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submitted by /u/Ludobits to /r/hexandcounter [link] [comments] |
Clarity or Death. 5 Reasons Why You’ll Learn Liberty or Death Easily
/u/bboomslang on [WSIG] Looking for a competitive game to play with my girlfriend that won’t be subject to one way of thinking beats all.
Well, “better” is allways such a subjective thing. For me, actually Yomi is much better, because it is far easier to teach and I wouldn’t get my wife to play BattleCon with me due to the higher complexity and the fact that it is only available in english, which she doesn’t speak. Additionally, I like Yomi mostly for it’s travelability and the really small footprint while playing – it is one of the few games we can play on a plane table if we want – where BattleCon would definitely be totally out of place 😉
And with regards to OP: Yomi definitely is closer to the “less dependend on the better strategist or the better planner for the win” than BattleCon.
/u/bboomslang on [WSIG] Looking for a competitive game to play with my girlfriend that won’t be subject to one way of thinking beats all.
Well, “better” is allways such a subjective thing. For me, actually Yomi is much better, because it is far easier to teach and I wouldn’t get my wife to play BattleCon with me due to the higher complexity and the fact that it is only available in english, which she doesn’t speak. Additionally, I like Yomi mostly for it’s travelability and the really small footprint while playing – it is one of the few games we can play on a plane table if we want – where BattleCon would definitely be totally out of place 😉
And with regards to OP: Yomi definitely is closer to the “less dependend on the better strategist or the better planner for the win” than BattleCon.
/u/bboomslang on [WSIG] Looking for a competitive game to play with my girlfriend that won’t be subject to one way of thinking beats all.
7 Wonders: Duels has been our goto game lately for those reasons: the layout of the draft selection and the different other randomized setup elements cnange up tne game quite a bit woth every play and I am far less guaranteed to see the optimal play. And iüeven if I do, the reveal of one bad (for me) card can cost me the victory.
Another game I tried out is Yomi, because the decks are easy to grasp and don’t have too many different concepts, which makes valuation of hands easier – but the underlying rock-paper-scissors mechanics essentially can foil every plan if your opponents decodes to play different from your expectation. We haven’t played it often enough to see if it really works, but first plays looked promising at least.
Or I just play Progress: Evolution of Technology and accept that by now I will probably lose most of the time 😉
/u/bboomslang on [WSIG] Looking for a competitive game to play with my girlfriend that won’t be subject to one way of thinking beats all.
7 Wonders: Duels has been our goto game lately for those reasons: the layout of the draft selection and the different other randomized setup elements cnange up tne game quite a bit woth every play and I am far less guaranteed to see the optimal play. And iüeven if I do, the reveal of one bad (for me) card can cost me the victory.
Another game I tried out is Yomi, because the decks are easy to grasp and don’t have too many different concepts, which makes valuation of hands easier – but the underlying rock-paper-scissors mechanics essentially can foil every plan if your opponents decodes to play different from your expectation. We haven’t played it often enough to see if it really works, but first plays looked promising at least.
Or I just play Progress: Evolution of Technology and accept that by now I will probably lose most of the time 😉
/u/bboomslang on Talk me into or out of Leaving Earth
I have it, I like it, I play ut – but yes, the structzre of each turn essentially is the same. The math is not the same, though, and the repeated testing is just one of the many things you do. The thing is, you have to olan out missions in a way to maximize your VP and that part is helluva mathy – and thats from someone who loves mathy games. Then you have to plan what technologues to buy in what order and what to test with smaller missions to orepare the big VP collecting missions. I love it, but it definitely is no action game. You are the head of a space agency and do space agency stuff – and that mostly is planning and calculating.
Add to that the fact it us a table hog even in the base game, worse with the expansion. And well, while I love it solo, I can’t see me ever bring it to the table for multiplayer, because this beast is so AP inducing, that play time with just one other noob player will just explode. Even my solo plays easily take 2-3 hours.
So if you want a super mathy and brain burny optimization game for solo play, go for it. If your game group are all mensa members and math gurus (or probably actual NASA organizers), go for it multiplayer. But if you are in doubt, at least play it once before you buy it, because this is ine of the games where I see high potential for falling flat for many people.
/u/bboomslang on Talk me into or out of Leaving Earth
I have it, I like it, I play ut – but yes, the structzre of each turn essentially is the same. The math is not the same, though, and the repeated testing is just one of the many things you do. The thing is, you have to olan out missions in a way to maximize your VP and that part is helluva mathy – and thats from someone who loves mathy games. Then you have to plan what technologues to buy in what order and what to test with smaller missions to orepare the big VP collecting missions. I love it, but it definitely is no action game. You are the head of a space agency and do space agency stuff – and that mostly is planning and calculating.
Add to that the fact it us a table hog even in the base game, worse with the expansion. And well, while I love it solo, I can’t see me ever bring it to the table for multiplayer, because this beast is so AP inducing, that play time with just one other noob player will just explode. Even my solo plays easily take 2-3 hours.
So if you want a super mathy and brain burny optimization game for solo play, go for it. If your game group are all mensa members and math gurus (or probably actual NASA organizers), go for it multiplayer. But if you are in doubt, at least play it once before you buy it, because this is ine of the games where I see high potential for falling flat for many people.
11.09.16
Erste Testrunde mit Mare Nostrum. Wow – sehr nettes Spieldesign, das passt voll in meine Vorlieben. Shared on Google+ by Georg Bauer: Mare Nostrum arrived and I played a left-vs-right game with the two player variant from the Atlas expansion. Lots of fun and although I was rooting for Carthage to win by building 5 […]
11.09.16
Mare Nostrum arrived and I played a left-vs-right game with the two player variant from the Atlas expansion. Lots of fun and although I was rooting for Carthage to win by building 5 wonders/heroes, the military might if Rome in the late game destroyed my hopes and Rome won by being triple leader. I love […]
Reply: 1 Player guild:: General:: Re: Hard science solo-able games
by TheGargoyle
Just adding another voice for both Leaving Earth and the Phil Eklund games.
Reply: 1 Player guild:: General:: Re: Looking for a relatively portable modern military game
by TheGargoyle
I think Night of Man could work great, if you get the expansion, too. The solo scenarios are fun, you just need to preselect the counters, the map and tnen grab the two decks and some otner counters to denote state and AI selection an…
Pentaquark – A solo-only, particle physics-based, deck-preservation microgame.
I’ve shared this at r/boardgames and r/physics (which seems to have booted it, which is a shame) but if this isn’t the right place to share this, I don’t know what is.
Pentaquark is a solo-only deck preservation game about particle physics. You are trying to give science a helping hand by collecting the 5 quarks that form this particle at the detector of a massive particle collider. Move cards you need to the detector, discard others so they may come back as anti-quarks, and try to minimize the number of quarks scattered and lost. If too many cards are removed from the game, the Pentaquark has slipped through undetected once again!
The game was designed by Mike Mullins (Bottom of the 9th, and the solo modes on Fleet Wharfside, Castle Dice, Lagoon, Compounded and more). Mike is an excellent designer and developer, but his wheelhouse is solo gaming. I told him I wanted to see a solo game and a deck building game in our 18-card micro series and he did both. In one game.
The game is getting killer reviews, but you can try it out yourself on the Kickstarter page. The black and white PNP is there, as well as links to many of the reviews.
If this sounds up your alley, it’s just $10, free US shipping, about to hit it’s second stretch goal (which is a completely different solo game of its own) and it’s fulfilling in November.
Thanks everyone!
LINK: https://www.kickstarter.com/projects/239309591/pentaquark-a-solo-microgame-in-a-quantum-state
submitted by /u/Jtatooine to /r/soloboardgaming
[link] [comments]
Pentaquark – A solo-only, particle physics-based, deck-preservation microgame.
I’ve shared this at r/boardgames and r/physics (which seems to have booted it, which is a shame) but if this isn’t the right place to share this, I don’t know what is.
Pentaquark is a solo-only deck preservation game about particle physics. You are trying to give science a helping hand by collecting the 5 quarks that form this particle at the detector of a massive particle collider. Move cards you need to the detector, discard others so they may come back as anti-quarks, and try to minimize the number of quarks scattered and lost. If too many cards are removed from the game, the Pentaquark has slipped through undetected once again!
The game was designed by Mike Mullins (Bottom of the 9th, and the solo modes on Fleet Wharfside, Castle Dice, Lagoon, Compounded and more). Mike is an excellent designer and developer, but his wheelhouse is solo gaming. I told him I wanted to see a solo game and a deck building game in our 18-card micro series and he did both. In one game.
The game is getting killer reviews, but you can try it out yourself on the Kickstarter page. The black and white PNP is there, as well as links to many of the reviews.
If this sounds up your alley, it’s just $10, free US shipping, about to hit it’s second stretch goal (which is a completely different solo game of its own) and it’s fulfilling in November.
Thanks everyone!
LINK: https://www.kickstarter.com/projects/239309591/pentaquark-a-solo-microgame-in-a-quantum-state
submitted by /u/Jtatooine to /r/soloboardgaming
[link] [comments]
The Dragon and Flagon review by All the Games You Like Are Bad
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submitted by /u/wellwellHarveyKeitel to /r/boardgames [link] [comments] |
The Dragon and Flagon review by All the Games You Like Are Bad
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submitted by /u/wellwellHarveyKeitel to /r/boardgames [link] [comments] |
/u/bboomslang on COIN Series question (Cuba Libre and AA)
That short scenario by Oerjan is really great – it is the only way I play CL, because it reduces the play time quite a bit and makes it !ore variable due to the card selection changing each game.
/u/bboomslang on COIN Series question (Cuba Libre and AA)
That short scenario by Oerjan is really great – it is the only way I play CL, because it reduces the play time quite a bit and makes it !ore variable due to the card selection changing each game.
/u/bboomslang on How many of you picked up a COIN game in the last few months?
I got Cuba Libre through BGG and that was !y downfall. Liberty or Death and Falling Sky followed recently and Pendragon is on preorder. They are so damn beautiful and great to play solo with the bots. Sadly they require quite some space and time investment, so I don’t get to play them as often as I would like.
/u/bboomslang on How many of you picked up a COIN game in the last few months?
I got Cuba Libre through BGG and that was !y downfall. Liberty or Death and Falling Sky followed recently and Pendragon is on preorder. They are so damn beautiful and great to play solo with the bots. Sadly they require quite some space and time investment, so I don’t get to play them as often as I would like.
Jo, das Appartement ist nett zentral gelegen – noch zentraler und sie hätten es mittig auf den Marktplatz…
Jo, das Appartement ist nett zentral gelegen – noch zentraler und sie hätten es mittig auf den Marktplatz packen müssen. (View on Google+)
Natürlich. Ich warte seit Monaten auf das überfällige Mare Nostrum (Spiel) – und wann kommt es? 6 Stunden…
Natürlich. Ich warte seit Monaten auf das überfällige Mare Nostrum (Spiel) – und wann kommt es? 6 Stunden, nachdem ich heute in den Urlaub fahre. Arghl. Naja, nur Kurzurlaub, wird noch auf mich warten. Trotzdem – was für ein Unfug!  (View on Google+)
/u/bboomslang on Portal Games expands to Germany
Makes me totally happy, as that will make distribution of german titles much more likely than the rather sporadic support by Pegasus.
/u/bboomslang on Portal Games expands to Germany
Makes me totally happy, as that will make distribution of german titles much more likely than the rather sporadic support by Pegasus.
Yay!!! Vor allem das neue 51st State interessiert mich, das Solospiel damit wirkt deutlich glatter als…
Yay!!! Vor allem das neue 51st State interessiert mich, das Solospiel damit wirkt deutlich glatter als mit Imperial Settlers. Und auch für ein paar andere Titel hätte ich glaube ich noch Platz im Schrank. Portal Games expands to Germany | PORTAL GAMES – Boardgames That Tell Stories PORTAL GAMES – Boardgames That Tell Stories (View […]
Portal Games expands to Germany
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submitted by /u/Is_Meta to /r/boardgames [link] [comments] |