Nov
15
2020

Dargo and Malcolm, Pirate Storm cEDH

I think this might be at a point where i am not constantly brewing on it, and have reached a level of viability i think i could be happy with. As any list, this is a work in progress, so feel free to suggest any and all things! Without further a do, i present to you:

Dargo and Malcolm, a Pirate Storm cEDH list!

https://www.moxfield.com/decks/ym2qaElL0kWicUPJ6aPQiA

Primer:

The goal is to storm out with Dargo by sacrificing Treasures to bring down his casting cost and then Dargo himself to Phyrexian Altar for the Red we need to cast him again.

To do this we need to get Phyrexian Altar out quick and along the way create treasures through Malcolm and our Izzet pirate package.

Outlets for Drago’s storm includes Brain Freeze and Grapeshot.

If for some reason this line is obstructed we can go for infinite damage with Lightning Rig Crew, Freed from the Real and Malcolm pinging the table down. Glint-Horn Bucaneer also goes infinite with Malcolm.

There is also the option of generating infinite treasures with Dockside and Cloudstone Curio, our outlet for this is Spectral Sailor or Glint-Horn Buccaneer

If all that fails we also run Underworld Breach, LED, Wheel shenanigans. Mostly the breach will recur our Altar, but sometimes it will be a brainfreeze win through LED and Wheel of Fortune


Ways to get at the Phyrexian Altar:

Gamble (although that’s a gamble)

Transmute Artifact

Goblin Engineer

Reshape

Drift of Phantasms


Ways to get at our storm outlets:

Gamble (although that’s a gamble)

Muddle the Mixture

Merchant Scroll

Mystical Tutor

Spellseeker

(Drift of Phantasms can get Freed from the Real in a pinch)


Examples of Intuition piles:

Goblin Engineer, Goblin Welder, Phyrexian Altar

Goblin Engineer, Goblin Welder, LED

Grapeshot, Brain Freeze, Freed from the Real

Grapeshot, Brain Freeze, Glint-Horn Buccaneer


Shout out to Janus for reminding me about cEDH staples, and to the Dargo Discord (https://discord.gg/eQF4dxuXEV) for usefull tips.

submitted by /u/acidmuff to r/CompetitiveEDH
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Oct
16
2020

"Can I use proxies?": a video essay about EDH and class

Hi, folks!

We’re back with another video essay. This one’s about Commander, proxies, and class. We hope you enjoy it and that it inspires some charitable and productive conversations here and among your playgroups. Thanks for your attention, and I hope you’re having a good day.

(And watch for that cEDH shoutout near the end of the video!)

https://youtu.be/baoR1A4DiwE

submitted by /u/StackedEDH to r/CompetitiveEDH
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Oct
16
2020

"Can I use proxies?": a video essay about EDH and class

Hi, folks!

We’re back with another video essay. This one’s about Commander, proxies, and class. We hope you enjoy it and that it inspires some charitable and productive conversations here and among your playgroups. Thanks for your attention, and I hope you’re having a good day.

https://youtu.be/baoR1A4DiwE

submitted by /u/StackedEDH to r/EDH
[link] [comments]

Oct
16
2020

How To Play Magic: The Gathering (MTG) Learn To Play In About 15 Minutes! | TCC

submitted by /u/thaliaslieutenant to r/magicTCG [link] [comments]

Oct
02
2020

I think putting pineapple on pizza is very much a Blasphemous Act so here’s my newest altered card

submitted by /u/Benetnash to r/magicTCG [link] [comments]

Sep
28
2020

When the inevitable "we hear you" from MaRo comes, reject it!

This post is in response to the depravity of Secret Lair: Cancelled Zombie Television Show.

We all know what is next: Mark Rosewater doing the kowtow mea culpa dance wearing the shreds of his employer’s integrity.

I say, “reject it!” This product betrays customer confidence like few I can recall, and that is saying quite a bit. This is a company. They want to keep testing the market with progressively unscrupulous actions? Okay. But, as a consumer, don’t let your conscience and good will toward an individual cloud your better judgement.

This never should have happened. If one of WotC’s patented feedback polls went out asking: “What do you think of brand new, mechanically-unique, black-bordered cards printed exclusively into a Secret Lair?” It would have been met with universal disdain.

I don’t care it WotC “hears me” as they run me over with their garbage truck while making an illegal turn.

submitted by /u/ATLover288 to r/magicTCG
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Sep
07
2020

TCC | The Reserved List Is A Lie

submitted by /u/odinsgrudge to r/magicTCG [link] [comments]

Aug
26
2020

FoxForger – Proactive Zirda cEDH

Hi cEDH!
I’ve been brewing [[Zirda, the Dawnwaker]] since spoilers and am excited to present my finalized list for your review and feedback.

Decklist: https://deckstats.net/decks/161060/1736514-foxforger-proactive-zirda-cedh?lng=en

I’ve pasted the description below for those who would rather read it on reddit.

Overview:

A proactive Zirda list with a focus on abusing equipments, mainly Umbral Mantle and Sunforger (hence the name). Extremely fast with an average CMC of 1.76 and very greedy for mana, with about a third of the 30 lands only tapping for colorless, this deck can be explosive and usually tries to win or swing for lethal against at least one opponent by turn 3 or 4, but can go off as early as turn 1 with the right cards (though such scenarios are extremely unlikely).

Contents:

1 – Winning

2 – Combos

3 – Card Choice

4 – Mulligans

5 – Budget Options / Honorable Mentions

1. Winning

The two main win conditions of this deck are:

Making infinite mana and casting Walking Ballista to ping opponents for lethal damage

Attacking with infinitely large creatures pumped with Umbral Mantle

2. Combos:

Infinite Walking Ballista Damage

A. Grim Monolith / Basalt Monolith + Zirda, the Dawnwaker + infinite mana outlet (Walking Ballista, Staff of Domination, Diviner’s Wand) = Walking Ballista or drawing into Walking Ballista for infinite damage

B. Palladium Myr / Metalworker (and an artifact in hand) + Umbral Mantle + Zirda, the Dawnwaker + infinite mana outlet (Walking Ballista, Staff of Domination, Diviner’s Wand) = Walking Ballista or drawing into Walking Ballista for infinite damage

C. Auriok Salvagers + Lion’s Eye Diamond + Chromatic Star / infinite mana outlet (Walking Ballista, Staff of Domination, Diviner’s Wand) = Walking Ballista or drawing into Walking Ballista for infinite damage

D. Sunforger + Zirda, the Dawnwaker + another white permanent + RRWWWW = Tutor Grim Monolith + Walking Ballista for infinite damage (Sunforger line below)

T1: Cast Chance for Glory, Cast Enlightened Tutor for Grim Monolith.

T2: Draw Grim Monolith. Cast Seething Song for RRW. Cast Grim Monolith for RR. Cast Tithe, find Mistveil Plains, play it. Cast Angel’s Grace. Cast Final Fortune. Equip Sunforger.

T3: On upkeep, use Mistveil Plains to shuffle in Enlightened Tutor and cast Enlightened Tutor for Walking Ballista. Draw and cast Walking Ballista, ping opponents for infinite damage.

Attack with infinitely large creatures

A. Palladium Myr / Metalworker (and an artifact in hand) + Umbral Mantle + Zirda, the Dawnwaker = Lethal combat damage at one or more opponents (unblockable lethal damage at two or more opponents if Zirda doesn’t have summoning sickness)

B. Paradise Mantle + Umbral Mantle + Zirda, the Dawnwaker = Pump any of your creatures without summoning sickness to lethal power for 1 mana (pump for free with Puresteel Paladin and any additional artifact)

C. Umbral Mantle + Zirda, the Dawnwaker + mana dork without summoning sickness (Iron Myr / Gold Myr / Blinkmoth Nexus / Inkmoth Nexus) = Pump the dork to lethal power for free

3. Card Choice

Contentious picks – why you should run these.

Geier Reach Sanitarium / Mikokoro, Center of the Sea – Card selection / advantage, interaction with Thassa’s Oracle & Demonic Consultation.

Inkmoth Nexus / Blinkmoth Nexus – Can become infinitely large with Umbral Mantle and Zirda, the Dawnwaker, provides flying creatures to a deck that would otherwise have none.

Bag of Holding – Has many synergies with multiple looting / wheel effects in the deck, can get back all the cards you discard, and its costs are reduced by Zirda, the Dawnwaker to make it very economical to use.

Chromatic Star – Filters colorless mana which can make or break a combo or enable a tutor for an infinite outlet. Provides infinite draws with Auriok Salvagers and infinite mana (whether from a monolith or Lion’s Eye Diamond). Provides card advantage with Goblin Welder / Goblin Engineer.

Codex Shredder – Good interaction against topdeck tutors and universal recursion for only colorless mana. Recursion cost is also reduced by Zirda, the Dawnwaker.

Experimental Frenzy – Great late game card for interactive / staxy games. Provides incredible card advantage, and can combo with infinite mana and Sensei’s Divining Top to draw until you can cast Walking Ballista. Removal cost is reduced by Zirda, the Dawnwaker.

Abrade – Cheapest instant that hits both Collector Ouphe and Null Rod (the deck’s main weakness)

Angel’s Grace – Stops wins from Thassa’s Oracle / Laboratory Maniac / Jace, Wielder of Mysteries, allows you to run extra turns and use them with Sunforger, has split second.

Chance for Glory / Final Fortune – Extra turns to mainly for use with Sunforger or Gideon of the Trials – however, sometimes all you need is another turn to get one more mana to combo off, and these can be useful for those scenarios.

Seething Song – Great ramp to help fuel combos or looting with Oread of Mountain’s Blaze.

Tithe – Very useful whether you need colors or recursion in the form of Mistveil Plains.

Gideon of the Trials – Incredibly underrated stax piece, shuts down opponents “win the game” effects, wins the game for you if they can’t remove it. Allows you to abuse extra turn effects of Chance for Glory and Final Fortune.

Bomat Courier – Underrated card advantage in red. 1 mana, swings turn 1, triggers on attack. By turn 3, you could sacrifice it for a red mana and get 3 extra cards – the longer it lasts, the more value you get. Gets around Notion Thief / Narset, Parter of Veils and can give you back a hand if yours is wheeled away.

Goblin Welder – Great in case your Grim Monolith or Basalt Monolith is countered. Can kill Null Rod. Provides card advantage with Chromatic Star.

Gold Myr / Iron Myr – 2 mana colorless creatures that ramp and become infinitely large with Umbral Mantle and Zirda, the Dawnwaker. Can be played turn 1 with Mishra’s Workshop with mana to spare.

Gorilla Shaman – Powerful repeatable artifact removal, especially with the reduction from Zirda, the Dawnwaker. Can kill Null Rod.

Grand Abolisher – Protects our combos, prevents almost all interaction on our turn. Hard to cast at WW, but worth it.

Mother of Runes – Protects creature combo pieces, can make infinitely large creatures unblockable, can protect itself and stop large attackers without trample.

Oread of Mountain’s Blaze – Huge value with Zirda, a repeatable R to loot (or reverse loot, technically). Insane with Treasonous Ogre, being able to pay 3 life to loot can allow you to win on the spot.

Puresteel Paladin – Possibly the weakest choice in the deck, but a personal favorite of mine. Hard to cast at WW, but neither the draw nor the metalcraft ability is insignificant. Lets you pump all your creatures infinitely for free with Paradise Mantle, Umbral Mantle, Zirda, the Dawnwaker, and any other artifact.

Relic Seeker – Probably the second weakest include after Puresteel Paladin. I like to think of it as a slightly worse Stoneforge Mystic, and I believe it’s still worth running for the tutor effect.

Subira, Tulzidi Caravanner – Great card advantage for interactive games, can make creatures unblockable before you pump them with Umbral Mantle, can let you draw the turn it comes down. 25/27 of the creatures in the deck have power 2 or less (exceptions being Ranger-Captain of Eos and Zirda, the Dawnwaker).

Weathered Wayfarer – Can search for Inventors’ Fair or Mishra’s Workshop, or just let you keep hitting land drops. A 10/10 must run in my opinion.

Contentious exclusions – cards that (I believe) are too slow, aren’t proactive enough, and/or don’t provide broad enough stax effects.

Aven Mindcensor – Doesn’t help against Tainted Pact or Consultation, doesn’t help against Hermit Druid, costs 3 mana and you usually want to spend that mana doing something on your turn. Too slow and doesn’t do enough for this deck’s strategy.

Blood Moon / Magus of the Moon – Almost useless against monocolor decks, hurts our lands too (Urza go brrr).

Rule of Law / Eidolon of Rhetoric – Too slow / hurts our own deck & strategies too much.

Containment Priest – Almost made the list, but too many decks don’t care about it to the point that it’s not worth it just to stop Hermit Druid, graveyard recursion, and “to the battlefield” tutors / Polymorphs.

Deafening Silence – Pretty much same argument as Containment Priest – not proactive enough, doesn’t interfere with opponents enough.

Karn, the Great Creator – Too slow, not proactive enough.

Underworld Breach – Too many conditions to meet to make it work consistently (Lion’s Eye Diamond + Wheel of Fortune to combo, graveyard needs cards to use as recursion, etc).

Path to Exile – Swords to Plowshares is better in most cases, as Path can ramp an opponent. I prefer to run Abrade and both Pyroblast / Red Elemental Blast than Path to Exile.

4. Mulligans

You should usually keep hands with Grim Monolith, Basalt Monolith, Treasonous Ogre, or Artifact / Equipment tutors as long as you have a decent amount of lands / ramp too. Hands with lots of ramp and one or two draw / loot effects are also good options to keep. Mishra’s Workshop and a Myr or Metalworker is a very attractive opening. You should tend to be more conservative on mulligans, and usually shouldn’t need to mulligan more than twice to find a keepable hand.

5. Budget Options / Honorable Mentions

Budget options

See the maybeboard for a list of good budget options you can use to replace expensive cards like Mishra’s Workshop and Candelabra of Tawnos.

Imperial Recruiter, Kiki Jiki, Mirror Breaker, Combat Celebrant, Village-Bell Ringer, and Splinter Twin are a great replacement combo package if you’d like to replace the Bomberman package (Aruiok Salvagers + Lion’s Eye Diamond). Stonehewer Giant is very powerful in the late-game as well.

Honorable mentions

Below are some combos that I really liked but had to take out because they were too slow or included dead cards.

Giant Giant – If you have 2WW up and Zirda out, you can swing with Stonehewer Giant and before damage is dealt, pay W and tap to tutor and equip Umbral Mantle, pay 1 to untap, pay W and tap to tutor and equip Paradise Mantle, pay 1 to untap, then tap/untap Stonehewer Giant to make him infinitely big.

Sunforger Turns – Infinite turns with Sunforger. Need Zirda, Sunforger, and 2RRWW.

T1: Repeated Reverberations, Chance for Glory = 3 Extra Turns

T2: Angel’s Grace, Tithe, play Plains, equip.

T3: Enlightened Tutor on upkeep for Reito Lantern, Seething Song, Reito Lantern, shuffle Angel’s Grace, Angel’s Grace

T4. Shuffle Seething Song, Seething Song, Final Fortune, shuffle Final Fortune & Angel’s Grace, Angel’s Grace

T5: Repeat T4

Thanks for the read! Thoughts appreciated.

Bonus challenge: Can you come up with any better Zirda / Sunforger combos than the two in this post?

submitted by /u/MaxTheApathist to r/CompetitiveEDH
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Jul
17
2020

Urza Echo R&D: The Other Brother

I recently remembered that Mishra, Artificer Prodigy exists. He’s for a while now been one of those “almost there” cards that are definitely powerful enough to do some impressive things only for the supporting cast to just never get there. Given this and my quest to find something that fits this deck better than Narset (that isn’t named Tangle Wire), I decided to give him a shot in this.

Maindeck:

4 Urza

4 Emry

4 Karn

2 Sai

2 Mishra, Artificer Prodigy

4 Echo of Eons

3 LED

4 Lotus Petal

4 Mox Opal

4 Chalice of the Void

3 Tangle Wire

4 Urza’s Bauble

2 Mishra’s Bauble

4 Seat of the Synod

4 Ancient Tomb

4 Glimmervoid

1 Spire of Industry

2 Cavern of Souls

1 Island

Sideboard:

1 LED

1 Lattice

1 Ensnaring Bridge

1 Liquimetal Coating

1 Walking Ballista

2 Tormod’s Crypt

4 Force of Will

1 Oko

1 Plague Engineer

2 Abrade

My thoughts on Mishra after about 10 matches:

  1. This card is really fun! Playing Mishra then doubling up on LEDs, Petals, and Opals very quickly gives you all the mana. Going turn 2 Mishra cast LED, put a second one into play for free, crack them both, Echoing, then doubling up on all the Baubles, Tangle Wires, and mana rocks in the new hand and immediately dumping that hand is one hell of a drug. As is playing something and doubling it, then saccing it and Emrying it back, doubling it again. I’m probably going to keep playing Mishra just because he is so fun.
  2. Cool factor aside, he was pretty good, definitely good enough to consider. While he has the Sai problem of requiring you to have artifacts to play after you cast him, his upside can be quite high. Doubling up on LEDs is completely degenerate, doubling up on baubles is a lot of value, doubling Opals and Petals give you huge bursts of mana, doubling Tangle Wire locks your opponent out of doing anything for 3 turns and Mishra + Emry is a match made in heaven. I could see something like running 2 copies of Wishclaw Talisman for more Mishra value. Also, unlike Sai, a 4 mana 4/4 is decent enough stats for the cost that he isn’t completely terrible if you have to just run him out with nothing to synergize with him.
  3. While Mishra may be a win more card, but he’s presently replacing Narset who is also a win more card. It’s worth nothing that Mishra is much better from behind than Narset is as the only real way this deck has to defend planeswalkers is building a giant board, or Karning for Bridge. The Narset + Echo combo is quite useful in combo heavy metas however. However either one into casting LED into Echo almost always win the game on the spot.
  4. Probably the biggest knock against him is the Grixis requirement resulting in a few moments where he was difficult to cast, but with Glimmervoids, Cavern, Spire, Opal and Petal, it hasn’t been frequent enough to be a dealbreaker. It’s worth noting that Mishra seems easier to cast in more Cavern heavy builds than Narset is.
  5. If WoTC ever prints something like Lodestone Golem’s static ability on a 2 mana artifact he’s kicking Narset to the curb permanently.

TLDR: Mishra is hella fun and surprisingly deece, give him a shot.

submitted by /u/StormannNorman to r/MTGLegacy
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Jun
19
2020

Metagame Project v2: Month 2 Update!

Hello everyone!

Since it’s been about 2 months since Flash met its rightful demise, it’s time for another Metagame Project update.

This update sees some things that have moved up and down in popularity and success, some things that have stayed the same, and a couple things that had me really scratching my head.

Read all about it here

And, as always, if you’d like to contribute game information to the project, please use this google form to do so:

Metagame Project v2 Survey

submitted by /u/Squirrelmob to r/CompetitiveEDH
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May
31
2020

What’s the best creature deck in cEDH? -Play to win gameplay

This week we’re trying to find which deck packs the strongest punch on the ground. Momir Vig – An elf ball list looking to hack momir vig, to break the game in half – https://tappedout.net/mtg-decks/primer-momir-vig-hackball/ Chulane – Leaning on a fe…

May
21
2020

[2XM] Mana Crypt

submitted by /u/Inuyashaninja to r/magicTCG [link] [comments]

May
10
2020

PLAY TO WIN GAMEPLAY (new vs old)

Cameron is back! We decided to set up a four player game today battling some old power against some new power. There’s a lot of triggers, and a lot of misplays, so buckle up.

Najeela – Tried and true, this tempo deck is known for presenting quick wins with lots of interaction https://www.moxfield.com/decks/FziktXhdT0yOhbQdnIuQ6w

Thrasios//Akiri – The new top dog in town?https://www.moxfield.com/decks/1mJWLMKa00evvnAAXecRMw

Zirda – Does boros finally have a competitive commander ? https://www.moxfield.com/decks/5wUq0Kr1Nk6z8tRgBVBzQA

Rielle – (Big shout out to the rielle discord for help on this list ) https://www.moxfield.com/decks/SkQD09FDTU2QljE_ZXeGnA

the video

submitted by /u/dylan414 to r/CompetitiveEDH
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May
03
2020

Play to Win Gameplay (Flash is banned Kinnan is here to stay)

Flash is banned. Kinnan is back. We’re gonna see how the newcomer stacks up against some stax. Blood Pod – We thought kinnan might be a little fragile so putting it up against some strong stax with some new cards might work. https://tappedout.net/mtg-d…

Apr
29
2020

Pinger Decks and how useful they actually are

Hi!
I’ve recently started redesigning some of my super budget decks that are just for my friend group where we really don’t plan to do much investment and just have “kitchen” Table esque fun. But sometimes I also like playing online with slightly more powerful decks.

While doing that redesign, I found that I really liked Syr Carah for the Red Deck. But not as just a spell slinger deck, but as a Pinger Deck. It’s full of cards that tap to do 1 or more damage to a player or creature. Which sure, its not a lot. But it does wonders against Token Decks and when combined with Gorgons head and Flair, it’s a Tap-Kill a Creature.

Now with Ikoria, we also have Deathtouch and Lifelink Counters etc. and even have Mutate for added shenanigans for those Pingers. I feel like yes, they don’t do a lot, other than being a convoluted Creature removal. But they also have something interesting where its not just about combat, but being careful with your resources.

Insatiable Hemophage and Cubwarden are some such creatures you may want to mutate ontop.

Porcuparrot is also a new Pinger making use of Mutations ( Gimmicky, as heck )

With the Commander 2020 release we also have a Mardu Pinger now ( and I know that even blue has Pingers) with Kelsien, the Plague. Giving us access to 3 Colours, among them, good removal, good methods of card advantage, and different varieties of Pingers.

So here’s my question for the discussion for you guys. What do you think about Pingers? Are they horrible? are they hidden op? (lol) or what comes to mind in terms of weird combos for them?

submitted by /u/KhrBasil to r/EDH
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Apr
27
2020

Is there a "perfect" set of three cards for Emergent Ultimatum?

[[Emergent Ultimatum]] What I mean is this: Everyone can name the odd two card combo that wins the game by going infinite or whatever it happens to be, but is there any set of three monocoloured cards, any two of which in combination win the game on th…

Apr
24
2020

Post-Flash Interview with Shivam Bhatt! – cEDH Cast

Our most recent episode is finally out! We talk about commander, the rules committee, flash, and more on this episode of the cEDH Cast! Soundcloud: https://soundcloud.com/cedhcast/post-flash-interview-with-shivam-bhatt YouTube: https://www.youtube.com…

Apr
22
2020

North 100 Episode 95 – Ikoria Set Review Part 2!

submitted by /u/Sir_Magic_Toast to r/canadianhighlander [link] [comments]

Apr
09
2020

[IKO] Tri-Lands

submitted by /u/Cirksena to r/magicTCG [link] [comments]

Apr
09
2020

[IKO] Kinnan

[Kinnan, Bonder Prodigy] UG Legendary Creature – Human Druid Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. 5UG: Look at the top give cards of your library. You may put a non-Human creature card from a…

Apr
06
2020

Finally made the deckbox I’ve always wanted

submitted by /u/VeakXP to r/magicTCG [link] [comments]

Apr
05
2020

PLAY TO WIN PLAYS A CASUAL GAME

We enjoy a good casual game from time to time, so with ikoria coming up, now seems like a good a time as any how many times will pernicious deed sweep the board submitted by /u/dylan414 to r/CompetitiveEDH [link] [c…

Apr
01
2020

Homelands Set Review || North 100 Ep93

submitted by /u/Craigellachie to r/magicTCG [link] [comments]

Apr
01
2020

North 100 Episode 93 – Homelands Set Review!

submitted by /u/Sir_Magic_Toast to r/canadianhighlander [link] [comments]

Mar
29
2020

New Play to Win Gameplay Video

Hey there! We’re Play to Win and we just uploaded a gameplay video, playing our personal decks. BREYA vs THRASIOS/TYMNA vs KENRITH vs TEFERI check it out submitted by /u/dylan414 to r/CompetitiveEDH [link] [comments]

Mar
28
2020

Magic History: Taking a look back at ‘Urza’s Legacy’

submitted by /u/SactoGamer to r/magicTCG [link] [comments]

Mar
22
2020

I see you Scryfall

submitted by /u/SumNeuron to r/magicTCG [link] [comments]

Mar
18
2020

Biological Warfare, My Azorius Living Weapon/Germ deck

Yes, this is basically a joke deck on the corona virus, but I also want to find a way to make it work.

Commander: [[Ephara, God of the Polis]]

Biological Warfare

No budget for the deck, but I’d prefer to keep individual cards below $20 each in most cases.

Currently wincons are Germ swarms, with a backup plan of [[Approach of the Second Sun]], or voltron in an emergency. I’m betting I need a few more anthems to keep my germs alive early.

Permanent flicker/blinks have been a little harder to find than creature, but I was hoping to avoid turning the equipment into creatures. Not totally excited for non-repeatable effects.

The card stealing can mostly be cut for better on theme cards, and copying cards can be reduced as needed too. Didn’t feel there were enough living weapons to produce enough germs.

submitted by /u/JArdez to r/EDH
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