Oct
21
2020

/u/bboomslang on Should things like Winter/Static Orb be banned?

If your pal is playing Urza and Winter / Static Orb, have a sit down with them and have a serious talk, because Urza + Orbs tends to at least scratch cEDH terrain – it might just be plain too nasty for your table.

On the other hand, Omnath as a green commander has access to a lot of the very best artifact removal – even free ones, like Force of Vigor. So Omnath – even if it is the mono green one – is quite prepared to take on Urza, if it is a more casual build (but casual build and orbs don’t usually mesh that well).

So, yeah, have a sit down and talk sounds like the more correct approach, because playing a tuned Urza at a casual table is just pubstomping.

Oct
16
2020

"Can I use proxies?": a video essay about EDH and class

Hi, folks!

We’re back with another video essay. This one’s about Commander, proxies, and class. We hope you enjoy it and that it inspires some charitable and productive conversations here and among your playgroups. Thanks for your attention, and I hope you’re having a good day.

(And watch for that cEDH shoutout near the end of the video!)

https://youtu.be/baoR1A4DiwE

submitted by /u/StackedEDH to r/CompetitiveEDH
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Oct
16
2020

"Can I use proxies?": a video essay about EDH and class

Hi, folks!

We’re back with another video essay. This one’s about Commander, proxies, and class. We hope you enjoy it and that it inspires some charitable and productive conversations here and among your playgroups. Thanks for your attention, and I hope you’re having a good day.

https://youtu.be/baoR1A4DiwE

submitted by /u/StackedEDH to r/EDH
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Oct
16
2020

How To Play Magic: The Gathering (MTG) Learn To Play In About 15 Minutes! | TCC

submitted by /u/thaliaslieutenant to r/magicTCG [link] [comments]

Oct
11
2020

/u/bboomslang on Would sydri galvanic genius be a viable cedh commander.

I just realized that in a bears in cars List she could be a cool commander – not cEDH, but with bears in cars being more of a meme Deck anyway, I would give it more leeway there 😉 – her ability can pseudo-crew vehicles and her way to remove 0 cmc ramp…

Oct
11
2020

Ethnos

I played a game of Ethnos.

Oct
11
2020

Pergamon

I played a game of Pergamon.

Oct
09
2020

Pergamon

I played a game of Pergamon.

Oct
04
2020

Claim Pocket

I played a game of Claim Pocket.

Oct
02
2020

I think putting pineapple on pizza is very much a Blasphemous Act so here’s my newest altered card

submitted by /u/Benetnash to r/magicTCG [link] [comments]

Sep
29
2020

Magic: The Gathering

I played a game of Magic: The Gathering.

Sep
28
2020

When the inevitable "we hear you" from MaRo comes, reject it!

This post is in response to the depravity of Secret Lair: Cancelled Zombie Television Show.

We all know what is next: Mark Rosewater doing the kowtow mea culpa dance wearing the shreds of his employer’s integrity.

I say, “reject it!” This product betrays customer confidence like few I can recall, and that is saying quite a bit. This is a company. They want to keep testing the market with progressively unscrupulous actions? Okay. But, as a consumer, don’t let your conscience and good will toward an individual cloud your better judgement.

This never should have happened. If one of WotC’s patented feedback polls went out asking: “What do you think of brand new, mechanically-unique, black-bordered cards printed exclusively into a Secret Lair?” It would have been met with universal disdain.

I don’t care it WotC “hears me” as they run me over with their garbage truck while making an illegal turn.

submitted by /u/ATLover288 to r/magicTCG
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Sep
28
2020

Claim Pocket

I played a game of Claim Pocket.

Sep
28
2020

Pergamon

I played a game of Pergamon.

Sep
25
2020

Hive Pocket

I played a game of Hive Pocket.

Sep
17
2020

/u/bboomslang on Who is everyone running for CEDH

Kenrith, but a more elf bally version. So infinite mana through many different overlapping combos into Kenrith into beating face with dorks on steroids.

Sep
17
2020

Red7

I played a game of Red7.

Sep
15
2020

Red7

I played a game of Red7.

Sep
15
2020

Red7

I played a game of Red7.

Sep
15
2020

Hive Pocket

I played a game of Hive Pocket.

Sep
10
2020

/u/bboomslang on (Colossus) Hammer time!

I run colossus hammer in my Kykar deck for the road runner image of a chicken carrying a big hammer – and have Godo Helm and sword of feast and famine with aggravated assault in that deck as Combos to enable me to actually win. I had some surprising wi…

Sep
10
2020

Azul

I played a game of Azul.

Sep
08
2020

Magic: The Gathering

I played a game of Magic: The Gathering.

Sep
07
2020

TCC | The Reserved List Is A Lie

submitted by /u/odinsgrudge to r/magicTCG [link] [comments]

Sep
01
2020

/u/bboomslang on Steal The Win Stories

The Animar player in our pod went combo and had his first iteration of his sorcery speed loop on the stack, I activated Grenzo and flipped a deathbringer thoctar into play. Me and another player who got a clone through Faerie Artisan could activate oft…

Aug
29
2020

Hive Pocket

I played a game of Hive Pocket.

Aug
29
2020

Hive Pocket

I played a game of Hive Pocket.

Aug
26
2020

FoxForger – Proactive Zirda cEDH

Hi cEDH!
I’ve been brewing [[Zirda, the Dawnwaker]] since spoilers and am excited to present my finalized list for your review and feedback.

Decklist: https://deckstats.net/decks/161060/1736514-foxforger-proactive-zirda-cedh?lng=en

I’ve pasted the description below for those who would rather read it on reddit.

Overview:

A proactive Zirda list with a focus on abusing equipments, mainly Umbral Mantle and Sunforger (hence the name). Extremely fast with an average CMC of 1.76 and very greedy for mana, with about a third of the 30 lands only tapping for colorless, this deck can be explosive and usually tries to win or swing for lethal against at least one opponent by turn 3 or 4, but can go off as early as turn 1 with the right cards (though such scenarios are extremely unlikely).

Contents:

1 – Winning

2 – Combos

3 – Card Choice

4 – Mulligans

5 – Budget Options / Honorable Mentions

1. Winning

The two main win conditions of this deck are:

Making infinite mana and casting Walking Ballista to ping opponents for lethal damage

Attacking with infinitely large creatures pumped with Umbral Mantle

2. Combos:

Infinite Walking Ballista Damage

A. Grim Monolith / Basalt Monolith + Zirda, the Dawnwaker + infinite mana outlet (Walking Ballista, Staff of Domination, Diviner’s Wand) = Walking Ballista or drawing into Walking Ballista for infinite damage

B. Palladium Myr / Metalworker (and an artifact in hand) + Umbral Mantle + Zirda, the Dawnwaker + infinite mana outlet (Walking Ballista, Staff of Domination, Diviner’s Wand) = Walking Ballista or drawing into Walking Ballista for infinite damage

C. Auriok Salvagers + Lion’s Eye Diamond + Chromatic Star / infinite mana outlet (Walking Ballista, Staff of Domination, Diviner’s Wand) = Walking Ballista or drawing into Walking Ballista for infinite damage

D. Sunforger + Zirda, the Dawnwaker + another white permanent + RRWWWW = Tutor Grim Monolith + Walking Ballista for infinite damage (Sunforger line below)

T1: Cast Chance for Glory, Cast Enlightened Tutor for Grim Monolith.

T2: Draw Grim Monolith. Cast Seething Song for RRW. Cast Grim Monolith for RR. Cast Tithe, find Mistveil Plains, play it. Cast Angel’s Grace. Cast Final Fortune. Equip Sunforger.

T3: On upkeep, use Mistveil Plains to shuffle in Enlightened Tutor and cast Enlightened Tutor for Walking Ballista. Draw and cast Walking Ballista, ping opponents for infinite damage.

Attack with infinitely large creatures

A. Palladium Myr / Metalworker (and an artifact in hand) + Umbral Mantle + Zirda, the Dawnwaker = Lethal combat damage at one or more opponents (unblockable lethal damage at two or more opponents if Zirda doesn’t have summoning sickness)

B. Paradise Mantle + Umbral Mantle + Zirda, the Dawnwaker = Pump any of your creatures without summoning sickness to lethal power for 1 mana (pump for free with Puresteel Paladin and any additional artifact)

C. Umbral Mantle + Zirda, the Dawnwaker + mana dork without summoning sickness (Iron Myr / Gold Myr / Blinkmoth Nexus / Inkmoth Nexus) = Pump the dork to lethal power for free

3. Card Choice

Contentious picks – why you should run these.

Geier Reach Sanitarium / Mikokoro, Center of the Sea – Card selection / advantage, interaction with Thassa’s Oracle & Demonic Consultation.

Inkmoth Nexus / Blinkmoth Nexus – Can become infinitely large with Umbral Mantle and Zirda, the Dawnwaker, provides flying creatures to a deck that would otherwise have none.

Bag of Holding – Has many synergies with multiple looting / wheel effects in the deck, can get back all the cards you discard, and its costs are reduced by Zirda, the Dawnwaker to make it very economical to use.

Chromatic Star – Filters colorless mana which can make or break a combo or enable a tutor for an infinite outlet. Provides infinite draws with Auriok Salvagers and infinite mana (whether from a monolith or Lion’s Eye Diamond). Provides card advantage with Goblin Welder / Goblin Engineer.

Codex Shredder – Good interaction against topdeck tutors and universal recursion for only colorless mana. Recursion cost is also reduced by Zirda, the Dawnwaker.

Experimental Frenzy – Great late game card for interactive / staxy games. Provides incredible card advantage, and can combo with infinite mana and Sensei’s Divining Top to draw until you can cast Walking Ballista. Removal cost is reduced by Zirda, the Dawnwaker.

Abrade – Cheapest instant that hits both Collector Ouphe and Null Rod (the deck’s main weakness)

Angel’s Grace – Stops wins from Thassa’s Oracle / Laboratory Maniac / Jace, Wielder of Mysteries, allows you to run extra turns and use them with Sunforger, has split second.

Chance for Glory / Final Fortune – Extra turns to mainly for use with Sunforger or Gideon of the Trials – however, sometimes all you need is another turn to get one more mana to combo off, and these can be useful for those scenarios.

Seething Song – Great ramp to help fuel combos or looting with Oread of Mountain’s Blaze.

Tithe – Very useful whether you need colors or recursion in the form of Mistveil Plains.

Gideon of the Trials – Incredibly underrated stax piece, shuts down opponents “win the game” effects, wins the game for you if they can’t remove it. Allows you to abuse extra turn effects of Chance for Glory and Final Fortune.

Bomat Courier – Underrated card advantage in red. 1 mana, swings turn 1, triggers on attack. By turn 3, you could sacrifice it for a red mana and get 3 extra cards – the longer it lasts, the more value you get. Gets around Notion Thief / Narset, Parter of Veils and can give you back a hand if yours is wheeled away.

Goblin Welder – Great in case your Grim Monolith or Basalt Monolith is countered. Can kill Null Rod. Provides card advantage with Chromatic Star.

Gold Myr / Iron Myr – 2 mana colorless creatures that ramp and become infinitely large with Umbral Mantle and Zirda, the Dawnwaker. Can be played turn 1 with Mishra’s Workshop with mana to spare.

Gorilla Shaman – Powerful repeatable artifact removal, especially with the reduction from Zirda, the Dawnwaker. Can kill Null Rod.

Grand Abolisher – Protects our combos, prevents almost all interaction on our turn. Hard to cast at WW, but worth it.

Mother of Runes – Protects creature combo pieces, can make infinitely large creatures unblockable, can protect itself and stop large attackers without trample.

Oread of Mountain’s Blaze – Huge value with Zirda, a repeatable R to loot (or reverse loot, technically). Insane with Treasonous Ogre, being able to pay 3 life to loot can allow you to win on the spot.

Puresteel Paladin – Possibly the weakest choice in the deck, but a personal favorite of mine. Hard to cast at WW, but neither the draw nor the metalcraft ability is insignificant. Lets you pump all your creatures infinitely for free with Paradise Mantle, Umbral Mantle, Zirda, the Dawnwaker, and any other artifact.

Relic Seeker – Probably the second weakest include after Puresteel Paladin. I like to think of it as a slightly worse Stoneforge Mystic, and I believe it’s still worth running for the tutor effect.

Subira, Tulzidi Caravanner – Great card advantage for interactive games, can make creatures unblockable before you pump them with Umbral Mantle, can let you draw the turn it comes down. 25/27 of the creatures in the deck have power 2 or less (exceptions being Ranger-Captain of Eos and Zirda, the Dawnwaker).

Weathered Wayfarer – Can search for Inventors’ Fair or Mishra’s Workshop, or just let you keep hitting land drops. A 10/10 must run in my opinion.

Contentious exclusions – cards that (I believe) are too slow, aren’t proactive enough, and/or don’t provide broad enough stax effects.

Aven Mindcensor – Doesn’t help against Tainted Pact or Consultation, doesn’t help against Hermit Druid, costs 3 mana and you usually want to spend that mana doing something on your turn. Too slow and doesn’t do enough for this deck’s strategy.

Blood Moon / Magus of the Moon – Almost useless against monocolor decks, hurts our lands too (Urza go brrr).

Rule of Law / Eidolon of Rhetoric – Too slow / hurts our own deck & strategies too much.

Containment Priest – Almost made the list, but too many decks don’t care about it to the point that it’s not worth it just to stop Hermit Druid, graveyard recursion, and “to the battlefield” tutors / Polymorphs.

Deafening Silence – Pretty much same argument as Containment Priest – not proactive enough, doesn’t interfere with opponents enough.

Karn, the Great Creator – Too slow, not proactive enough.

Underworld Breach – Too many conditions to meet to make it work consistently (Lion’s Eye Diamond + Wheel of Fortune to combo, graveyard needs cards to use as recursion, etc).

Path to Exile – Swords to Plowshares is better in most cases, as Path can ramp an opponent. I prefer to run Abrade and both Pyroblast / Red Elemental Blast than Path to Exile.

4. Mulligans

You should usually keep hands with Grim Monolith, Basalt Monolith, Treasonous Ogre, or Artifact / Equipment tutors as long as you have a decent amount of lands / ramp too. Hands with lots of ramp and one or two draw / loot effects are also good options to keep. Mishra’s Workshop and a Myr or Metalworker is a very attractive opening. You should tend to be more conservative on mulligans, and usually shouldn’t need to mulligan more than twice to find a keepable hand.

5. Budget Options / Honorable Mentions

Budget options

See the maybeboard for a list of good budget options you can use to replace expensive cards like Mishra’s Workshop and Candelabra of Tawnos.

Imperial Recruiter, Kiki Jiki, Mirror Breaker, Combat Celebrant, Village-Bell Ringer, and Splinter Twin are a great replacement combo package if you’d like to replace the Bomberman package (Aruiok Salvagers + Lion’s Eye Diamond). Stonehewer Giant is very powerful in the late-game as well.

Honorable mentions

Below are some combos that I really liked but had to take out because they were too slow or included dead cards.

Giant Giant – If you have 2WW up and Zirda out, you can swing with Stonehewer Giant and before damage is dealt, pay W and tap to tutor and equip Umbral Mantle, pay 1 to untap, pay W and tap to tutor and equip Paradise Mantle, pay 1 to untap, then tap/untap Stonehewer Giant to make him infinitely big.

Sunforger Turns – Infinite turns with Sunforger. Need Zirda, Sunforger, and 2RRWW.

T1: Repeated Reverberations, Chance for Glory = 3 Extra Turns

T2: Angel’s Grace, Tithe, play Plains, equip.

T3: Enlightened Tutor on upkeep for Reito Lantern, Seething Song, Reito Lantern, shuffle Angel’s Grace, Angel’s Grace

T4. Shuffle Seething Song, Seething Song, Final Fortune, shuffle Final Fortune & Angel’s Grace, Angel’s Grace

T5: Repeat T4

Thanks for the read! Thoughts appreciated.

Bonus challenge: Can you come up with any better Zirda / Sunforger combos than the two in this post?

submitted by /u/MaxTheApathist to r/CompetitiveEDH
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