Sep
24
2016

/u/bboomslang on Without restrictions. What is your favorite game?

Without question for me that would be Magic the Gathering. It still is the game that does it best for me, but lacking the opponents, gets no table time at all (although I still constructed Decks for it). Luckily the next best game for me is LOTR:LCG and I don’t need no pesky opponents for that one, so I am fine. But really, you can’t beat a game with over 30k cards available (I prefer eternal formats where I can play everything) with a puny little LCG with just a few hundred …

Sep
22
2016

Ohne Furcht und Adel

I played a game of Ohne Furcht und Adel.

Sep
20
2016

Reply: 1 Player guild:: News:: Re: Mechs vs Minions – Solo play?

by TheGargoyle
This thing fires on so many cylinders for me, it’s not even funny. I allways wanted some good programmed action game to play solo, because I love the puzzly aspects of that – but all programmed action games so far were horrible when t…

Sep
20
2016

Star Realms

I played a game of Star Realms.

Sep
17
2016

Prost!

Prost! (View on Google+)

Sep
16
2016

Reply: Falling Sky: The Gallic Revolt Against Caesar:: News:: Re: Ariovistus Expansion Announcement

by TheGargoyle
yep, seen it and went right for the P500. It gives me the one thing I asked when FS came out, a way to play the germanic tribes. Now I will just have to wait until I will be able to beat fear into the hears of gallic and roman dudes o…

Sep
16
2016

/u/bboomslang on Assault on Doomrock or Shadowrun:Crossfire for 2p?

The character expansions are just boxes of graphics. No additional Game play value at all. But the high Caliber ops Expansion is great, it has additional missions. Don’t look at the missions as scenarios – they are not. They are Game modes or Game Varianta, but not connected. You play the Varianta you like, that’s it. And don’t overvalue the upgrade – they are nice at best, but really only smallish Tweaks (some later ones are a bit more, but still they are Tweaks). You play to beat the mission primarily, replay coming from the roles you play, the we ay the Crossfire cards and the black market cards fall.

Sep
16
2016

/u/bboomslang on Assault on Doomrock or Shadowrun:Crossfire for 2p?

The character expansions are just boxes of graphics. No additional Game play value at all. But the high Caliber ops Expansion is great, it has additional missions. Don’t look at the missions as scenarios – they are not. They are Game modes or Game Varianta, but not connected. You play the Varianta you like, that’s it. And don’t overvalue the upgrade – they are nice at best, but really only smallish Tweaks (some later ones are a bit more, but still they are Tweaks). You play to beat the mission primarily, replay coming from the roles you play, the we ay the Crossfire cards and the black market cards fall.

Sep
16
2016

/u/bboomslang on Assault on Doomrock or Shadowrun:Crossfire for 2p?

I have both games and am a big fan of Shadowrun:Crossfire. It is beastly in play, it can really obliterate you, but to me it allways felt more fair than Doomrock – with Doomrock I am very close to table-flipping rage whenever I give it another try, because the way it is structured, far too often I end up with no useful attacks available and so mostly trying to survive the fights (and essentially being wittled down by the enemies). Shadowrun gives me much more the feel of being in control. I still am killed more often than not, but at least I feel like I had a chance.

With Shadowrun I would really go for the High Caliber Ops expansion, though, my favorite mission is the Freefire for all one, because it gives me additional ways to take out obstacles (by bribing other obstacles).

A big benefit of Shadowrun is the super fast setup and the quick play – Doomrock is quite involved in setup and play time. With Doomrock, the expansion can be skipped IMO, because while it adds cool aspects to the game, it adds more fiddlyness, too.

Essentially for me the invovlement required to play a session of Doomrock doesn’t work well with the rage inducing unfairness, while with Shadowrun, I am fine with the occasional unfairness, because I can just shuffle up and play another one.

Sep
16
2016

/u/bboomslang on Assault on Doomrock or Shadowrun:Crossfire for 2p?

I have both games and am a big fan of Shadowrun:Crossfire. It is beastly in play, it can really obliterate you, but to me it allways felt more fair than Doomrock – with Doomrock I am very close to table-flipping rage whenever I give it another try, because the way it is structured, far too often I end up with no useful attacks available and so mostly trying to survive the fights (and essentially being wittled down by the enemies). Shadowrun gives me much more the feel of being in control. I still am killed more often than not, but at least I feel like I had a chance.

With Shadowrun I would really go for the High Caliber Ops expansion, though, my favorite mission is the Freefire for all one, because it gives me additional ways to take out obstacles (by bribing other obstacles).

A big benefit of Shadowrun is the super fast setup and the quick play – Doomrock is quite involved in setup and play time. With Doomrock, the expansion can be skipped IMO, because while it adds cool aspects to the game, it adds more fiddlyness, too.

Essentially for me the invovlement required to play a session of Doomrock doesn’t work well with the rage inducing unfairness, while with Shadowrun, I am fine with the occasional unfairness, because I can just shuffle up and play another one.

Sep
15
2016

Ohne Furcht und Adel

I played a game of Ohne Furcht und Adel.

Sep
13
2016

/u/bboomslang on [WSIG] Looking for a competitive game to play with my girlfriend that won’t be subject to one way of thinking beats all.

Well, “better” is allways such a subjective thing. For me, actually Yomi is much better, because it is far easier to teach and I wouldn’t get my wife to play BattleCon with me due to the higher complexity and the fact that it is only available in english, which she doesn’t speak. Additionally, I like Yomi mostly for it’s travelability and the really small footprint while playing – it is one of the few games we can play on a plane table if we want – where BattleCon would definitely be totally out of place 😉

And with regards to OP: Yomi definitely is closer to the “less dependend on the better strategist or the better planner for the win” than BattleCon.

Sep
13
2016

/u/bboomslang on [WSIG] Looking for a competitive game to play with my girlfriend that won’t be subject to one way of thinking beats all.

Well, “better” is allways such a subjective thing. For me, actually Yomi is much better, because it is far easier to teach and I wouldn’t get my wife to play BattleCon with me due to the higher complexity and the fact that it is only available in english, which she doesn’t speak. Additionally, I like Yomi mostly for it’s travelability and the really small footprint while playing – it is one of the few games we can play on a plane table if we want – where BattleCon would definitely be totally out of place 😉

And with regards to OP: Yomi definitely is closer to the “less dependend on the better strategist or the better planner for the win” than BattleCon.

Sep
12
2016

/u/bboomslang on [WSIG] Looking for a competitive game to play with my girlfriend that won’t be subject to one way of thinking beats all.

7 Wonders: Duels has been our goto game lately for those reasons: the layout of the draft selection and the different other randomized setup elements cnange up tne game quite a bit woth every play and I am far less guaranteed to see the optimal play. And iüeven if I do, the reveal of one bad (for me) card can cost me the victory.

Another game I tried out is Yomi, because the decks are easy to grasp and don’t have too many different concepts, which makes valuation of hands easier – but the underlying rock-paper-scissors mechanics essentially can foil every plan if your opponents decodes to play different from your expectation. We haven’t played it often enough to see if it really works, but first plays looked promising at least.

Or I just play Progress: Evolution of Technology and accept that by now I will probably lose most of the time 😉

Sep
12
2016

/u/bboomslang on [WSIG] Looking for a competitive game to play with my girlfriend that won’t be subject to one way of thinking beats all.

7 Wonders: Duels has been our goto game lately for those reasons: the layout of the draft selection and the different other randomized setup elements cnange up tne game quite a bit woth every play and I am far less guaranteed to see the optimal play. And iüeven if I do, the reveal of one bad (for me) card can cost me the victory.

Another game I tried out is Yomi, because the decks are easy to grasp and don’t have too many different concepts, which makes valuation of hands easier – but the underlying rock-paper-scissors mechanics essentially can foil every plan if your opponents decodes to play different from your expectation. We haven’t played it often enough to see if it really works, but first plays looked promising at least.

Or I just play Progress: Evolution of Technology and accept that by now I will probably lose most of the time 😉

Sep
11
2016

/u/bboomslang on Talk me into or out of Leaving Earth

I have it, I like it, I play ut – but yes, the structzre of each turn essentially is the same. The math is not the same, though, and the repeated testing is just one of the many things you do. The thing is, you have to olan out missions in a way to maximize your VP and that part is helluva mathy – and thats from someone who loves mathy games. Then you have to plan what technologues to buy in what order and what to test with smaller missions to orepare the big VP collecting missions. I love it, but it definitely is no action game. You are the head of a space agency and do space agency stuff – and that mostly is planning and calculating.

Add to that the fact it us a table hog even in the base game, worse with the expansion. And well, while I love it solo, I can’t see me ever bring it to the table for multiplayer, because this beast is so AP inducing, that play time with just one other noob player will just explode. Even my solo plays easily take 2-3 hours.

So if you want a super mathy and brain burny optimization game for solo play, go for it. If your game group are all mensa members and math gurus (or probably actual NASA organizers), go for it multiplayer. But if you are in doubt, at least play it once before you buy it, because this is ine of the games where I see high potential for falling flat for many people.

Sep
11
2016

/u/bboomslang on Talk me into or out of Leaving Earth

I have it, I like it, I play ut – but yes, the structzre of each turn essentially is the same. The math is not the same, though, and the repeated testing is just one of the many things you do. The thing is, you have to olan out missions in a way to maximize your VP and that part is helluva mathy – and thats from someone who loves mathy games. Then you have to plan what technologues to buy in what order and what to test with smaller missions to orepare the big VP collecting missions. I love it, but it definitely is no action game. You are the head of a space agency and do space agency stuff – and that mostly is planning and calculating.

Add to that the fact it us a table hog even in the base game, worse with the expansion. And well, while I love it solo, I can’t see me ever bring it to the table for multiplayer, because this beast is so AP inducing, that play time with just one other noob player will just explode. Even my solo plays easily take 2-3 hours.

So if you want a super mathy and brain burny optimization game for solo play, go for it. If your game group are all mensa members and math gurus (or probably actual NASA organizers), go for it multiplayer. But if you are in doubt, at least play it once before you buy it, because this is ine of the games where I see high potential for falling flat for many people.

Sep
11
2016

11.09.16

Erste Testrunde mit Mare Nostrum. Wow – sehr nettes Spieldesign, das passt voll in meine Vorlieben. Shared on Google+ by Georg Bauer: Mare Nostrum arrived and I played a left-vs-right game with the two player variant from the Atlas expansion. Lots of fun and although I was rooting for Carthage to win by building 5 […]

Sep
11
2016

11.09.16

Mare Nostrum arrived and I played a left-vs-right game with the two player variant from the Atlas expansion. Lots of fun and although I was rooting for Carthage to win by building 5 wonders/heroes, the military might if Rome in the late game destroyed my hopes and Rome won by being triple leader. I love […]

Sep
11
2016

Reply: 1 Player guild:: General:: Re: Hard science solo-able games

by TheGargoyle
Just adding another voice for both Leaving Earth and the Phil Eklund games.

Sep
11
2016

Reply: 1 Player guild:: General:: Re: Looking for a relatively portable modern military game

by TheGargoyle
I think Night of Man could work great, if you get the expansion, too. The solo scenarios are fun, you just need to preselect the counters, the map and tnen grab the two decks and some otner counters to denote state and AI selection an…

Sep
11
2016

Pentaquark – A solo-only, particle physics-based, deck-preservation microgame.

I’ve shared this at r/boardgames and r/physics (which seems to have booted it, which is a shame) but if this isn’t the right place to share this, I don’t know what is.

Pentaquark is a solo-only deck preservation game about particle physics. You are trying to give science a helping hand by collecting the 5 quarks that form this particle at the detector of a massive particle collider. Move cards you need to the detector, discard others so they may come back as anti-quarks, and try to minimize the number of quarks scattered and lost. If too many cards are removed from the game, the Pentaquark has slipped through undetected once again!

The game was designed by Mike Mullins (Bottom of the 9th, and the solo modes on Fleet Wharfside, Castle Dice, Lagoon, Compounded and more). Mike is an excellent designer and developer, but his wheelhouse is solo gaming. I told him I wanted to see a solo game and a deck building game in our 18-card micro series and he did both. In one game.

The game is getting killer reviews, but you can try it out yourself on the Kickstarter page. The black and white PNP is there, as well as links to many of the reviews.

If this sounds up your alley, it’s just $10, free US shipping, about to hit it’s second stretch goal (which is a completely different solo game of its own) and it’s fulfilling in November.

Thanks everyone!

LINK: https://www.kickstarter.com/projects/239309591/pentaquark-a-solo-microgame-in-a-quantum-state

submitted by /u/Jtatooine to /r/soloboardgaming
[link] [comments]

Sep
11
2016

Pentaquark – A solo-only, particle physics-based, deck-preservation microgame.

I’ve shared this at r/boardgames and r/physics (which seems to have booted it, which is a shame) but if this isn’t the right place to share this, I don’t know what is.

Pentaquark is a solo-only deck preservation game about particle physics. You are trying to give science a helping hand by collecting the 5 quarks that form this particle at the detector of a massive particle collider. Move cards you need to the detector, discard others so they may come back as anti-quarks, and try to minimize the number of quarks scattered and lost. If too many cards are removed from the game, the Pentaquark has slipped through undetected once again!

The game was designed by Mike Mullins (Bottom of the 9th, and the solo modes on Fleet Wharfside, Castle Dice, Lagoon, Compounded and more). Mike is an excellent designer and developer, but his wheelhouse is solo gaming. I told him I wanted to see a solo game and a deck building game in our 18-card micro series and he did both. In one game.

The game is getting killer reviews, but you can try it out yourself on the Kickstarter page. The black and white PNP is there, as well as links to many of the reviews.

If this sounds up your alley, it’s just $10, free US shipping, about to hit it’s second stretch goal (which is a completely different solo game of its own) and it’s fulfilling in November.

Thanks everyone!

LINK: https://www.kickstarter.com/projects/239309591/pentaquark-a-solo-microgame-in-a-quantum-state

submitted by /u/Jtatooine to /r/soloboardgaming
[link] [comments]

Sep
11
2016

Mare Nostrum: Empires

I played a game of Mare Nostrum: Empires.

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