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submitted by /u/Is_Meta to /r/boardgames [link] [comments] |
Portal Games expands to Germany
/u/bboomslang on [WSIG] Question about thematic deck-building games
Not exactly Medieval, though 😉
/u/bboomslang on [WSIG] Question about thematic deck-building games
Not exactly Medieval, though 😉
Es liest sich stark wie ein RPG mit automatisiertem GM und Charakterentwicklung durch Kartendecks. Also…
Es liest sich stark wie ein RPG mit automatisiertem GM und Charakterentwicklung durch Kartendecks. Also deutlich weiter weg vom Herr der Ringe Kartenspiel als ich erwartet hätte (in dem ja die Decks völlig selbstbestimmt sind und die Szenarios zwar etwas Fluff liefern, aber im Prinzip auch eher nur ein Bedrohungsrhythmus sind als eine echte Geschichte). […]
Reply: Arkham Horror: The Card Game:: General:: Re: New article from FFG!
by TheGargoyle
calpurnio1973 wrote:Nushura wrote:MAJBrown22 wrote:thearkhammonk wrote:Re-skin of what? It’s not a mirror of LOTR by any means. And it’s not the same as Warhammer quest. So what is it a re themeing of? I meant to say that I initiall…
Wow, hätte nicht gedacht, davon eine Übersetzung zu sehen. Ziemlich klasse Solo-Spiel mit großer Spieldichte…
Wow, hätte nicht gedacht, davon eine Übersetzung zu sehen. Ziemlich klasse Solo-Spiel mit großer Spieldichte. Ein bischen bösartig, wenn man nacheinander von Events und Würfeln verprügelt wird, aber macht echt Spaß. Ich selbst habe bisher nur die Geiselnehmer der Basisbox gespielt und die verhalten sich schon sehr unterschiedlich. Alles in allem, wenn ich es nicht […]
Reply: 1 Player guild:: General:: Re: The (im)perfect ten
by TheGargoyle
My original 10 was only Magic: The Gathering, because it was the game that gave me all – the way to demonstrate knowledge and experience in deck construction, the way you have to learn to judge the meta and the amount of reading neede…
Reply: 1 Player guild:: General:: Re: A really good portable tactical squad combat games?
by TheGargoyle
Check out Night of Man – you need the expansion for true solo play, as that is where the solo AI deck is in. A pre-packed solo scenatio can be as small as a foldable A4 map, some preselected counters and one small and one medium decks…
Oy, die habens wirklich vor. D&D shuffle- und deckbuilder? Klingt echt interessant.
Oy, die habens wirklich vor. D&D shuffle- und deckbuilder? Klingt echt interessant. Tyrannen des Unterreichs • D&D Brettspiel Erobere das Unterreich! Nimm deinen Platz als gnadenloser Herrscher eines Drow-Hauses ein und verweise deine niederträchtiger Mitspieler auf ihren Platz! Während des Spiels rekrutierst du Drows, Drachen, Kultisten und dämonische Handlanger und erstellst dir so ein mächtiges […]
/u/bboomslang on How did you meet / find your current gaming groups?
I founded it together with my wife as a project for our neighborhood organization where we allready are active.
/u/bboomslang on How did you meet / find your current gaming groups?
I founded it together with my wife as a project for our neighborhood organization where we allready are active.
/u/bboomslang on Deck building – how often do you tweak it?
I have everything player-card related (don’t care for nightmare scenarios) and constantly tweak my decks. Minimum with every new adventure pack coming out, but often in between those, too, because I suddenly see a new synergie or discover in playing that a combination is to slow or fragile or the deck shows specific weaknesses. Or just because I got the idea to tear apart a deck and rebuild it in a different form, because I can 😉
For me, deck construction is the major driving factor in LOTR:LCG, more even than the actual playing. I’d say I spend maybe 3-4x more time on constructing decks than on actually playing them. I’m an odd duck like that, it probably have played at max maybe 15 scenarios, all in all, but some of them many times.
/u/bboomslang on Deck building – how often do you tweak it?
I have everything player-card related (don’t care for nightmare scenarios) and constantly tweak my decks. Minimum with every new adventure pack coming out, but often in between those, too, because I suddenly see a new synergie or discover in playing that a combination is to slow or fragile or the deck shows specific weaknesses. Or just because I got the idea to tear apart a deck and rebuild it in a different form, because I can 😉
For me, deck construction is the major driving factor in LOTR:LCG, more even than the actual playing. I’d say I spend maybe 3-4x more time on constructing decks than on actually playing them. I’m an odd duck like that, it probably have played at max maybe 15 scenarios, all in all, but some of them many times.
Oh man, I so want this in a german version …
Oh man, I so want this in a german version … Imperial Struggle Imperial Struggle (View on Google+)
Imperial Struggle Announced – The spiritual successor to Twilight Struggle
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submitted by /u/changcox to /r/boardgames [link] [comments] |
Imperial Struggle Announced – The spiritual successor to Twilight Struggle
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submitted by /u/changcox to /r/boardgames [link] [comments] |
Yay! Good bye, money!
Yay! Good bye, money! Arkham Horror: Das Kartenspiel • Grundspiel „Angst ist die älteste und stärkste Empfindung des Menschen, und die älteste und stärkste Angst ist die Furcht vor dem Unbekannten.“ –H. P. Lovecraft. In der verschlafenen Stadt Arkham in Massachusetts versucht eine kleine Gruppe von Ermi lern die Natur einer finsteren Bedrohung aufzudecken, … […]
/u/bboomslang on What rulebooks do you think are exceptionally great/terrible?
Robinson Crusoe gets mentioned a lot, but I never had problems with that one. But Eminent Domain: Microcosm would be one to get the seal of incomprehensibility from me. I was lucky to know the bigger Eminent Domain game, so I could deduct how it was played, but if you came into this new, no chance to learn it from the rules. Another one would be Shadows of the Elder Gods, which was a pretty bad rule book, too. It actually was complete, but kinda wonky in its pace and left many scratching their head about how the event deck was meant to be handled. Airborne Commander is hilariously bad, too. Especially because you don’t really notice it during reading, only when you actually try to play. Yikes. Night of Man is a bit like that, too, in that during play you start the questions, but then have a hard to!e to find the answers. In case of this rulebook it does have all the answers – it is just that sometimes the answer is tacked on as a half sentence on something else, so good luck in finding it 😉 (the designer jumps on questions on BGG and provides answers, so you are not lost, but it still is pretty bad as far as rules go – but a damn fun game, well worth the investment!).
/u/bboomslang on What rulebooks do you think are exceptionally great/terrible?
Robinson Crusoe gets mentioned a lot, but I never had problems with that one. But Eminent Domain: Microcosm would be one to get the seal of incomprehensibility from me. I was lucky to know the bigger Eminent Domain game, so I could deduct how it was played, but if you came into this new, no chance to learn it from the rules. Another one would be Shadows of the Elder Gods, which was a pretty bad rule book, too. It actually was complete, but kinda wonky in its pace and left many scratching their head about how the event deck was meant to be handled. Airborne Commander is hilariously bad, too. Especially because you don’t really notice it during reading, only when you actually try to play. Yikes. Night of Man is a bit like that, too, in that during play you start the questions, but then have a hard to!e to find the answers. In case of this rulebook it does have all the answers – it is just that sometimes the answer is tacked on as a half sentence on something else, so good luck in finding it 😉 (the designer jumps on questions on BGG and provides answers, so you are not lost, but it still is pretty bad as far as rules go – but a damn fun game, well worth the investment!).
/u/bboomslang on Big Trouble in Little China Legendary solo question
Yeah, I hate when publisher mislead with their player number. Putting 1-5 on the box and then saying “no solo rules here, use others from games you might not have or come up with your own” is misleading and sucks. Add to that the really bad art in this title and the upcoming Firefly title and I get the impression Upper deck us getting lazy and cheap.
/u/bboomslang on Big Trouble in Little China Legendary solo question
Yeah, I hate when publisher mislead with their player number. Putting 1-5 on the box and then saying “no solo rules here, use others from games you might not have or come up with your own” is misleading and sucks. Add to that the really bad art in this title and the upcoming Firefly title and I get the impression Upper deck us getting lazy and cheap.