘t know!

Jul
23
2020

/u/bboomslang on Is there a community around Bears in Cars?

even there the discussion around it is rather low-key. It is mostly a pet project of Jim.

Jul
22
2020

/u/bboomslang on I want to make a lock deck with big artifacts, and I would love your advice on the color combination to use

Lavinia Omen Pool would like to have a word with you: https://www.moxfield.com/decks/yZJ824J4Q0ykHel8bYEbuQ 😉 (it’s on the cEDH database) – with both Knowledge Pool and Omen Machine and hard locks with Lavinia, Drannith Magistrate and Threeferi, I thi…

Jul
10
2020

/u/bboomslang on [Help]Tezzeret, Master of the bridge

Activating a planeswalker ability is an activated ability. It follows roughly this pattern: you pay the cost, then you put the activated ability on the stack, then other players get priority. The “cost” with planeswalker abilities are the manipulation of their loyalty. Paying costs is part of putting the ability on the stack, so you can’t respond to it.

As already pointed out, Domri’s Ambush is a sorcery, so it can only be cast any time the stack is empty and it is your turn. So Ambush can’t be cast in response to the ability on the stack.

If you had used an instant, you still could only respond to the ability on the stack. So a) you have to account for the higher loyalty due to the activation and b) even when you destroy the planeswalker, the ability still resolves, as it was already on the stack. Think of this scenario: a planeswalker activates it’s ultimate at exactly the loyalty that it costs to activate. The planeswalker goes to the graveyard, but the ability still resolves.

So yeah, you are dead, sorry to break it to you 😉

Jul
09
2020

/u/bboomslang on In Memoriam Paradox Engine

Yeah, I miss my Arcum, it was such a clean list and play style.

Jul
08
2020

/u/bboomslang on How many lands do YOU run?

Agreed, it is often more situational, but those situations are tailored to green game plans (draw on creature cast for example) and can be damn good. But yeah, Sylvan library is just broken and a reason to play steal enchantment in blue to steal those 🙂

Jul
07
2020

/u/bboomslang on How many lands do YOU run?

Sylvan library wants a word with you (and your wallet 😉 )

Jul
07
2020

/u/bboomslang on How many lands do YOU run?

Of course. Check the cedh decklist database – lots of those decks run an average cmc of below 2. Even if I grab my more casual lists – my Kykar Equipment+Vehicle list, running some bigger equipments and vehicles even, bigger creatures and stuff, is running an average CMC of 1.85 over all 100 cards and an average of still 2.9 if I only look at non-lands. It is a list with several 6+ drops, so that pushes the non-land average up a bit, but 2.9 is very high. My Muldrotha list, running demons and other fun stuff, averages at 1.58 including lands and 2.48 excluding lands. And both are quite casual decks. Yeah, they actually do work and have a punch, but they are far from cedh. But I would count both of them more in the battlecruiser category. Even my Locust God list that runs a bunch of dragons / sphinxes and big wheel and twister spells runs an average 1.89 with lands included and 2.89 without lands.

My worst offender is my Golos Turns deck with 2.3 average cmc including lands and 3.8 excluding lands and that list is decidedly bad and “unfair”, as Golos cheats on mana. The deck is centered around Golos cheating and around extra turns with having all the mana available again and again and multiple “untap all lands” effects to reuse golos ability. But yeah, kill golos and it turns into a durdlefest and doesn’t do anything – and that’s why I keep my lists lean and fast.

My cedh Kenrith list runs an average of 1.34 including lands and 1.93 excluding range. And it doesn’t even run Ad Nauseam. But it easily could. My budget cedh Ukkima list runs an average of 1.26 including lands, 1.22 excluding Ad Nauseam (as you will never see AdNaus when playing AdNaus) but still including lands, and even excluding lands it runs 1.89. So I am guaranteed to gain a ton from an early AdNaus when my life total is still up.

You want your average CMC low and you want a curve that maxes out in the 2s or 3s and not the 4s, because you want to play your spells and you want to play multiple spells. Most stuff you play is cheap stuff, the bombs are just that – bombs you play late. And it is not a question wether you “can do that”. You have to, if you actually want to really play before T4. Sure, if you are in a “lets ramp until T4 and then smash big dumb creatures into each other” meta, that’s totally fine and all power to you, but even then I would probably lean more towards close to CMC 2 including lands and having just a small section of my deck dedicated to those big dumb creatures and most of the deck dedicated to cheap draw, cheap interaction, cheap mana dorks and cheap mana rocks.

Last example: I have a Syr Konrad list. Base don Commander’s Quarters budget Syr Konrad. That list got a bit updated, but mostly replacing similar cmc cards, just for more expensive cards that deliver more oomph. It runs an average CMC of 1.84 including lands and 2.84 excluding lands. So yeah, it is more heavy than most of my lists, but still – average below 2 including lands is a good place to be, or at least around 2. And an average excluding lands below 3 makes sure that you actually can play stuff on curve.

Jul
07
2020

/u/bboomslang on How many lands do YOU run?

I was talking about budgeting down. I don’t want to remove Mox Diamond, I just have to when I want to reach budget 😉

Jul
07
2020

/u/bboomslang on How many lands do YOU run?

Brainstorm, Ponder, Preordain, Portent, Sleight of Hand, Impulse are the one I go for first

Jul
07
2020

/u/bboomslang on OG Duals

I am not saying it will be as good, I am just saying not playing all the duals will hurt you less than in lower-color decks. If you run a TnT list with only shocks, you still have multiple ways to guarantee double X pips being playable – you can fetch a UB and UG shock to guarantee your double U for example. In an Izzet deck, if you need double U guaranteed, it gets hard – you only have 4 fetches that can get you there, because you have to fetch basics. The more colors there are, if you run a perfect fetch list (if you can pay for that, I guess you can pay for at least the cheap duals also, but that’s another discussion 😉 ), you have many targets for color fixing due to the multitude of shocks and basics.

So for example if you look at a Kenrith Evolution list, you will see all the duals, sure. But you will see something else: there are many colors (the side colors) that only are covered by duals, the corresponding shocks are not run. So you can in those lists easily replace the duals with shocks without much detriment. Yes, you lose a bit more life, but life is a resource and Kenrith Evolution usually doesn’t play Ad Nauseam, so you can feed that resource into your mana. Replacing the Volcanic Island in a Kenrith Evolution list with Steam Vents will cost you probably 2 life, but your mana spread stays the same. Even with TnT lists, you will see several color pairs where they only run duals, you can (unless your list runs Ad Naus) replace them with shocks, too.

On the other hand, many 3 color decks run all three duals and all three shocks already. Replacing the friendly pairs with their check lands can work, but can throw you back one turn if you are unlucky, but there is no replacement for the enemy paris. So in a jeskai list, you often need the Volcanic Island to have the same color spread, or you have to rely on other pairs, but there aren’t that many in a 3 color list.

Hope that makes it clearer what I meant with that sentence. The more colors the list is, the less duplicates of pairs are needed and replacing with shocks is easy, and in case of friend pairs replacement with check lands can work, too. The less colors, the more reliant you are on the available duals and the harder it gets to avoid duals.

Jul
07
2020

/u/bboomslang on How many lands do YOU run?

yep, but as others say, you run a whole ton of draw spells and selection spells, and you run a deck with an average cmc below 2 probably (I have seen some decks go up to 2.5, but those often run 30 lands and not 28 like the super sleek ones). And one thing people often ignore: if you add up the mana sources in a cedh deck, you probably end up somewhere around 45 up to 50. Because despite the super low land count, you will find all the efficient rocks and dorks and land enchantments and whatnot, that help you to give you the needed mana. I might even go as far as saying that many cedh decks run more mana sources than many casual decks.

If I budget down a cedh deck, if I take out a super efficient mana rock, I don’t throw in a bad rock or value spell, I thrown in a land at first – it is crucial to hit your mana. You can get away with low numbers of lands, if you bring in two mana sources (a land and some acceleration) every turn, because if you end up with 6 mana T3, you are probably much better suited than the casual deck that played a tapped worn powerstone at that turn. And some cedh lists have quite a bit more than just 6 mana T3.

BTW: that’s why Pyroclasm can be the worst thing happening to a cedh deck in the current meta, it wipes out the dork based mana. Of course a cedh deck not only has the fast mana, it also has the fast interaction, so don’t just assume slamming a T3 pyroclasm or Anger of the Gods will resolve 😉

Jul
07
2020

/u/bboomslang on How many lands do YOU run?

First, you run all the blue cantrips. Second, you run all the mana positive rocks and cheapest ramp pieces (even the land enchantments for G, all the dorks). You run all the fetch lands in your colors and the duals and shocks. You keep your curve avera…

Jul
07
2020

/u/bboomslang on OG Duals

It heavily depends on the colors of your commander. If you are in Izzet colors for example, there is only one fetchable dual that is not an OG dual – so if your list runs double blue or double red pips, it will be hard to guarantee those pips being available. So running counterspell and doublecast in one deck without OG duals might make you more susceptible to those cards stranding in hand due to missing double pips in the early game. It is easier in friendly pairs, as you have the cycle Prairie Stream is in – they can stand in on a budget to guarantee you two fetchable untapped duals in many situations.

The more colors, the more you can skimp on OG duals, as you usually don’t run that many double-color-pip cards, or can compensate by fetching two shocklands to guarantee the double blue for Mana Drain or Counterspell. Unless you run Ad Nauseam or Treasenous Ogre, in that case run as many non-pain lands as possible, because you need your life for those.

So for example in my Lavinia Knowledge Pool deck, I skipped the Tundra, because I run my copy in another deck. It’s not a problem, I can run Praerie Stream easily and in most games don’t notice the difference (the deck runs Back to Basics, so I usually have the requirements met by the time I fetch it).

In my Jhoira deck on the other hand, I either run a proxy Volcanic Island or switch it over from the other deck it is in when people complain, because that list wants two fetchable duals early on, as I want to be able to play both red and blue interaction in the same turn, for example (or play a blood moon and protect it with a counter spell, or play Back to Basics and protect it with Red Elemental Blast).

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