Jan
18
2017

January 18 Pauper Power Rankings (Kaladesh 2, Week 9)

One week to go! Next Wednesday Aether Revolt hits the digital shelves and we will start our next season. This one has been a wild ride. Let’s see what came out on top this week:

  1. Delver; 14.29%

  2. Hexproof; 12.86%

  3. Murasa Tron; 11.43%

  4. Affinity; 10%

  5. Dimir Flicker; 8.57%

  6. Stompy; 8.57%

  7. Kuldotha Tokens; 5.71%

  8. Elves; 4.29%

  9. Burn; 4.29%

No other archetype tallied more than 3% of the undefeated metagame; Sample size of 70

So Delver is back on top after a few weeks vacation. The most surprising deck on this list, to me anyway, is Hexproof. The deck is capable of some very strong draws but hardly is a dominant deck. Let’s examine some factors that may explain its rise:

  • No Chainer’s Edict deck: The only deck above that runs any number of Edicts regularly is Dimir Flicker and that deck often has to spend the early turns setting up its mana and filtering to its lock. Once Hexproof is online it can be tough to stop.

  • Lots of aggro: The top decks this week lean aggressive which makes a card like Armadillo Cloak absolutely backbreaking. Resolving the Invasion Aura can change the tenor of the game instantly and can put Hexproof into overdrive.

So what should you be thinking about going into the final week? Stopping singular threats seems a decent game plan so load up on Edicts and ways to fight them. Eldrazi Skyspawner and Undying Evil both seem like solid inclusions, depending on your deck. Nest Invader and Young Wolf are already good cards but don’t laugh at Myr Sire either.

If you want to beat the decks that beat the Edict decks, go for Kuldotha Tokens. It’s combination of tokens and reach make it a solid option fir an open metagame. I’d just pack copies of Leave no Trace if I were you.

Kaladesh Take 2 Season Rankings (605 total decks)

  1. Delver; 12.56%

  2. Kuldotha Tokens; 9.26%

  3. Affinity; 9.09%

  4. Stompy; 9.09%

  5. Murasa Tron; 5.95% (+1)

  6. Dimir Flicker; 5.62% (-1)

  7. Izzet Control; 4.96% (-2)

  8. Hexproof; 4.79% (NR)

  9. Tron; 4.63% (-1)

  10. Burn, 4.13% (-1)

Dropped from Top 10: Elves

While the book on Kaladesh isn’t closed we can start drawing some conclusions about this season. First is that the best red card is Galvanic Blast. Without it Kuldotha Tokens would be a shell of itself and Affinity, while still great, would suffer somewhat. The other element to note is the rise of Archaeomancer/Mnemonic Wall. Decks that can utilize either of these alongside Pulse or Murasa or Ghostly Flicker can build a massive advantage. Finally we are seeing the core of Faerie Miscreant, Spellstutter Sprite, and Ninja of the Deep Hours emerge as the core of Delver. It is not that Delver of Secrets is bad (far from it), but that triumvirate is powerful enough to carry multiple archetypes.

One week to go – what do you expect to see?

Previous Weeks

Week 8

Week 7

Week 6

Week 5

Week 4

Week 3

submitted by /u/nerd2thecore to /r/Pauper
[link] [comments]

Jan
18
2017

January 18 Pauper Power Rankings (Kaladesh 2, Week 9)

One week to go! Next Wednesday Aether Revolt hits the digital shelves and we will start our next season. This one has been a wild ride. Let’s see what came out on top this week:

  1. Delver; 14.29%

  2. Hexproof; 12.86%

  3. Murasa Tron; 11.43%

  4. Affinity; 10%

  5. Dimir Flicker; 8.57%

  6. Stompy; 8.57%

  7. Kuldotha Tokens; 5.71%

  8. Elves; 4.29%

  9. Burn; 4.29%

No other archetype tallied more than 3% of the undefeated metagame; Sample size of 70

So Delver is back on top after a few weeks vacation. The most surprising deck on this list, to me anyway, is Hexproof. The deck is capable of some very strong draws but hardly is a dominant deck. Let’s examine some factors that may explain its rise:

  • No Chainer’s Edict deck: The only deck above that runs any number of Edicts regularly is Dimir Flicker and that deck often has to spend the early turns setting up its mana and filtering to its lock. Once Hexproof is online it can be tough to stop.

  • Lots of aggro: The top decks this week lean aggressive which makes a card like Armadillo Cloak absolutely backbreaking. Resolving the Invasion Aura can change the tenor of the game instantly and can put Hexproof into overdrive.

So what should you be thinking about going into the final week? Stopping singular threats seems a decent game plan so load up on Edicts and ways to fight them. Eldrazi Skyspawner and Undying Evil both seem like solid inclusions, depending on your deck. Nest Invader and Young Wolf are already good cards but don’t laugh at Myr Sire either.

If you want to beat the decks that beat the Edict decks, go for Kuldotha Tokens. It’s combination of tokens and reach make it a solid option fir an open metagame. I’d just pack copies of Leave no Trace if I were you.

Kaladesh Take 2 Season Rankings (605 total decks)

  1. Delver; 12.56%

  2. Kuldotha Tokens; 9.26%

  3. Affinity; 9.09%

  4. Stompy; 9.09%

  5. Murasa Tron; 5.95% (+1)

  6. Dimir Flicker; 5.62% (-1)

  7. Izzet Control; 4.96% (-2)

  8. Hexproof; 4.79% (NR)

  9. Tron; 4.63% (-1)

  10. Burn, 4.13% (-1)

Dropped from Top 10: Elves

While the book on Kaladesh isn’t closed we can start drawing some conclusions about this season. First is that the best red card is Galvanic Blast. Without it Kuldotha Tokens would be a shell of itself and Affinity, while still great, would suffer somewhat. The other element to note is the rise of Archaeomancer/Mnemonic Wall. Decks that can utilize either of these alongside Pulse or Murasa or Ghostly Flicker can build a massive advantage. Finally we are seeing the core of Faerie Miscreant, Spellstutter Sprite, and Ninja of the Deep Hours emerge as the core of Delver. It is not that Delver of Secrets is bad (far from it), but that triumvirate is powerful enough to carry multiple archetypes.

One week to go – what do you expect to see?

Previous Weeks

Week 8

Week 7

Week 6

Week 5

Week 4

Week 3

submitted by /u/nerd2thecore to /r/Pauper
[link] [comments]

Jan
16
2017

Reply: Elder Sign:: General:: Re: Base game dead

by TheGargoyle
Not the pure base game, but with the first expansion that does away with the “buy elder signs at the shop” nonsense. And that brings blesses and curses. I do have the gates of arkham and the omens in the ice expansions, but base with …

Jan
16
2017

/u/bboomslang on [WSIG] group of 7 people that are tired of party game deception style games.

7 Wonders would have been my suggestion, too. We play it regularily with our game group and it works very well eith 7 players, only taking the allotted hour. Great game for bigger groups that really stays fast and snappy. And the expansions add some va…

Jan
16
2017

/u/bboomslang on [WSIG] group of 7 people that are tired of party game deception style games.

7 Wonders would have been my suggestion, too. We play it regularily with our game group and it works very well eith 7 players, only taking the allotted hour. Great game for bigger groups that really stays fast and snappy. And the expansions add some va…

Jan
15
2017

First play of Conflict of Heroes: Awakening the Bear. Fun solo game with an interesting AI, but a bit hard to handle, not everything is totally clear all the time – do priority orders take fire restrictions (no fire if a roll of 11 or higher is needed) into account or not, for example. Oh well,made a bunch of errors anyway, such is the way of a learning game ;) – will definitely hit the table again, definitely a good take on solo tactical combat.

Erstes Lernspiel von Conflict of Heroes: Awakening the Bear. Sehr interessantes Solosystem, allerdings nicht immer jede Situation so klar wie ich es gerne hätte. Trotzdem, macht eine Menge Spaß, muss nur noch entscheiden ob ich dieses oder Night of Man besser finde. Shared on Google+ by Georg Bauer: First play of Conflict of Heroes: Awakening […]

Jan
15
2017

Read more

First play of Conflict of Heroes: Awakening the Bear. Fun solo game with an interesting AI, but a bit hard to handle, not everything is totally clear all the time – do priority orders take fire restrictions (no fire if a roll of 11 or higher is needed) into account or not, for example. Oh […]

Jan
15
2017

/u/bboomslang on Any reviews or opinions on GUNS AND STEEL here?

Well, see the two versions (base and expansion) as two different scenarios of a game and the combined one as a free mix-up scenario – are you fine playing one or two scenarios over and over again? Then you will be fine with this game. If you prefer ver…

Jan
15
2017

/u/bboomslang on Any reviews or opinions on GUNS AND STEEL here?

Well, see the two versions (base and expansion) as two different scenarios of a game and the combined one as a free mix-up scenario – are you fine playing one or two scenarios over and over again? Then you will be fine with this game. If you prefer ver…

Jan
15
2017

/u/bboomslang on Any reviews or opinions on GUNS AND STEEL here?

Setup is quite fast, since you just put out cards, select wonders based on card order and are done. Not much to it. Replayability might be an issue, since you use all cards all the time, except the wonders, but even there it is one of two for each row of the pyramid layout, so not that much diversity. The German version from Pegasus is the base game and the first standalone version combined, so you can play the base game, the standalone expansion (which has slightly different focus and completely new cards) or a combination ed game, where you use all tech cards together. I haven’t played it enough to be authorities, but from the look it sounds like at least the combined game will give you quite a lot of replayability, since the tech cards change a lot that way.

Be warned that the two player game even reduces the number of tech cards in the base game or standalone expansion, so you get even less diversity that way, where I can really see it losing replayability when played with two. But nobody stops you from houseruling the tech and wonder selection and actually making it more diverse that way – but it might hamper balance if you do.

Jan
15
2017

/u/bboomslang on Any reviews or opinions on GUNS AND STEEL here?

Setup is quite fast, since you just put out cards, select wonders based on card order and are done. Not much to it. Replayability might be an issue, since you use all cards all the time, except the wonders, but even there it is one of two for each row of the pyramid layout, so not that much diversity. The German version from Pegasus is the base game and the first standalone version combined, so you can play the base game, the standalone expansion (which has slightly different focus and completely new cards) or a combination ed game, where you use all tech cards together. I haven’t played it enough to be authorities, but from the look it sounds like at least the combined game will give you quite a lot of replayability, since the tech cards change a lot that way.

Be warned that the two player game even reduces the number of tech cards in the base game or standalone expansion, so you get even less diversity that way, where I can really see it losing replayability when played with two. But nobody stops you from houseruling the tech and wonder selection and actually making it more diverse that way – but it might hamper balance if you do.

Jan
15
2017

/u/bboomslang on Recent Kickstarters I’ve Backed

I totally would go for pub battles, but ugh, the international postage is brutal. The game is already quite expensive, but the added postage makes it more expensive than Hoplomachus, which is my gold-standard for “too expensive” 😉

Jan
15
2017

/u/bboomslang on Recent Kickstarters I’ve Backed

I totally would go for pub battles, but ugh, the international postage is brutal. The game is already quite expensive, but the added postage makes it more expensive than Hoplomachus, which is my gold-standard for “too expensive” 😉

Jan
15
2017

/u/bboomslang on Thoughts on the 7 Wonders 2-player variant (not Duel)?

We played the two player game two times to learn the game and enjoyed it quite a bit. But we have the Duel game and so prefer that one when playing with just two and use the big box only for 5+ game nights, as it is then that the game really lights up. But the two player game of the big box really was fun and if we didn’t have the Duel box, I could totally see us playing it more often.

Jan
15
2017

/u/bboomslang on Thoughts on the 7 Wonders 2-player variant (not Duel)?

We played the two player game two times to learn the game and enjoyed it quite a bit. But we have the Duel game and so prefer that one when playing with just two and use the big box only for 5+ game nights, as it is then that the game really lights up. But the two player game of the big box really was fun and if we didn’t have the Duel box, I could totally see us playing it more often.

Jan
15
2017

/u/bboomslang on 7 Wonders Duel Pantheon – First tabling

Same here, the guy got me worried that my 75+ games were wrong! Whew, luckily not.

Jan
15
2017

/u/bboomslang on 7 Wonders Duel Pantheon – First tabling

Same here, the guy got me worried that my 75+ games were wrong! Whew, luckily not.

Jan
15
2017

/u/bboomslang on Any reviews or opinions on GUNS AND STEEL here?

I played it twice and really like it. The thing that makes it hard to get to the table with my wife, though, is the complexity – you really have to manage your hand and tableau in combination, when to flip cards, what to play and what to use as Ressour…

Jan
15
2017

/u/bboomslang on Any reviews or opinions on GUNS AND STEEL here?

I played it twice and really like it. The thing that makes it hard to get to the table with my wife, though, is the complexity – you really have to manage your hand and tableau in combination, when to flip cards, what to play and what to use as Ressour…

Jan
14
2017

Red7

I played a game of Red7.

Jan
14
2017

Red7

I played a game of Red7.

Jan
14
2017

Conflict of Heroes: Awakening the Bear! (second edition)

I played a game of Conflict of Heroes: Awakening the Bear! (second edition).

Jan
14
2017

7 Wonders Duel

I played a game of 7 Wonders Duel.

Jan
14
2017

Red7

I played a game of Red7.

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