I played a game of Hive Pocket.
/u/bboomslang on I really like the art on the new Demanding Dragon – Exclusive to MTGO
[[Diabolic Edict]] doesn’t give a choice …
/u/bboomslang on Mongoose Delver in Pauper?
Why no [[Hooting Mandrill]]? It’s evasion should be nice, as lots of creatures in pauper are /3 and it comes in quite early while staying a 4/4 through graveyard nukes.
/u/bboomslang on Grixis Delver
How about some [[Firebrand Archer]]? I think their more immediate effect makes them more comparable to YP – the classic YP+Probe play now becomes FA+Probe. The Alchemists has a bigger bum for blocking, but I don’t think it is where this deck wants to be. And if the Archer survives, it can go in for two more. I would split with the Archer maybe, since they can survive Electricity or Shrivel or such like. And I think to go up against removal heavy decks you want some [[Stormbound Geist]] SB, especially since your only defense in the air would be a flipped Delver. But they might be a bit hard to play in a 3 colour deck.
Additionally I probably would switch the ratio on Ash Barrens and Expanse. Ash Barrens is horrible in a starting hand, as you might end up where you can only play them as a land due to missing mana for the cycle.
Dang, I really want to try this, it looks very good on paper. I’ve tried to do Grixis in pauper, but sadly it never really felt that better than straight UR or UB when actually trying it. But I was going with [[Whirlwind Adept]] as a finisher in a Grixis control shell, only taking removal from black.
But what I think we are missing in Grixis to really make it worthwhile is some way other than delve creatures to make use of the graveyard. I am not asking for a Snapcaster, but some efficient way to make use aside from just four threats would make this much better. I tried RUG Delver with [[Reclaim]], but that didn’t feel that great. But I still was on Whirlwinds then, so now I wonder if [[Hooting Mandrill]] could be it?
[GRN] Expansion / Explosion
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/u/bboomslang on I got caught up in a conversation about the best board game for traveling, and now after about a year of carrying it around, I think its HIVE: Pocket
For me and my wife there are two games that go with us in every travel since we got them: Red7 and The Duke. Red7 is just an awesome little card game with some nice tricks up its sleeves, and super easy to introduce others if the need arises. We often …