Feb
13
2019

The Quacks of Quedlinburg

I played a game of The Quacks of Quedlinburg.

Feb
11
2019

/u/bboomslang on NOOO

well, there are some, like [[Counterflux]], when you really want to drive home the point.

Feb
11
2019

/u/bboomslang on NOOO

[[Flood of Recollection]]

Feb
07
2019

[The Spike Feeders] S2E6 – A Box of Your Own Design

S2E6 of The Spike Feeders is comin’ in hot!

Today’s a special day in The Spike Feeders universe, and I’d like to start things off with a story. Way back in August of 2018 when we started filming Season 1, Jan frequently played a [[Mishra, Artificer Prodigy]] deck that had a tendency to draw games out – especially if I was playing my [[Nin, the Pain Artist]] stax deck at the same table. Our first go at recording a game with Mishra at the table went for over 2 1/2 hours and filled up the tiny little SD card that came with our overhead camera, so we scrapped the game and Jan decided that Circu had a more robust win condition.

Folks on our Discord have been prodding Jan to dust on Mishra for an episode, and his day in the sun has come!

Decklists

Jan: Mishra Stax

Eliot: Consultation Kess

Jim: Kambal White Nauseam

Bill: Najeela Flash Hulk

Critical Decisions

As always, we reserve this section for the points during the game where critical decisions were made. This section contains spoilers. Go watch the episode before you keep reading!

3:43 Jan casts [[Nether Void]]. I’ve actually written an article about situations like this: The Metaworker – Who Does This Benefit?. Jan is on his way to MagicFest Toronto at the moment and is unavailable for comment, but I think his rationale was that he thought he could make his third land drop and cast Mishra much sooner than he did.

12:04 and various: Bill focuses on attacking Jan with Najeela, eventually knocking him out of the game first. If you were in Bill’s shoes, how would you have divided damage?

15:32: Jim casts [[Abolish]] targeting [[Survival of the Fittest]]. Jim mentions an alternate line that involves Abolishing one of his own mana rocks to enable a [[Fatal Push]] later in the turn. Were there any other lines Jim could have taken?

17:48: The card that Eliot drew was [[Doomsday]]. What would you have done in Eliot’s position?

19:00: Jim hints that he doesn’t actually know when the optimal time to activate [[Aetherflux Reservoir]]. He ends up using it to get rid of the [[Zulaport Cutthroat]], but there might have been a better time to do it. Thoughts?

19:21: Bill topdecks [[Protean Hulk]]. If he hadn’t, did he have any lines that would enable an immediate win?

MagicFest Toronto

If you’re at MagicFest Toronto this weekend, be on the lookout for our very own Jan de Vlaming! He is judging at the event and will likely get in at least one game of Commander.

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submitted by /u/chefsati to r/CompetitiveEDH
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Feb
06
2019

Downforce

I played a game of Downforce.

Feb
05
2019

Magic: The Gathering

I played a game of Magic: The Gathering.

Feb
05
2019

A Hero bo1 needs

submitted by /u/TheVindicareAssassin to r/magicTCG [link] [comments]

Feb
02
2019

Trying to build an Arcum deck, please give feedback (Budget currently does not optimal mana rocks atm)

https://tappedout.net/mtg-decks/26-01-19-arcum-dagsson/

So I am still new to CEDH and assembled this deck based on my own research. As a result, I think I put a lot of sub optimal pieces in the deck. As a result I feel the deck is really janky in at least one aspect, maybe it doesn’t have enough protection? Not sure…… any help would be appreciated as to what exactly I may be doing wrong. As the title states, my budget does not currently include some of the more optimal mana rocks like Mana Crypt/Mox Opal/Mox Diamond/etc.
Main win cons are Rings/Monolith, Power Artifact combo or Metalworker/Staff of Domination combo if that doesn’t work.

submitted by /u/DragonicStar to r/CompetitiveEDH
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Feb
01
2019

Architects of the West Kingdom

I played a game of Architects of the West Kingdom.

Feb
01
2019

[Primer] Tymna and Kraum’s Midrange Ad Nauseam Divergent Transformations

Tymna and Kraum’s Divergence

What is midrange in cEDH?

​ In short, Midrange decks focus on value and card advantage, disruption, and an efficient way to win. Win conditions tend to require (a) as few cards as possible and that (b) individual cards have a use outside of winning the game. This is the essence of “card quality,” with each card chosen for maximum impact and for fitting in lockstep with other card choices, synergies, and functions.

​ TKD supports these goals by having several draw engines in addition to the double-general powerhouse. About 1/3 of the deck is Instants and we include a comprehensive suite of 25 pieces of interaction via targeted/mass removal (12), disrupting stax (2), and countermagic (12). A one-card tutor that wins on resolution is the namesake card, Divergent Transformations (DT) to find our targets as a clear way to plan winning lines in addition to the powerful Ad Nauseam lines.

​ Threatening to win via a single card combo is a powerful aspect of the deck that forces opponents to adjust their play styles. After initial disruption, opponents are often on the back-foot, torn between trying to recover and holding up their own disruption as the midrange deck threatens to win.

​ One powerful example of a synergistic package of individually powerful cards includes the stax piece Counterbalance and its supporting ensemble. Counterbalance works extremely well with topdeck manipulation such as tutors, Sensei’s Divining Top, Scroll Rack, Necropotence, and even draw engines like Mystic Remora and Kraum. With a draw engine, unpredictability ensues, with fresh shots to free-counter spells when opponents “test the waters” to see the top card and try to play around it. Scroll Rack also synergizes with shuffle effects, lots of card draw engines, Ad Nauseam, and refreshes the library for Niv Mizzet. Every card in the package plays multiple roles that collectively empower one another. ​

Why the choice of generals, you ask?

​ Tymna and Kraum both generate turn-after-turn no-mana-required card advantage or make opponents to play around their abilities. ​ Having partners also means we can have a one-card combo in Divergent Transformations for Niv Mizzet Parun (NivMP) and Tandem Lookout with only our two generals (more on this below) without needing any other cards to get there. ​

Why Divergent Transformations?

​ When built around correctly, DT (Divergent Transformations) can be played as an instant-speed win for 3R. Ultimately, this is the reason to play and craft a deck around the card and strategy. However, DT has three serious limitations in that it: ​ * Requires 2 creatures to “transform” away * Puts exactly 2 creatures into play on resolution * Limits deck construction to only 2 creatures in the entire 98/99

​ To enable DT, we have a combination of: ​ * Partner generals * Blinkmoth Nexus * Smuggler’s Copter * Token-producing utility cards * Mnemonic Betrayal and Reanimate (for opponent’s creatures)

These resilient and otherwise useful cards also provide (mostly evasion) bodies to generate card draw with Tymna. ​ Our targets are NivMP and Tandem Lookout. Once soulbonded they create a loop, triggered any time their controller draws a card -OR- when ANY player casts an instant or sorcery spell:

Draw –> Ping opponent –> Draw… and so on until opponents are dead (with ways to refresh your library as needed). ​

Why these creatures over other DT options? ​ * Compactness – only two cards (the creature targets) are required to win, meaning no need to dedicate any more card slots to win conditions. * Efficiency – the NivMP and Tandem Lookout often win without even needing additional mana via our draw step. * Utility – Tandem Lookout is virtually a second Tymna and has great synergy with her and tokens. * Flexibility – NivMP is also an outlet for Isochron Scepter and (while very difficult to cast) NivMP also produces a lot of card advantage and represents a way to clear out small creatures even without Tandem Lookout. ​

The MAN (Midrange Ad Nauseam) Plan

​ Ad Nauseam, Paradox Engine and Isochron Scepter respectively also provide another axis on which to play and win. Without delving into to much detail, these cards form the backbone of many cEDH powerhouse decks, including almost every Storm deck, an entire archetype of Midrange Ad Nauseam decks in all colors and a wide array of Paradox-Scepter Thrasios decks. They all require having a low mana curve, non-land permanents to produce mana, and a spell that can double as a way to win when repeatedly cast (e.g. Winds of Rebuke or Swan Song). ​ It is worth noting that unlike Thrasios decks, producing infinite mana does not deterministically win here. Often, those combos pair up with or follow Ad Nauseam (or another turor, draw, outlet, or combo piece). This fits into the strategy of having many card draw engines and focusing on disruption while creating a consistent flow of card draw. ​

Metagames: Where does Tymna and Kraum’s Divergence fit?

​ Midrange decks like this generally fare well in unknown or open environments as they are flexible and can shift roles during games depending on the situation. ​ In particular, we do excel against decks that rely on creatures, as Thrasios Tymna decks often do as well as opponents like Chain Veil Teferi, Food Chain Taziri, and Midrange Consultation LabMan decks that can win through most disruptive stax pieces played in other hate-bear or midrange decks. Having a way to win that is not reliant on our life total means having more options when getting beat down by opponents. ​

Brief Thanks

/u/Bigpoppawags aka Lilbrudder who has been an amazing collaborator, tirelessly testing many individual cards and builds for DT MAN decks and to the Midrange Ad Nauseam (MAN) discord for your engagement, feedback, tweaking and testing both this version and my/our other crazy ideas. ​ Feel free to check out the decklist for a full primer, credits, and other builds and versions of Divergent MAN decks! ​

TL;DR

​ Lots of card and mana advantage engines, instant kill, high card quality and density of disruption. Few if any “dead” cards (i.e. are only useful to win with but do nothing else).

​ Divergent Transformations owns games. Niv Mizzet Parun is a boss and Tandem Lookout is Tymna’s lost sibling.

​ There’s always a winning line, you just haven’t found it… yet.

Edits: Formatting

submitted by /u/ShadowMizzix to r/CompetitiveEDH
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Feb
01
2019

/u/bboomslang on Pauper vs Modern Deck

I think modern decks are just plain too fast. The fastest Pauper decks probably are mono colored due to the rather slow mana base in Pauper, and I guess something like Mono Blue Delver would be a strong contender. But when you go to “fast”, Modern is a whole new book to open with access to super fast mana in the way of [[Mox Opal]] or solid cheat-ins in the way of [[Aether Vial]]. And due to stuff like that, Modern employs tons of solid hate pieces that Pauper decks probably just can’t answer. I mean, how would Delver (my candidate for most efficient use of mana in Pauper) answer a chalice on 1 or 2?

Modern just is so super efficient in it’s use of available small amounts of mana, that I don’t really see a competition here, as much as I love Pauper.

Jan
31
2019

/u/bboomslang on Jalira Intruder Alarm

[[Drift of Phantasm]] can transmute into Intruder Alarm just fine, so it’s a second way to get at your main combo piece. It’s always worth to go the transmute route in mono blue, since we have only so few tutor effects. So I would maybe add [[Muddle the Mixture]] also, because that one finds you Thornbite Staff. Actually Thornbite Staff might be the better option over Intruder Alarm anyway, because more tutor lines to it with [[Fabricate]], [[Reshape]] and [[Whir of Invention]]. Since you sac creatures during polymorphing, Jalira untaps just fine with it. But if you don’t want to overload your deck, but only slightly rise the chances, the Drift and Muddle might just cut it – both have solid application outside the transmuting, too, as blocker or counter spell.

Jan
30
2019

BANG! The Dice Game

I played a game of BANG! The Dice Game.

Jan
30
2019

7 Wonders

I played a game of 7 Wonders.

Jan
28
2019

Competitive EDH Staple Budget Analysis Pt. 1 (Jan 2019 Edition)

Introduction

Hey everybody! Dan here, bringing you another look at the competitive EDH meta, this time through a different lens, and with a different data source. While in previous posts I’ve worked with the Conglomerate, this time I decided to utilize AverageDragon’s excellent Decklist Database, which is a more inclusive resource. I figured this would give a broader perspective on the data I’m pulling for analysis.

So just what am I analyzing? Well, I went and dumped every one of the 53 decklists in the Primary Database. All 5300 cards (which actually ended up being 5301 cards, confusing the hell outta me). From there, I pruned out any cards with only the land type, as this post is going to focus on the nonlands in the format. If this is anything resembling well received, I’ll also cover lands at another point. After cutting the lands, I had a pile of around 3200 or so nonlands played across the 53 most prevalent cEDH decks. Here is where some analysis began. I talked to a few people, and decided on what I specifically will be using as my definition of staple in this post. A staple is a card that is playing in at least 25% of decks in which it is legally allowed to be played. So first, I had to determine the amount of decks in each color identity so that I could figure out what my threshold would be. As there are 53 decks, that means cards without a color identity had to meet or exceed 13 copies in my dataset. Table 1 shows the specifics for this exercise.

 

Color Deck Number Population Threshold
White 23 6
Blue 38 10
Black 41 10
Red 22 6
Green 35 9
Colorless 53 13

Table 1. The population threshold for a card to be considered a staple in this investigation.

 

Applying this baseline, I pruned my dataset even further, down to what I will be calling the staples of competitive EDH. If you’re interesting in the data itself, for your own analysis, I will link both the staple list and the staple list including population numbers.

So what does that leave us with? It leaves us with almost 2400 cards, among them exactly 107 unique nonland cards, and a Dryad Arbor, ruining everything since 2007. From here, we move on to the Meat and Eggs.

Prevalence

We have a pile of cards. Now what do we do with it? The first thing I was curious about was the relative amount of play each of these things we are calling staples gets. They’re all equally staple, but are some more equal than others? As it turns out, yes. Yes, some are. So get a nice handy metric for this, I decided to make a ‘prevalence’ column in Excel, which is merely the individual cards population in my dataset divided by the amount of decks it is playable in. Or, on other words, Column 3 divided by Column 2, from Table 1. To start, let’s look at Figure 1, which is a pie chart showing the color breakdown of all staples in cEDH.

Figure 1. A breakdown of the color of cEDH Staples

Primarily a figure of Blue, Black, and Green with some healthy attempts at plurality by both Colorless and Multicolored identity staples. While this is a BUG dominating format, staple presence at all is a metric that is inherently normalized by color presence. So if BUG cards still dominate the staple list, what does that imply? To me, it indicates a centralization of those three colors. Sure, there is some amount of variety in strategy, but the bulk cards themselves don’t significantly change in one way or another. This is most likely due to the relatively higher format power level that those colors allow (Green mana dorks, Black tutors, Blue counterspells and draw spells). So if the colors allow the best cards for the format, you’re going to be inclined to play that same core over and over, modifying the remaining 20% of the deck slots to accommodate the specifics of your gameplan.

So with this information in mind, let’s take a look at the cards with 100% occurrence in all decks they could be played in.

Table 2. cEDH Staples with 100% presence in decks they are legal in

I’m going to go out on a limb and assume no one reading this with reasonable format familiarity will be surprised by these cards. The Black Tutor SuiteTM is one of the most powerful packages allowed to be played. Mana Crypt is frequently called out in ban discussions, Noble Hierarch is the best mana dork ever printed, and the rest are so ubiquitous you’ve probably never played a game without seeing most of them. Of note, there are no Red cards in this list. Moving on to the next section, we may gain some more insight.

Table 3. cEDH Staples with 99% – 75% presence in decks they are legal in

Ah, Sol Ring. One of many instances of Animar messing up otherwise relatively consistent data. Otherwise, this is yet another pile of cards you can expect to see in all ‘normal’ decks. There will be slight amounts of deviation due to corner cases, such as Animar not having any real need for colorless mana ramp that costs them mana, or Edric not running Brainstorm for whatever reason Edric isn’t running Brainstorm. For completion, please find below Tables 3 and 4 containing the rest of these staples, broken down by prevalence. I’m skipping past discussing the rest because this is primarily aimed at the next section.

Table 4. cEDH Staples with 74% – 50% presence in decks they are legal in

Table 5. cEDH Staples with 49% – 24% presence in decks they are legal in*
*I said initially 25% was my cutoff, but due to some rounding shenanigans, a couple that met my criteria hit on 24% prevalence.

Budget

Figure 2. A breakdown of cEDH Staples by cost

Well damn. That’s not half bad, actually. 42 staples are under $3. And only 17 total more than $50. Obviously lands drop kick you on that front, but that’s another topic for another time. Lets start by looking at the top cost bracket to see if there’s anything that is really backbreaking to lose.

Table 6. cEDH Staples with above $100 cost

First obvious one is Timetwister. At an order of magnitude more in price than anything else on this list, Timetwister really hurts. It is the backbone of ‘Twister loops’ which are the preeminent wincon in multiple cEDH decks. Fortunately, Memory’s Journey or Krosan Reclamation are capable of replacing it for around the entire cost less. So that one has budget replacements.

Lion’s Eye Diamond is another key element to a common cEDH combo in ‘Bomberman’ in which it is recurred by Auriok Salvagers to produce unbounded quantities of colored mana. This combo does not have any effective replacement pieces for Lions Eye Diamond, meaning that without significant financial investment, the Bomberman combo is off the table.

Finally, Grim Monolith still occasionally is enchanted with a Power Artifact to enable it to untap for less mana than it produces by tapping. For this combo, Basalt Monolith is capable of replicating the effect, allowing a slightly slower variant to take the place. The rest of this list is simply the most efficient ramp artifacts, tutors, and counterspells that are also fairly scarce in number. Nothing that isn’t replaceable with slightly subpar but significantly cheaper options. Moving on to Table 7, we will look at the $100-$50 bracket.

Table 7. cEDH Staples with $100-$50 cost

First up is Wheel of Fortune, a card with many solidly awkward replacements in color like, Wheel of Fate, Molten Psyche, and Reforge the Soul. Luckily, Wheel itself isn’t a crucial piece of any deck, simply serving as a powerful draw effect that has tangential benefits over another similar spell. This is something entirely replaceable, either in line or with the ‘101st card’ depending on the deck in question.

Next we have Survival of the Fittest. While cards like Fauna Shaman exist, they aren’t actually 1 to 1 replacements, due to the easily repeatable nature of Survival. Being able to ‘Survival Chain’ to fill a graveyard before using the final creature in the chain to win is a large part of why Survival sees play and Fauna Shaman sees none. In addition, summoning sickness rules the shaman out from any real consideration. Fortunately, Survival of the Fittest doesn’t fill a crucial role in any deck it is played in, simply acting as a powerful strategy accelerator. This is a card that we should not try to directly replace, and simply move on to the next best card we could include, within a different category.

Yawgmoth’s Will is the first card in this category that is similarly irreplaceable to Lion’s Eye Diamond, and often in similar ways. Doomsday, while continuing to fall out of favor, is still a very powerful Magic card, but without access to Lion’s Eye Diamond and Yawgmoth’s will, it is relegated to fringe combos with Reanimate piles or Worldgorger piles as the typically powerful Gush/LED/YawgWill piles are excluded. Mnemonic Betrayal is a card that one might draw parallels to with Yawgmoth’s Will, but I find that, while powerful, it is entirely different in practice. Being unable to set yourself up with Doomsday style effects, or chaining Black tutors from your yard into a win pushes Betrayal into a late game denial/draw effect instead of a pseudo combo piece. This is a card, that if priced out, will incline you away from gameplans like Doomsday in UBx as there isn’t a realistic way to recover the effect.

While painful to lose, cards like Mana Drain, Dark Confidant, Noble Hierarch, Gilded Drake, Vampiric Tutor, and Intuition serve supporting roles in every deck they exist in. They provide speed, consistency, and card quality more than most, but are not linchpins to any particular combos or interactions that a deck requires to be competitive. Mana Drain can be replaced with a Spell Pierce or a Negate or whichever counterspell you didn’t have room for before. Dark Confidant can either become a Night’s Whisper or some next-best card advantage creature, Hierarch can become another mana dork or rock or cantrip, and so on. Exactly how you replace each of these cards will change depending on your strategy, but they are all strictly replaceable.

Table 8. cEDH Staples with $49 to $10 cost

Bloom Tender jumps out at the top of the list as a combo piece that ought to be examined. Bloom Tender when used in conjunction with Freed From the Real allows you to produce unbounded non-Blue mana. This has become one of the mana options people will play in Tasigur or Thrasios decks, as Bloom Tender is an excellent mana dork on its own, so Freed From the Real is the only “bad” card you need to play to go off with it. Currently, the best replacement for it is likely the recently printed Incubation Druid, from RNA. This isn’t a great replacement, as it’s two mana to cast, but has to be activated, most likely by using the Adapt ability for a whopping 5 mana, to be able to combo with Freed From the Real and similar effects. But, it’s also around $34 cheaper than the $38 Tender, so that’s not too bad. Unlike most of the other cards mentioned thus far, Blood Tender is actually ripe for a reprint sometime soon, so don’t expect this price to stick around for toooooo much longer.

Copy Artifact is the next card on this list that sticks out to me as crucial. Being able to Copy Artifact an Isochron Scepter gives you a win outlet with cards like Swan Song in a similar way to Paradox Engine. This is the most efficient card for the purpose, and is typically played alongside cards like Paradox Engine that enable you to go off without a command zone outlet. There are cards like Sculpting Steel and Mizzium Transreliquat that provide similar effects for higher mana costs, so if you want redundancy at a budget level, you can still get it here.

Sensei’s Divining Top is next, as another card that loves Isochron Scepter and Paradox Engine. Being able to stack Top activations to draw your deck is an effect that is sort of replicated by anything from a Jayemdae Tome to a Temple Bell, but unfortunately they all kind of suck. Top is good because it’s 1 cmc, and it lets you filter draws, and it can win with good cards. Losing this effect due to budget wouldn’t incline me to moving to an in line replacement, so this is another card to just replace with something different.

Paradox Engine is more than $5??? When does this all happen. I blink and every price I had in my head is irrelevant. This one is functionally irreplaceable as well. If you can’t get Paradox Engine, you can’t do a pile of shenanigans with Scepter, meaning you need to have a command zone outlet, or a Copy Artifact replacement, to be able to really win without meaningful setup. If you need to slot out Paradox Engine, you need to take a close look at your win lines and make sure they’re tight enough to be effective. Losing it does help your Ad Naus though…

None of the rest of this section is really all that important. They’re excellent cards to have, but they are replaceable with similar effects or cantrips without too much loss, individually. At some point you obviously downgrade a deck enough that it no longer becomes competitive, but we’re working on a budget, which often drives a deck closer to High Power than Competitive, despite being functional in both power levels. As before, for completeness I’ll display the cards between $9 and $3 and the cards less than $3 in Tables 9 and 10, respectively.

Table 9. cEDH Staples with $9 to $4 cost

Table 10. cEDH Staples with less than $3 cost

Down here we start running into quite a few irreplaceable spells as well, like Isochron Scepter, Protean Hulk, Notion Thief, Leonin Relic-Warder, and Demonic Consulation. Luckily, even the cheapest builds can afford to be running cards in this price range, so we don’t really need to concern ourselves with replacing them.

Conclusions

So what has been the point of all of this? That’s a great question. All I’ve really done so far is showed you what I call staples, and thrown some tables and graphs up on a reddit post. Well, I did all of this as background work for what is going to be my next post. I just got enough interesting information out of it that I figured it warranted some discussion of it’s own. There is a major perception of cEDH being a format where you’re priced out if you can’t drop $2000+ on a deck, and that’s just not true. Yes, decreasing budget and using weaker and cheaper substitutes for expensive cards will decrease your decks power level. But for many of these decks, the majority of the cost is in just a few cards that can be replaced. Let’s look at Chain Veil Teferi. Right now, Sigi’s list is averaging $7300. $7300 is a fucking huge amount of money for a game piece. What if we cut just two cards? Timetwister and The Tabernacle at Pendrell Vale. Neither is required to be able to win, though Stroke of Genius also realistically has to turn into Blue Sun’s Zenith with this swap. Removing those two from the deck and replacing them with cantrips or whatever turns the deck price tag from $7300 into $1860. So by replacing the two most expensive cards, we have removed 75% of the cost of the deck. Obviously not every deck is going to have this kind of cost density, but between Timetwister and Underground Sea and Gaea’s Cradle, many decks will have similar quickswaps that get us down a significant portion of the cost without giving up more than a grossly speculative 5-10% win rate.

This kind of replacement has been something I’ve done quite a bit of with my prior budget deck posts, and it has been well received. But now, I want to try moving in a different direction. I want to start making more tools that will allow people to make their own budget decks with ease. To that end, I have started analyzing the staples of the format, and will be building budget packages similar to the budget deck Cores and the [archetype] Cores from some of my previous posts. I’ll be doing something similar for manabases as well, so eventually you should be able to take pieces from a variety of posts and just shuffle them up, slot in 10-15 more cards, and have a budget cEDH all for yourself without significant effort.

This is a fantastic format, but buyouts and general reprint fear from WotC has been increasingly pricing people out of it. Proxies are not always an option for players, for any number of reasons, so the best way we can help grow it is by providing as many tools as possible for people to make decks that can compete as best as possible within much more achievable means. Thanks for reading, please let me know if you think this is worth doing, and I’ll see you next time with my first post working on budget card packages for cEDH.

-Dan

submitted by /u/djmoneghan to r/EDH
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Jan
26
2019

/u/bboomslang on Game Knights #23 l New Ravnica Allegiance Commanders l Magic: the Gathering EDH Gameplay

Well, yeah, it took a turn one land tax for him not to get Mana screwed, so that is kinda taking extreme measures πŸ˜‰

Jan
26
2019

/u/bboomslang on Game Knights #23 l New Ravnica Allegiance Commanders l Magic: the Gathering EDH Gameplay

I think the real reason is that pod lines for her have to include untappers to keep her going to her Wincons, with those being rather bad as standalone cards. Pod lines are quite a lot of cards that are at best mediocre. If you are green and blue, you …

Jan
23
2019

Colt Express

I played a game of Colt Express.

Jan
23
2019

BANG! The Dice Game

I played a game of BANG! The Dice Game.

Jan
23
2019

[Contest] Tutor in the Command Zone?

Commander: [[Disciple of Deceit]] Price: $46.39 (MTGGoldfish) Decklist Goal Assemble a 3-part combo: [[Peregrine Drake]] OR [[Cloud of Faeries]]+[[High Tide]] [[Ghostly Flicker]] OR [[Displace]] [[Archaeomancer]] OR [[Mnemonic Wall]] OR [[Salvager of…

Jan
22
2019

/u/bboomslang on Casual EDH player tired of players misrepresenting their power levels

while Godo might be cheaper than others due to not needing a complex land base, I think it still isn’t really cheap. It needs all the expensive mana stuff and maybe even more than others (city of traitors for example). You need to get to 11 mana very fast. And even fetches can get interesting if you run scroll rack as another digging device to find more mana rocks. And it is a hail-mary suicide combo deck. You win or fail, and with the low amount of interaction you have, you probably fail more than win.

CVT (Chain Veil Teferi) can be built for around 1K€ and is much more solid and reliable. Grenzo Doomsday and Jhoira Storm both are around the same value. Ysan as far as I remember is quite a bit cheaper, though, so that definitely is a good budget option.

Jan
20
2019

Magic: The Gathering

I played a game of Magic: The Gathering.

Jan
19
2019

Progress: Evolution of Technology

I played a game of Progress: Evolution of Technology.

Jan
19
2019

Iron Curtain

I played a game of Iron Curtain.

Jan
19
2019

Architects of the West Kingdom

I played a game of Architects of the West Kingdom.

Jan
17
2019

Magic: The Gathering

I played a game of Magic: The Gathering.

Jan
16
2019

Saboteur

I played a game of Saboteur.

Jan
12
2019

Architects of the West Kingdom

I played a game of Architects of the West Kingdom.

Jan
11
2019

/u/bboomslang on How much do your decks cost?

My competetive decks sit around 1K-EUR, mainly due to some obnoxious expensive stuff from the reserved list (original duals even in revised are a pain, and Transmute Artifact went quite high, too, as well as the fast mana needed for cEDH higher levels. Casual stuff can easily hit 200-300 EUR. But I can grab stuff from a quite large collection of EDH staples and throwing in a Mox Opal and an Mana Crypt gets the value up to 200 EUR easily on it’s own. So if it is multi-color, I usually end up in the 500 EUR range just because I can build almost any mana base with full support of fetches and shocks and have all the good fast mana in it, too.

Jan
10
2019

/u/bboomslang on [The Spike Feeders] S2E2 – Electric Budgetbrewgaloo | $75 Budget cEDH

Wow, guys, great game play and great decks – really enjoyed seeing Jhoira take the win, as that is my own favorite (although mine isnβ€˜t budget at all, went full-on indulgence mode on mine πŸ˜‰ ). Was great fun to watch.

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