I played a game of Magic: The Gathering.
/u/bboomslang on Tymna/Silas Renn?
I am playing Jim’s version of Cameron’s Esoer Bears in Cars list. Kinda fun, but really meta dependent, it is easy to completely fail with it. I got one game close to a win, but then my opponents could stabilize and I just fizzled out over multiple turns and lost. So actually not super high on the list right now in most metas. It is great at annoying opponents, but not great at closing out games.
/u/bboomslang on Is Sceptre Nin a good beginner deck?
I would assume a Scepter Thrasios list would be easier to budget than a Nin deck, because for an Izzet colored deck, you absolutely must have the fast mana rocks to compete, wherease with budget Thrasios, you can lean much more on mana dorks instead. And even Bloom Tender or Noble Hierarch aren’t as bad financially as Mana Crypt or Mox Diamond … (and building up from a budget Thrasios list to the full one is quite straight forward)
If you want to go with UR and Nin, I would think about going a more staxy route to buy time and get her out and survive a turn cycle. But don’t underestimate the problem of getting reliable infinite Izzet mana, that can be a real bummer. And of course, if Nin just speaks to you, just go for it, just keep in mind that she is a bit hampered compared to the top tiers, so you more often will need to prepare your deck for the meta specificially.
I personally would build her with Blood Moon effects, because in a blind meta I would assume hitting many 4C and 5C decks and Blood Moon in those situations will just buy you time there. My thing is Jhoira, WC, and she is just that, a stax machine with combo finish, commander drawing you cards, so I think they could be compareable – so maybe take a look at the primer for Jhoira for additional inspiration.
/u/bboomslang on Why yβall need to shutefuckup about white aka. the more or less unabridged guide to not sucking at white deck building
Hotter take: Artifacts is still strong, even if you play it in a white shell π
Blue Urza Echo: For when you feel like playing Vintage
I’m writing this because in the wake of the Wrenn and Six’s dominance/banning and the buzz surrounding all the decks opened up by the ban, this deck has kind of managed to fly much farther under the radar than it should. After seeing Phil Gallagher play this deck, playing it myself and experimenting with it, I can say that Urza Echo is a pretty good deck that has the potential to supplant Bomberman as the primer Chalice Combo deck in Legacy.
Maindeck:
Threats/Combo Pieces-
4 Urza, Lord High Artificer
4 Emry, Lurker of the Loch
4 Karn the Great Creator
4 Narset, Parter of Veils
4 Echo of Eons
3 Lion’s Eye Diamond
4 Chalice of the Void
Mana Acceleration-
4 Mox Opal
4 Lotus Petal
Cantrips/Utility-
4 Urza’s Bauble
4 Mishra’s Bauble
Lands-
4 Seat of the Synod
2 Ancient Tomb
2 City of Traitors
9 Island
Sideboard:
1 Lion’s Eye Diamond
1 Mycosynth Lattice
1 Ensnaring Bridge
1 Wurmcoil Engine
1 Mystic Forge
1 Walking Ballista
1 Tormod’s Crypt
2 Defense Grid
2 Ratchet Bomb
2 Flusterstorm
2 Mystical Dispute
So what is this pile of cards and what is it trying to do?:
Urza Echo is an artifact based combo deck that uses fast mana and artifact synergies to do something utterly broken within the first 1-2 turns of the game. These plays can include any/all of Chalice of the Void on 1, playing a fast Urza or Karn, Emry milling Echo (ie drawing Timetwister), playing Echo with Narset out to Mind Twist the opponent, and using LED + Echo as if they were Black Lotus and Timetwister. This deck is well set up to do at least one of these things incredibly quickly and with a fair bit of redundancy and resiliency to countermagic and discard .
The Core of the main deck:
3 Lion’s Eye Diamond: This is the best card in the deck and the one that gives the deck it’s explosiveness. LED + Echo lets you just dump your hand and completely reload for free and gives you massive amounts of card advantage as you often do this before your opponent gets to play out their hand. Lion’s Eye Diamond also synergies really well with Karn by giving you the mana you need to quickly play anything you grab with Karn. Also LED does not need to tap in order to be sacrificed for mana; so if you think Black Lotus isn’t broken enough can tap it to Urza then sac it for a total of FOUR MANA.
4 Karn the Great Creator: The best win condition for any artifact based deck capable of generating loads of mana.
4 Urza, Lord High Artificer: Urza turns all your artifacts into Moxes, and gives you a huge Construct and a card advantage engine all for four mana. You essentially get to play Vintage instead of Legacy when he’s in play; he’s broken and one of the biggest draws towards this deck over Bomberman.
4 Narset, Parter of Veils: In addition to giving you card selection/advantage with her minus and shutting off cantrips with her passive, Narset is a combo piece in this deck; and one that happens to dig for the rest of the combo at that. If you cast Echo with Narset out, your opponent shuffles their entire hand and graveyard into their deck and draws ONE card. Or, if your opponent already drew a card on your turn for some reason (usually a previous Echo), they shuffle everything back in and draw ZERO cards. Either of these usually wins you the game on the spot and can be done on turns 1-3 pretty easily. She’s also a big reason to play this deck over Bomberman.
4 Chalice of the Void: If you’ve played Legacy before you are familiar with this card. You play it on one or two and laugh as 1/3 of your opponent’s deck no longer works. The fact that you are an incredibly fast combo deck that gets to play Chalice gives you a lot of resiliency as you can stretch your opponent’s Force of Wills really thin.
4 Emry, Lurker of the Loch: This was the addition that finally made this deck good. She’s really easy to play on turn 1, can rebuy devastating artifacts such as Chalice of the Void, can generate lots of card advantage by replaying baubles, can generate mana by replaying Lotus Petals, extra Mox Opals, or LEDs, and she occasionally just draws you Timetwister by milling Echo of Eons. Dreadhorde Arcanist is getting a lot of buzz right now and Emry is a much better Dreadhorde Arcanist.
4 Echo of Eons: The deck’s signature card; this deck is designed to get this thing to do the best Timetwister impression possible and abuse the power of such an effect. You’ve heard me mention the card’s synergies several times before: LED+Echo is comparable to Lotus+Timetwister, the addition of Narset makes this a game ending play, Emry can just randomly mill it. Not to mention that if you can hardcast Echo, it goes to your graveyard, allowing you to dump your new hand and then flashback Echo for another 7 cards all while just burying your opponent in card advantage. The ability to abuse LED without first resolving a four mana spell that this card provides is probably the biggest draw to this deck over Bomberman.
4 Mox Opal: Moxes are great; Moxes + Timetwister is just obscene. The price for this power is you need to have Metalcraft to enable it. This usually requires you to be careful of when you crack your Baubles or Lotus Petals.
4 Lotus Petal: More fast mana and Metalcraft enablers
7 Baubles: These enable Metalcraft, let you quickly draw through your deck, become Moxes with Urza out, and turn into a card advantage engine with Emry. Also the information about what your opponent has that they give you is quite useful.
1 Flex Slot: I’m playing Bauble #8 right now. Engineered Explosives and Welding Jar are other considerations for this slot
The caveats to the main deck’s flex slot are:
- The cards you put here need to be good ways to enable Mox Opal
- They shouldn’t be 1 drops or else they will conflict with Chalice of the Void
Sideboard:
Karn Targets (In order of the frequency they are fetched up)-
1 Lion’s Eye Diamond: In addition to all the previously mentioned synergies, this is a pretty good way to guarantee that you can cast Lattice when you fetch it. Black Lotus makes getting the 6 mana needed to cast Lattice and get it through soft counters pathetically easy.
1 Mycosynth Lattice: This card’s synergy with Karn is well documented at this point. What I want to mention here is how powerful Lattice can be in this deck even when Karn isn’t in play. Lattice + Urza makes TONS of mana and Karnstructs large enough to one shot the opponent.
1 Ensnaring Bridge: The best way to lock down a board of creatures to give you time to combo off.
1 Wurmcoil Engine: If you know Karn will die before you can get Lattice off, this is just a huge threat that can beat some decks by itself that can be recurred with Emry
1 Mystic Forge: A powerful card advantage engine for four mana
1 Walking Ballista: An answer to any creature that’s annoying you that can be recurred with Emry (Thalia, Delver, Sanctum Prelate, the Elves! deck in general)
1 Tormod’s Crypt: Free graveyard hate that can be recurred with Emry
2 Ratchet Bomb: These are here to be boarded in to answer Chalice of the Void on zero. If your deck has more colorless sources in the mana base, I’d look at playing Engineered Explosives in this slot or trying a splash for Abrade now that Wrenn and Six is gone.
2 Defense Grid: These get boarded in against anything playing Force of Will/Negation
Other Sideboard cards-
2 Flusterstorm: 1 mana counterspell that you can cast through a Chalice on 1, usually boarded in against Griselbrand decks or similarly fast combo decks
2 Mystical Dispute: See above
Playing the deck:
The way I see it, the most common, difficult parts of playing the deck can be boiled down into a few categories: Mulliganing, Sequencing, Playing through Force of Will/Negation, and Sideboarding.
Mulliganing: The best advice I can give here outside of “practice”, is that this is a combo deck that is trying to do something powerful, quickly. This usually means one of these: Chalice of the Void on 1, playing a fast Urza or Karn, turn 1 Emry, turn 1 or 2 Narset, and/or dumping a hand of artifacts onto the table and casting Echo with LED. A hand that can do any of these things is usually a keep. If you do mulligan below 5 cards, you also do have the option of abusing to the London Mulligan to find a hand with LED and Echo to essentially unmulligan yourself.
Sequencing: This in general, refers to playing out your hand in such a way that minimizes the potential for blowouts. The most important forms of this are: knowing when to play City of Traitors, knowing when to crack Lotus Petal/Baubles playing around soft counters when you can, playing around Lightning Bolt or similar cards on a Karn, Narset, or Emry when you can, and playing around Wasteland when you can. Truth be told, this mostly contextual and comes down to experience with Legacy.
Playing through Force of Will/Negation: It’s no secret that the best way that the best tool fair blue decks have against you is Force of Will. This is a deck that is trying make a bunch of mana quickly and pour it into a powerful play or two on the first turns of the game; a free hard counter is a natural foil to this. Fortunately for you, your opponent will at most be on about 4-6 Forces in their 75. Compared to this your “must answer threats” total to about 16-24 depending on how effective/easy to kill Narset and Emry are in the matchup. This means that you beat Force by jamming threats in rapid succession while having mana open to blank your opponent’s soft counters. Eventually, your opponent will be out of Forces and you can easily resolve a threat through Daze/Spell Pierce with your abundance of mana.
Sideboarding: The secret here is to not sideboard too much. When your good draws are powerful by Vintage standards, it is most often on your opponents to react to what you are doing. The purpose of your sideboard beyond Karn is to give you countermeasures against opposing hate.
With that in mind, Defense Grid comes in against Force of Will decks, Ratchet Bomb comes in against anything putting Chalice of the Void on 0, and the counterspells come in against combo. Against Chalice decks, board out Chalices for Ratchet Bombs, Mystic Forge, Ballista. Against fair blue, Defense grids come in and you shave a Mishra’s Bauble and a Lotus Petal. Against Combo, you take out 2 Baubles, an Emry, and an Urza for the 4 counterspells. Against fair non-blue decks, no changes unless you see something that randomly wrecks you.
If you notice a lot of Null Rods and/or Collector Ouphes in your meta, you might want to change up the mana base to try to splash for Abrade or Shenanigans; you could also just try to do something broken before those cards come down. At the end of the day, little can beat turn 1 Narset, crack LED, Echo.
submitted by /u/StormannNorman to r/MTGLegacy
[link] [comments]
/u/bboomslang on Meta commander
Well, you definitely should check what is played around you, because commander and highlander formats don’t usually have the wide support that other formats have – don’t expect regular events for example, or tournaments. Most EDH is played in groups of people knowing each other or as a side event at FNM. Spending 1500€ into a deck you don’t get to play because there is nothing happening in your area of the world you live would be a bummer.
cEDH follows the same rules and banlist as EDH, but has a totally cut throat mindset. It still is multiplayer, but it is the place of EDH where – after clarifying that you all are set up for cEDH, of course – you don’t have to listen to complaints about comboing off turn 2. EDH – despite following exactly the same rules – is casually oriented and the more formal “kitchen table” magic. So you definitely need to check with a play group what power level they run, because a cEDH deck will be pubstomping people and that means you again don’t get to play your deck, because you won’t be invited back. Casual EDH has something worse than rotation: it has these guys called “other players” that just don’t play with you if your deck isn’t matching their power level expectations, and then your money is just wasted.
Since you talk about €, CanLander probably is out, as that is mostly played in areas of US and Canada, and not many playgroups exist outside that. I know that in Germany – at least where I live – you can find places to play Dual Commander and you can find German Highlander (this one probably mostly because it was invented here π ). Normal EDH is the format most widely spread, but that’s casual EDH, not competetive. For cEDH you have to expect to travel to other cities if you are lucky to even find other competetive players.
And now for something potentially unpopular in this sub: If you really look for a normal competetive constructed format you get a chance to play regularily and have the money to spend, go for Modern or Legacy. There still is ok’ish support for Legacy in game stores and events, even though Wizards is dropping the ball on Legacy quite a bit lately, and it is an eternal format without rotation and a moderately small banlist. And Modern just is thriving and well.
Reason for my suggestion: it’s the closest to what you are used to, it’s unencumbered by “casual politics” and if you have 1500€, you can definitely buy into a solid deck choice. Modern decks are usually around 1K€, so you should be golden there, Legacy decks are a bit higher, but you can start with decks that can be budgeted in the land base and work up from there.
Especially cEDH is far from cheap, my cEDH decks are alll way above 1k€ and the better ones easily can go above 3k€, because you often go 4 or 5 colors and the land base with duals and stuff eats up your budget. And even if you go for mono colored decks there, the fast mana and efficient counterspells eat tons of your budget, too. But all that is moot anyway if you don’t have a place to play it.
/u/bboomslang on Meta commander
Since you say “Dual Commander” – what kind of commander format are you targeting? Normal EDH is multiplayer and those decks (and the banlist) are really not targeted for 1v1. For 1v1 there are different highlander-like formats, the now mostly defunct MTGO 1v1 commander, the “french” Dual Commander and Canadian Highlander (not a commander format, but a highlander 1v1 format) and German Highlander (same as with CanLander not Commander, but 100 card singleton) and all of them run different banlists and have differences in rules.
Additionally, if you target normal EDH, as LiptonSuperior correctly said, don’t bring cEDH decks if your play group is playing casually. Especially with normal EDH, there are whole sub-cultures around powerlevels, so it’s best to look what others are playing and have something that fits right in. The 1v1 formats are totally fine bringing the most cutthroat stuff, but cEDH decks for EDH usually run cards that are banned in 1v1 formats, so again, not a good starting point.
With normal EDH you should have good chances to find playgroups to play with, but the more cut throat level of EDH and the 1v1 formats often are very locally organized, so it makes sense to first check what formats are actually played around you.
/u/bboomslang on Wizards Of The Coast Confirms That Chandra Is Bisexual, but Only On Thursdays
Yep, that one. Where you canβt even make your shitty deck better, but just can swap it out for another shitty deck. Draft chaff tribal forever.
/u/bboomslang on Birthing Boughs seems like a card that wins games…
yeah, reaper king for sure loves it. 4 mana to destroy a permanent and get a little duder? Count me in! It also is ok in what I call “clunky tribal” where you don’t have enough ways to reliably trigger your tribal effects with primary cards directly, be it that you run an undersuported tribe, or that your tribe just kicking in late game (Dragons or Demons). Changelings can help to fill the hole there. Also it is good as a mana dump in decks that need to ramp up for the main plan, but then often end up with left-over mana, because after a given point the more mana doesn’t really grant you more (Demons, Sea Monsters) without giving you good mana sinks themselves (like dragon with their typical activated abilities).
It is a nice support card, but definitely not game winning outside hard build-around decks (tribal combo comes to mind, if you can do an untap loop with this with unbound mana and tribal synergy, it can definitely turn into part of a wincon).
/u/bboomslang on Storm players of EDH, what was your favorite combo kill you’ve managed to pull off?
I got one time a draw storm kill with Niv-Mizzet, Consecreated Sphinx and Diminishing Returns, copying it enough times to draw out and trigger a LabMan win. Was like 15 minutes Durdletown for the win, constantly calculating mana to see how far I can get (it was back when Paradox Engine still was legal, so casting got me additional mana, but I wasn’t going infinit, so had to mix draw and wheel spells to get to my goal). Fun times. For me.
/u/bboomslang on How to Build a 5-Color Mana Base?
Well, that is what I do π – usually I run basics of my core interaction colors. Like Golos, my removal is in Esper, it can handle Blood Moon, so I want those as basics to make sure I can still function under a blood moon or back to basics. The purely …
/u/bboomslang on How to Build a 5-Color Mana Base?
You look at the Distribution of colored pips – most 5c lists are actually 3 or 4c lists with splashes. For example my Golos Hulk list is Esper centered with a heavy green and only very small red splash. So no RG Duals or shocks and the fetches are cent…
/u/bboomslang on [MYB] You’re in Command
But Mulldrifter is mono-u and the spell is white, so making Mulldrifter your Commander instantly makes your Deck illegal and you are DQed π
/u/bboomslang on Because Wizards isn’t including Playtest cards in normal Boosters, I made my own.
That also. With cascading into all the slivers, too.
/u/bboomslang on Because Wizards isn’t including Playtest cards in normal Boosters, I made my own.
My slivers deck would play this in an instant.
Because Wizards isn’t including Playtest cards in normal Boosters, I made my own.
submitted by /u/Audio2Soul to r/magicTCG [link] [comments]
/u/bboomslang on Should the Mystery Booster Playtest cards be legal in EDH?
I want to play that in my Niv deck. Please tell me it is UR. π