Jun
01
2017

[HOU] Nicol Bolas, God-Pharoah

https://i.imgur.com/zS80a16.jpg

Nicol Bolas, God-Pharoah

4UBR

Planeswalker – Bolas

+2: Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost.

+1: Each opponent exiles two cards from his or her hand.

-4: ~ deals 7 damage to target opponent or creature an opponent controls.

-12: Exile each nonland permanent your opponents control.

7 loyalty

New Grixis toy leaked out early on the official Wizards’ site.

submitted by /u/Manadyne to r/EDH
[link] [comments]

May
28
2017

/u/bboomslang on Aetherling in Pauper?

I had fun with [[Whirlwind Adept]] as a Wincon I a control build. Hexproof helps keeping it around and prowess gives it some extra beats. Just no good evasion, sadly.

May
28
2017

/u/bboomslang on Aetherling in Pauper?

I had fun with [Whirlwind Adept] as a Wincon I a control build. Hexproof helps keeping it around and prowess gives it some extra beats. Just no good evasion, sadly.

May
28
2017

The Duke

I played a game of The Duke.

May
26
2017

The Duke

I played a game of The Duke.

May
22
2017

Tiny Epic Galaxies

I played a game of Tiny Epic Galaxies.

May
20
2017

Welcome to the Dungeon

I played a game of Welcome to the Dungeon.

May
20
2017

Red7

I played a game of Red7.

May
20
2017

7 Wonders Duel

I played a game of 7 Wonders Duel.

May
19
2017

7 Wonders Duel

I played a game of 7 Wonders Duel.

May
18
2017

Codenames: Pictures

I played a game of Codenames: Pictures.

May
18
2017

7 Wonders

I played a game of 7 Wonders.

May
17
2017

/u/bboomslang on What do you NOT like about Pauper?

I actually love the slow mana base, since it forces decks to adopt a longer game plan and not go for the super-quick hit, as soon as they go over mono-color. So the mono-color aggressive decks create the boundary in which we have to brew our decks to actually function. Sure, it could be nice to have some faster dual sources, but there are ways to fix your mana without big tempo loss (green land enchantments for example, or some mana rocks that draw cards), but then the decks that can pull cards from multiple colors with ease might get a bit too successful.

And really, look at the pauper metagame at mtgoldfish: there really isn’t a clear “mono-colored rules” scenario there. You can see that currently stompy is way up, but mono-u delver is down, elves is down and mono-r is nowhere to be seen. Mono-colored decks are hampered much more by the restrictions of what the respective color gets in tools, so this balances out: mono-colored might be faster, might be able to get nut-draws, but will be easily attacked with sideboard tech if you have access to more than one color. Multi-colored will be slower due to the mana base, but will have more tools at their disposal.

It’s simple to see at mtgoldfish: the second best two decks in the repeated 5-0 group is a mono-colored one and a multi-colored (UR) one.

The thing I really dislike is the disparity of online pauper and paper pauper with regards to what is a common. I think they should rule any common as a valid common, even if it wasn’t “printed” at common online. They might have to add some cards to the ban list, if they do it, but at least it would make using gather again a valid tool to decide on wether a card is legal or not and take away silly discussions.

May
17
2017

/u/bboomslang on What do you NOT like about Pauper?

I actually love the slow mana base, since it forces decks to adopt a longer game plan and not go for the super-quick hit, as soon as they go over mono-color. So the mono-color aggressive decks create the boundary in which we have to brew our decks to actually function. Sure, it could be nice to have some faster dual sources, but there are ways to fix your mana without big tempo loss (green land enchantments for example, or some mana rocks that draw cards), but then the decks that can pull cards from multiple colors with ease might get a bit too successful.

And really, look at the pauper metagame at mtgoldfish: there really isn’t a clear “mono-colored rules” scenario there. You can see that currently stompy is way up, but mono-u delver is down, elves is down and mono-r is nowhere to be seen. Mono-colored decks are hampered much more by the restrictions of what the respective color gets in tools, so this balances out: mono-colored might be faster, might be able to get nut-draws, but will be easily attacked with sideboard tech if you have access to more than one color. Multi-colored will be slower due to the mana base, but will have more tools at their disposal.

It’s simple to see at mtgoldfish: the second best two decks in the repeated 5-0 group is a mono-colored one and a multi-colored (UR) one.

The thing I really dislike is the disparity of online pauper and paper pauper with regards to what is a common. I think they should rule any common as a valid common, even if it wasn’t “printed” at common online. They might have to add some cards to the ban list, if they do it, but at least it would make using gather again a valid tool to decide on wether a card is legal or not and take away silly discussions.

May
16
2017

/u/bboomslang on Why do you play pauper?

It gives me the feel of legacy by allowing cards from all the years, but at a reasonable price point. I love the weird and crazy old designs, but full-on legacy is just bonkers, price-wise. Well, and it is tremenduous fun and varied in play, tons of vi…

May
16
2017

/u/bboomslang on Why do you play pauper?

It gives me the feel of legacy by allowing cards from all the years, but at a reasonable price point. I love the weird and crazy old designs, but full-on legacy is just bonkers, price-wise. Well, and it is tremenduous fun and varied in play, tons of vi…

May
15
2017

/u/bboomslang on does reclaim have a place in pauper? Maybe some UG Delver-Monkey?

Yeah, it’s not even close to Snapcaster. The only reason I thought about it was that it could provide a part of what I use Snapcaster in my Grixis Delver deck in modern: getting second uses out of spells. And I thought that in a Delver deck, it might provide the nice little synergy of guaranteeing a Delver flip and reusing spells at the same time. The deck I though about first was taking a Delver-Angler list and switching black to green, turning it into kinda a Delver-Monkey list. But I gues it’s still too slow to really work out. I only tried it in a fun little UR control build a little while ago, but there I went with three colors and outside of dedicated decks with color fixing, that didn’t really work that great. It was fun when it did do work (like recycling a counter), though.

May
15
2017

/u/bboomslang on does reclaim have a place in pauper? Maybe some UG Delver-Monkey?

Yeah, it’s not even close to Snapcaster. The only reason I thought about it was that it could provide a part of what I use Snapcaster in my Grixis Delver deck in modern: getting second uses out of spells. And I thought that in a Delver deck, it might provide the nice little synergy of guaranteeing a Delver flip and reusing spells at the same time. The deck I though about first was taking a Delver-Angler list and switching black to green, turning it into kinda a Delver-Monkey list. But I gues it’s still too slow to really work out. I only tried it in a fun little UR control build a little while ago, but there I went with three colors and outside of dedicated decks with color fixing, that didn’t really work that great. It was fun when it did do work (like recycling a counter), though.

May
15
2017

/u/bboomslang on Beautiful maps in boardgames.

Mare Nostrum is among my favourites. The map just looks gorgeous on the table and works very well during play. It is a little distorted to fit everything into a board game, without wasting tons of space to empty water, but still keeps everything recognizable. Really love its look.

The Birth of America series from Academy Games (especially 1775 Rebellion) is great, too. Really nice look, fits the theme perfectly, I think.

Same with the COIN series, each map really looked great to me. But the top one among them by far is the one from Liberty or Death – that’s a gorgeous one I would have no qualms putting on my wall.

Another one I enjoyed looking at was Comancheria. Allthough this one is leaning a bit more on the boardgame side of the “game board vs map” comparison.

And another one I really like for it’s cleanness is the one from “Wir sind das Volk”. But that might just be because I am German 😉

May
15
2017

/u/bboomslang on Beautiful maps in boardgames.

Mare Nostrum is among my favourites. The map just looks gorgeous on the table and works very well during play. It is a little distorted to fit everything into a board game, without wasting tons of space to empty water, but still keeps everything recognizable. Really love its look.

The Birth of America series from Academy Games (especially 1775 Rebellion) is great, too. Really nice look, fits the theme perfectly, I think.

Same with the COIN series, each map really looked great to me. But the top one among them by far is the one from Liberty or Death – that’s a gorgeous one I would have no qualms putting on my wall.

Another one I enjoyed looking at was Comancheria. Allthough this one is leaning a bit more on the boardgame side of the “game board vs map” comparison.

And another one I really like for it’s cleanness is the one from “Wir sind das Volk”. But that might just be because I am German 😉

May
15
2017

Sentinels of the Multiverse

I played a game of Sentinels of the Multiverse.

May
14
2017

Red7

I played a game of Red7.

May
14
2017

Progress: Evolution of Technology

I played a game of Progress: Evolution of Technology.

May
14
2017

7 Wonders Duel

I played a game of 7 Wonders Duel.

May
13
2017

/u/bboomslang on Most "Sophisticated" Games?

For me a strong contender would be The Duke, because it puts just the right amount of randomness into an abstract strategy game. Not turning it into poker-chess, but keeping it in a state where the players never can be to sure about the flow of events due to the random tile draw. And pieces come with their move description right on the tile, so it is easy to grasp what you can do, but due to the tile flip, it is far more work to actually see what the effect will be, especially if you play with asymmetric tile selections. And the game system allows mix-and-match army setups and inventing new tiles, even throwing a bunch “thematic” tiles in the mix.

May
13
2017

/u/bboomslang on Most "Sophisticated" Games?

For me a strong contender would be The Duke, because it puts just the right amount of randomness into an abstract strategy game. Not turning it into poker-chess, but keeping it in a state where the players never can be to sure about the flow of events due to the random tile draw. And pieces come with their move description right on the tile, so it is easy to grasp what you can do, but due to the tile flip, it is far more work to actually see what the effect will be, especially if you play with asymmetric tile selections. And the game system allows mix-and-match army setups and inventing new tiles, even throwing a bunch “thematic” tiles in the mix.

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