I played a game of Progress: Evolution of Technology.
We played Robinson Crusoe with all the wrong rules
Yesterday my wife and I unwrapped our brand new copy of Robinson Crusoe: Adventures on the Cursed Island. We had a couple of friends over and we were excited to try the game right away, so we committed the cardinal sin of trying to play a board game without anyone knowing the rules in advance.
We had a blast, and ended up with a narrow victory… but later that evening I went back and read through the rules properly, and I discovered a ton of mistakes we had made in the rules.
The funny thing is that none of the mistakes significantly harmed the experience. Instead, each mistake made the game easier or harder, and it seems like they mostly canceled each other out, leaving us with a fun game and a decent challenge. It’s almost like we accidentally invented a variant.
Anyway, the game is highly recommended, and surprisingly robust to random rule changes. I wonder if that counts as a selling point?
Mistakes that made the game harder:
- We thought building a shelter/roof/palisade required 4 wood AND 3 fur, when actually it’s wood OR fur. This led to some very tense hunting expeditions.
- We thought the threat effect occurred at the start of every turn where the threat card is in play. Actually, it only happens when the threat card is pushed off the board. At one point this mistake cost us 6 wood (when the goal was to gather lots of wood…)
Mistakes that made the game easier:
- We missed the rule about actions being more expensive when taken far from the camp.
- We regularly Gathered Resources from the camp tile, apparently that’s not allowed. (This gave us a bunch of wood, which we mostly lost to threat effects or to bad weather since we couldn’t afford a roof…)
- We used the starting inventions that each character gets as items.
submitted by /u/InspectorMendel to /r/boardgames
[link] [4 comments]
We played Robinson Crusoe with all the wrong rules
Yesterday my wife and I unwrapped our brand new copy of Robinson Crusoe: Adventures on the Cursed Island. We had a couple of friends over and we were excited to try the game right away, so we committed the cardinal sin of trying to play a board game without anyone knowing the rules in advance.
We had a blast, and ended up with a narrow victory… but later that evening I went back and read through the rules properly, and I discovered a ton of mistakes we had made in the rules.
The funny thing is that none of the mistakes significantly harmed the experience. Instead, each mistake made the game easier or harder, and it seems like they mostly canceled each other out, leaving us with a fun game and a decent challenge. It’s almost like we accidentally invented a variant.
Anyway, the game is highly recommended, and surprisingly robust to random rule changes. I wonder if that counts as a selling point?
Mistakes that made the game harder:
- We thought building a shelter/roof/palisade required 4 wood AND 3 fur, when actually it’s wood OR fur. This led to some very tense hunting expeditions.
- We thought the threat effect occurred at the start of every turn where the threat card is in play. Actually, it only happens when the threat card is pushed off the board. At one point this mistake cost us 6 wood (when the goal was to gather lots of wood…)
Mistakes that made the game easier:
- We missed the rule about actions being more expensive when taken far from the camp.
- We regularly Gathered Resources from the camp tile, apparently that’s not allowed. (This gave us a bunch of wood, which we mostly lost to threat effects or to bad weather since we couldn’t afford a roof…)
- We used the starting inventions that each character gets as items.
submitted by /u/InspectorMendel to /r/boardgames
[link] [4 comments]
We played Robinson Crusoe with all the wrong rules
Yesterday my wife and I unwrapped our brand new copy of Robinson Crusoe: Adventures on the Cursed Island. We had a couple of friends over and we were excited to try the game right away, so we committed the cardinal sin of trying to play a board game without anyone knowing the rules in advance.
We had a blast, and ended up with a narrow victory… but later that evening I went back and read through the rules properly, and I discovered a ton of mistakes we had made in the rules.
The funny thing is that none of the mistakes significantly harmed the experience. Instead, each mistake made the game easier or harder, and it seems like they mostly canceled each other out, leaving us with a fun game and a decent challenge. It’s almost like we accidentally invented a variant.
Anyway, the game is highly recommended, and surprisingly robust to random rule changes. I wonder if that counts as a selling point?
Mistakes that made the game harder:
- We thought building a shelter/roof/palisade required 4 wood AND 3 fur, when actually it’s wood OR fur. This led to some very tense hunting expeditions.
- We thought the threat effect occurred at the start of every turn where the threat card is in play. Actually, it only happens when the threat card is pushed off the board. At one point this mistake cost us 6 wood (when the goal was to gather lots of wood…)
Mistakes that made the game easier:
- We missed the rule about actions being more expensive when taken far from the camp.
- We regularly Gathered Resources from the camp tile, apparently that’s not allowed. (This gave us a bunch of wood, which we mostly lost to threat effects or to bad weather since we couldn’t afford a roof…)
- We used the starting inventions that each character gets as items.
submitted by InspectorMendel to boardgames
[link] [3 comments]
äh, also wirklich, google. Ja, ich kapier dass ihr innovieren wollt. Aber wie innovativ ist es denn …
äh, also wirklich, google. Ja, ich kapier dass ihr innovieren wollt. Aber wie innovativ ist es denn auf Breitbildschirmen von 3spaltig auf 2spaltig zu reduzieren? Und was mach ich mit dem ganzen Whitespace jetzt im Layout? Postits draufkleben? (View on Google+)
Reply: Shadowrun: Crossfire:: Strategy:: Re: The 10 Karma Upgrades
by TheGargoyle
Prep work is boss, especially on a dwarf. I prefer my dwarf as the decker, though, because that way I often can get some missing color with the prep work buy and still have some nuyen left to get something else after the fight. With …
bboomslang on Which games provide the best “experience” to you?
**LOTR:LCG** for me, because it gives me all I ever wanted from MTG, but without the need for other players. Deck construction with builtin testing grounds? Does it get any better? **Progress: Evolution of Technology** when playing with my wife, becaus…
Reply: Smash Up:: General:: Re: What do you think of the “use fewer bases” suggestion?
by TheGargoyle
We always play with just 3 or 4 bases (4 only for 5+ player games). It really makes the game more aggressive. And even more important: it reduces the number of cards people have to keep track of, since there are only 3 bases with pow…
The Lord of the Rings: The Card Game
I played a game of The Lord of the Rings: The Card Game.
New comment on Blog Post Another 20,000 leagues – a review of Nemo’s War 2nd Edition by Gordon J
by TheGargoyle
Related Item: Thematic Solitaires for the Spare Time Challenged Why isn’t it next month already?
bboomslang on PSA: The Gallerist is in stock at CSI… for now
Definitely on the rise in my favorite euro games. And so far I only played learning games with the solo variant. Really great game.
bboomslang on [WSIG] Pandemic: The Cure, Roll for the Galaxy, or King of Tokyo?
I found **Pandemic: The Cure** to be quite easy to play with new players, since uses the well tested “roll and reroll until satisfied or dead” mechanic. I did notice a bit stumbling with new players while trying to grasp the special powers, so I would not randomly select characters but assign them in the first play throughs. The best thing though is that it is coop and so you can easily help new players along and help them getting comfortable (both with games and your group, if needed), since even a new player can feel like they contributed to the overall effort. Another lightish dice game I had good success with new players was **VivaJava: The Dice Game**, especially since you can introduce it slowly to them by starting out with the basic powers and only very slowly work up to more complex setups. I think it is quite a bit lighter than P:tC, though. The already mentioned **Tiny Epic Galaxies** is a fun dice chucker, too, and it’s not too complex to introduce even to muggles. And it presents quite a bit more depth. But due to that deeper game play it might pose more problems to get new players in. It is much more a civ development game hiding behind a friendly dice chucking face.
Eure Meinung dazu? (mre) #Vorratsdatenspeicherung #Überwachung
Hat ja nicht lange gedauert. 0 auf Dummheit in 24 Stunden. Shared on Google+ by heise online: Eure Meinung dazu? (mre) #Vorratsdatenspeicherung #Überwachung Pariser Anschläge: Polizei ruft nach erweiterter Vorratsdatenspeicherung Der Vizechef der Gewerkschaft der Polizei, Jörg Radek, hat angesichts der jüngsten Terrorserie in Paris mehr Überwachungsbefugnisse gefordert. Verbindungs- und Standortdaten sollten mindestens ein […]
bboomslang on Just bought Mage Knight today. Did the walkthrough play through. Just wow…
In the same boat, after having it on my shelf for almost two years, finally played my first solo game yesterday and totally love it. But I will have to reorganise it a bit, the insert is serviceable, but makes setup unnecessarily long. But game play is…
Twenty-four hours after an attack by Da’esh (the organization formerly known as ISIS [1]) on Paris left…
Deutlich vernünftigere Analyse der Lage als all der Mist von links und rechts im Moment. Shared on Google+ by Yonatan Zunger: Twenty-four hours after an attack by Da'esh (the organization formerly known as ISIS [1]) on Paris left 129 dead and 352 wounded, the Internet and the airwaves alike have been filled with profound waves […]
bboomslang on Board games with the same feel as the Lost TV show?
**Robinson Crusoe** and **Castaways** maybe, but they concentrate mire on the survival and less on the mystery.
https://twitter.com/RFCdan/status/665302723592519680
Shared on Google+ by borg drone: https://twitter.com/RFCdan/status/665302723592519680 (View on Google+)

@joannsfar
Shared on Google+ by Peter Glaser: “Leben statt Beten”, fordert Charlie-Hebdo-Karikaturist nach dem Terror in #Paris @ZDF ZDF on Twitter: “”Leben statt Beten”, fordert Charlie-Hebdo-Karikaturist @joannsfar nach dem Terror in #Paris (instagram/joannsfar). “ @ZDF hoffe das ZDF ändert heute Abend das Programm. Komödien und Humor hat heute keinen Platz. Als Respekt vor den Opfern! Jochen […]