Mar
03
2017

7 Wonders Duel

I played a game of 7 Wonders Duel.

Mar
02
2017

Magic: The Gathering

I played a game of Magic: The Gathering.

Mar
02
2017

/u/bboomslang on New Spoiler from Pauperganda…

I kinda don’t see Puzzle playing a creature. It currently disables all kinds of removal, so I don’t think they want to enable removal if they could get a similar effect by using something like Impulse instead (which they allready don’t play).

I know that I probably would play it in my Izzet Control instead of the Jeskai Sage, because same cost but more digging, but 80% means 20% chance that it whiffs. Allthough if it does whiff, usually those top-decks woudn’t have been that impactful anyway, so I guess for that deck this could be great. I play only 10 creatures with 2 Sages and 2 Oracle in that deck, so switching the sages out for Augurs could probably help consistency. Same probably with Dimir Flicker since flickering this guy could be a good way to dig for answers.

In Mono-U Delver, I think I wouldn’t play it, because if it whiffs, I move stuff to the bottom that I really might have liked to have instead (since I run a more aggro version with just 15 lands). And with something like Murasa Tron, I can’t really see it seeing any play over Oracle, because Oracle can grab anything and this can only grab instants and sorceries. Which only helps when you are in the “dig for answers” mode and not the “dig for core stuff” mode (as it can’t grab lands).

Mar
02
2017

/u/bboomslang on New Spoiler from Pauperganda…

I kinda don’t see Puzzle playing a creature. It currently disables all kinds of removal, so I don’t think they want to enable removal if they could get a similar effect by using something like Impulse instead (which they allready don’t play).

I know that I probably would play it in my Izzet Control instead of the Jeskai Sage, because same cost but more digging, but 80% means 20% chance that it whiffs. Allthough if it does whiff, usually those top-decks woudn’t have been that impactful anyway, so I guess for that deck this could be great. I play only 10 creatures with 2 Sages and 2 Oracle in that deck, so switching the sages out for Augurs could probably help consistency. Same probably with Dimir Flicker since flickering this guy could be a good way to dig for answers.

In Mono-U Delver, I think I wouldn’t play it, because if it whiffs, I move stuff to the bottom that I really might have liked to have instead (since I run a more aggro version with just 15 lands). And with something like Murasa Tron, I can’t really see it seeing any play over Oracle, because Oracle can grab anything and this can only grab instants and sorceries. Which only helps when you are in the “dig for answers” mode and not the “dig for core stuff” mode (as it can’t grab lands).

Mar
01
2017

7 Wonders

I played a game of 7 Wonders.

Mar
01
2017

Codenames: Pictures

I played a game of Codenames: Pictures.

Feb
27
2017

/u/bboomslang on Izzet blitz discussion: to delver or not to delver.

Flamekin Harbinger? That’s uncommon …

Feb
27
2017

/u/bboomslang on Izzet blitz discussion: to delver or not to delver.

Flamekin Harbinger? That’s uncommon …

Feb
27
2017

/u/bboomslang on [WSIG] Cooperative deckbuilder

One I really like as a coop deck builder, even though the deck building is more on the slow side, is Shadowrun: Crossfire, especially with the expansion (because that one adds some really nice scenarios that are IMO more fun than the stock scenarios). It really has nice ways of cooperating, it’s not just a bunch of guys doing their thing alongside each other. But it is much more reactive in your deck building than strategic, so not exactly of the Dominion variant with lots of planning. It’s a cyberpunk-fantasy setting, but the theme isn’t too oppressive (one could argue it is a weak theme, but for me it works quite well). And SR:CF works well with anything from 1 to 4 players and play time is quick – and even better, setup is super fast. Oh, and it is called brutally hard by some people.

For something more along the lines of Dominion, how about Thunderstone: Advance? There is a coop variant in one of the expansions, but you don’t really need the expansion for it, you can play it with even just the base box. It has more strategy in that you can plan out who goes for what cards and what specialization, so you get a much more strategic play experience. This could be best classified as “cooperative dominion with weak theme” 😉

Feb
27
2017

/u/bboomslang on [WSIG] Cooperative deckbuilder

One I really like as a coop deck builder, even though the deck building is more on the slow side, is Shadowrun: Crossfire, especially with the expansion (because that one adds some really nice scenarios that are IMO more fun than the stock scenarios). It really has nice ways of cooperating, it’s not just a bunch of guys doing their thing alongside each other. But it is much more reactive in your deck building than strategic, so not exactly of the Dominion variant with lots of planning. It’s a cyberpunk-fantasy setting, but the theme isn’t too oppressive (one could argue it is a weak theme, but for me it works quite well). And SR:CF works well with anything from 1 to 4 players and play time is quick – and even better, setup is super fast. Oh, and it is called brutally hard by some people.

For something more along the lines of Dominion, how about Thunderstone: Advance? There is a coop variant in one of the expansions, but you don’t really need the expansion for it, you can play it with even just the base box. It has more strategy in that you can plan out who goes for what cards and what specialization, so you get a much more strategic play experience. This could be best classified as “cooperative dominion with weak theme” 😉

Feb
24
2017

Anachrony

I played a game of Anachrony.

Feb
23
2017

/u/bboomslang on The only cards I want at common in mm17

It would be great, it would give a solid push for three-color decks. As a big fan of anything Grixis, this would totally make my year.

Feb
23
2017

/u/bboomslang on The only cards I want at common in mm17

It would be great, it would give a solid push for three-color decks. As a big fan of anything Grixis, this would totally make my year.

Feb
22
2017

Tigris & Euphrates

I played a game of Tigris & Euphrates.

Feb
22
2017

Paperback

I played a game of Paperback.

Feb
22
2017

Reply: Works in Progress:: Re: [WIP] Hind Swaraj – Indian Home Rule — 2015 Solitaire PnP Contest — Early playtesting phase

by TheGargoyle
Yeah, seen it in the news today and jumped immediately on the P500.

Feb
19
2017

/u/bboomslang on What is the game you like most that most others find hard to approach or simply doesn’t like?

LOTR: the card game because of all the text on the cards. Seriously. People are reluctant to play because of cards with texts. I don’t mind that much, as I really enjoy it solo, but from time to time a multiplayer game would be fun.

Feb
19
2017

/u/bboomslang on What is the game you like most that most others find hard to approach or simply doesn’t like?

LOTR: the card game because of all the text on the cards. Seriously. People are reluctant to play because of cards with texts. I don’t mind that much, as I really enjoy it solo, but from time to time a multiplayer game would be fun.

Feb
17
2017

Red7

I played a game of Red7.

Feb
17
2017

/u/bboomslang on What is your favourite game you have tried so far in 2017

Best new game so far and by a large margin is Comancheria which just came out from GMT. It is a solo game about the Comanche over 100 years of their history in North America. Beautiful components, nice tutorial to get you into the game and great player aids to help playing. And by far one of the smoothest solo systems I have met, giving you just the right amount of illusion of control and a glimpse on what your enemies will do, but throwing enough stuff into your way to trip you up. Really enjoyed playing ut and looking forward to more plays.

Honorable mention: Euphrat & Tigris isn’t new at all, but I actually played it the first time and man, it is a lot of fun in a box. I really like how the kingdoms shape up, how conflict is handled and how you don’t necessarily have a “home” but are more like a dynasty grabbing areas and trying to control them, with your first areas just happening the ones where you probably have the most influence. Really neat game, totally can see why people like it so much.

But the best part of 2017 is that I have a semi regular play partner for Magic the Gathering again, and since that is one of only two games I rank a full 10, that one kinda runs in its own league 😉

Feb
17
2017

/u/bboomslang on What is your favourite game you have tried so far in 2017

Best new game so far and by a large margin is Comancheria which just came out from GMT. It is a solo game about the Comanche over 100 years of their history in North America. Beautiful components, nice tutorial to get you into the game and great player aids to help playing. And by far one of the smoothest solo systems I have met, giving you just the right amount of illusion of control and a glimpse on what your enemies will do, but throwing enough stuff into your way to trip you up. Really enjoyed playing ut and looking forward to more plays.

Honorable mention: Euphrat & Tigris isn’t new at all, but I actually played it the first time and man, it is a lot of fun in a box. I really like how the kingdoms shape up, how conflict is handled and how you don’t necessarily have a “home” but are more like a dynasty grabbing areas and trying to control them, with your first areas just happening the ones where you probably have the most influence. Really neat game, totally can see why people like it so much.

But the best part of 2017 is that I have a semi regular play partner for Magic the Gathering again, and since that is one of only two games I rank a full 10, that one kinda runs in its own league 😉

Feb
15
2017

Codenames: Pictures

I played a game of Codenames: Pictures.

Feb
15
2017

7 Wonders

I played a game of 7 Wonders.

Feb
15
2017

/u/bboomslang on Thoughts on Mare Nostrum Empires?

I really enjoyed each time I played – both with two players and four players. Very enjoyable game with smooth rounds and great components. A bit heacüvy on setup, but fine fir the play time of – in my cases – between 2 and 3 hours.

Feb
15
2017

/u/bboomslang on Thoughts on Mare Nostrum Empires?

I really enjoyed each time I played – both with two players and four players. Very enjoyable game with smooth rounds and great components. A bit heacüvy on setup, but fine fir the play time of – in my cases – between 2 and 3 hours.

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