More an accidental no-buy – looked at some KS, but canceled them, same with some games that came out normal. I guess I just feel saturated right now, not many things that super excite me (allthoigh I am on a pre.order wish list for the german gloomhave…
/u/bboomslang on Is Codenames: Duet any good?
My wife and I found it too hard with the words, they somehow just didn’t really work for us. We now play it with the picture cards from Codenames pictures, which works great for us. If we want a quick two player co-op, this is what we grab – super fast setup, nice play time and a fun puzzle to solve.
UW Trinket Mage Update
Hey everybody,
A while back now I posted a UW Trinket Mage deck with faeries and ninjas. I got a lot if great suggestions, and I thought some of you may be interested in an update,so here is the list I’m currently working with:
https://tappedout.net/mtg-decks/uw-trinket-2/?cb=1518710426
Rather than playing closer to a tempo game, the deck is now a lot slower, but has a much stronger late game card advantage engine, with [[Mulldrifter]] and [[Palace Sentinels]] taking the place of [[Ninja of the Deep Hours]].
Again, if you have questions, comments or suggestions, please let me know.
submitted by /u/judiciaryDustcart to r/Pauper
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/u/bboomslang on What is your favourite "weird" game?
So far Iliked it – the strategy and tactics is there, but it feels a bit funny. An arcade game that is controlled by a mancala and with the advanced rules for the mancala in use indeed feels strange. You would expect dashing your dragons at each other, but if you want to win, you will more likely do a very clumsy dance and try to position your dragon just right at the right time, and if you see you can’t reach that, abort and run away to try again. But I can totally see where it is not for everybody, because it combines two really unlikely companion parts in the game.
/u/bboomslang on What is your favourite "weird" game?
I neither call them forgotten, only weird. That is why I mention them in a thread that asks for weird. I mean, come on, OP cites Healthy Heart Hospital, which also just recently came out.
The secret to growing a youtube channel is reviewing the hottest, latest games. So here’s my review of Dragon Dice, originally published in 1995. What old games are you obsessed with?
submitted by /u/j3ddy_l33 to r/boardgames [link] [comments]
/u/bboomslang on What is your favourite "weird" game?
Right now two come to mind: Triplock, a solo-capable memory game. Which in itself is already quite weird, but this one simulates lock picking in a way that – to me – actually makes sense, but adds a "VP engine" component to it (the diagram ca…
What is your favourite "weird" game?
Every now and then, you come across a game that don’t really pop up in discussion. It’s that game that your friend with niche tastes mentioned one time, or the dusty box that’s been sitting in the clearance section of your LGS forever. It’s that game that grabs your interest or imagination enough that you buy it, and find you love it despite or because of whatever element makes it feel weird.
For me, I found that in The Ares Project. I think it’s Geoff Engelstein’s first game, before he went on to design Fog of War, The Expanse (titles which I would still argue as being fairly niche) and Space Cadets. I discovered it in a clearance bin when I was visiting another city interstate, and everything about it exuded that odd grungy feel of mid-90s PC strategy games (remember Krush, Kill ‘N Destroy? Or “Z”?) And there’s good reason for that, because it ostensibly recreates the experience of Starcraft using chits and cards.
I’ve only played this once, but I was quite impressed at the level of depth lurking behind our fairly clumsy play. I lost quite solidly to my opponent, but enjoyed not only the experience of playing the game, but also the post-game discussion that lasted nearly half the actual playtime.
Since then, I’ve been on the look out for more strange and largely ignored games, and have come across titles such as City of Remnants and Healthy Heart Hospital. What are some others you’ve played and enjoyed?
submitted by /u/aegisx to r/boardgames
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Phil Eklund explains the issues he’s had with Game Salute fulfillment recently.
submitted by /u/philequal to r/boardgames [link] [comments]
/u/bboomslang on What’s the craziest board game theme you’ve ever seen?
Hands down Phil Eklund with BIOS: Genesis – playing the beginning of life in the primordial soup can’t be beaten.
Reply: 1 Player guild:: General:: Re: Your most anticipated games of 2018
by TheGargoyle
Too Many Bones: Undertow I am actually a bit split on. I got it, because so far CTG hasn’t let me down for games, but as well as looking forward to it, I am a bit scared of it, as it might turn out to be a bit too random and unfair – …
/u/bboomslang on Need Help Mono U Delver vs Bogles
This. Especially curfew. You want to pick up your faeries. The rest is just trying to be faster.
Reply: 1 Player guild:: General:: Re: Your most anticipated games of 2018
by TheGargoyle
My number one Is Renegade, because that one resonates on all fronts with me. Very much looking forward to it coming out. The other one was Darkest Night (Second edition), but I don’t have to anticipate it anymore, as it was delivered …
Don’t sideboard out Preordains, Ponders, etc. They are inherently powerful cards.
I’ve seen people suggest to sideboard out Preordain, Ponders, etc. I don’t think you want to be doing that. Though it may not look that way, Preordain and Ponder are inherently powerful. They are among the most powerful cards in Pauper. They are most likely stronger than whatever powerful sideboard cards you want to side in, even in the relevant matchups (and are almost certainly stronger than the other cards in your maindeck).
One way to understand their power is to notice that a non-cantrip card’s effectiveness changes depending on the context, even within one game:
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A land can be your best draw when you are mana screwed, or your worst draw if you are mana flooded.
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A counterspell can be your best draw when you are ahead on the board, or the worst draw when you are behind.
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A creature can be your best draw when you need to apply pressure, or your worst draw when there are already big blockers on the board or when you need to interact with whatever busted thing your opponent is doing.
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Even against Affinity, Gorilla Shaman is frequently going to be terrible when they have Darksteel Citadels and you are getting beaten down by Myr Enforcers, or when you have no lands or no red source, or when you already have another Gorilla Shaman.
Preordain and Ponder, however, can not only become the card that you need — but they can become the card that you need at exactly the right moment. This is very powerful. If we rate a card’s power from 1-10 by context, Gorilla Shaman is frequently going to be a 1 against Affinity, and it probably averages out to be a 7+. Preordain, Ponder, etc., are probably never going to be worse than a 3, and very likely average out to be better than 7+. I mean, just consider that Preordain, Ponder, etc. can become a Gorilla Shaman when Gorilla Shaman is good, and can shuffle away Gorilla Shaman when it’s not.
Another way to look at Preordain, Ponder, is to compare them against cards like Demonic Tutor and Vampiric Tutor. Demonic Tutor and Vampiric Tutor are both banned in Legacy and restricted in Vintage, and I’ll assume that people find them very powerful. However, I don’t think Preordain, Ponder compare poorly to Demonic Tutor and Vampiric Tutor at all:
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If you have to find a very specific card, the chance to find a 4-of in your top 4 cards is around 25%, and the chance to find a 8-of is around 50%. (If you include redraws like more cantrips, you can obviously push the percentage to be even higher.)
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Frequently, the difference between the best card in your deck and the 2nd best card in you deck is small, so you are happy with a wider selection of cards, and the difference between Preordain and Demonic Tutor becomes small. For example, when you just need any threat to apply pressure, or you just need any removal spell to remove a troublesome creature, or you are trying to assemble a combo and have no combo pieces yet.
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Being able to see 2 cards at once for Preordain, and 3 cards at once for Ponder is very powerful. For example, imagine a scenario where ninja is the best card in your deck if you also have a faerie, but a terrible card without a faerie. Because you can’t guarantee to draw a faerie, using Demonic Tutor to fetch a ninja is not very good. However, if you see a ninja with Preordain or Ponder, and also see a faerie (or a cantrip), you are now able to take ninja, the best card in your deck. In other words, because of synergy, pairs of cards are more than the sum of their parts. Selecting the two best cards together is much, much better than selecting the best card in your deck separately twice.
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(Also, if you’re lucky, Preordain and Ponder can sometimes just become Demonic Tutor + Vampiric Tutor for U, since you can just take the best card in your deck, then put the 2nd best card on top :).)
So if Preordain, Ponder look like weak, unexciting cards at first glance, compare them to Demonic Tutor and Vampiric Tutor and hopefully, you’ll see that they are in fact extremely powerful cards. (In fact, Preordain and Ponder are probably just stronger than Demonic Tutor and Vampiric Tutor in Pauper, but that is due to the nature of the format.)
Finally, many decks are frequently constructed with Preordain, Ponder, etc. in mind. Cutting them messes up a lot of ratios. Delver, Blitz, Tribe, etc. have low land counts, low creature counts, and low interactive spell counts. They rely on Preordain, Ponder, etc. becoming the right card at the right time to function. If you cut Preordain, Ponder for supposedly good sideboard cards, I think you’ll in fact find that these decks will no longer be able to implement their game plan.
submitted by /u/kungfutrees to r/Pauper
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Reply: 1 Player guild:: General:: Re: Plans for 2018
by TheGargoyle
I am slowly recpgnizing that my collection has a nice spread and not many holes (at least for my own tastes), so I hopefully will be able to slow down and focus on games that I know I will enjoy and that really bring something new to …
Reply: Darkest Night (Second edition):: General:: Re: The obligatory “it arrived and how the frell am I supposed to get everything back in the box” thread
by TheGargoyle
Yeah, I guess I’m gonna try to free up one small-card-well, too, so I get a bit more space available and then it could work out. If only they had made the well for the player boards deeper! Oh well, first world problems, I guess. But …
Thread: Darkest Night (Second edition):: General:: The obligatory “it arrived and how the frell am I supposed to get everything back in the box” thread
by TheGargoyle
Touchdown in Germany, great box of tons of cards and stuff (and cards and tokens are great quality). Nice insert for the cards, works fine for them. But man, the token piles combined with the standees just don’t fit in that one bigger…
Reply: 7 Wonders Duel:: Reviews:: Re: Why It’s on My Shelf
by TheGargoyle
As a counter point to David, me and my wife are up into over 90 plays of just the base game and still I would never turn down the offer to play 7WD. If I had to cull my collection, 7WD would be a definite stayer. There are other games…