Yepyep. You know, reading is hard! 😉
Reply: Leaving Earth:: Rules:: Re: Rulebook v4j
by TheGargoyle
If repeated testing in the same turn is the problem, why not just limit that one? “you can only test a technology on on spaceship once per turn” – that way you still can make multiple tests, but need multiple spacecrafts for that?
Magic: The Gathering Challenge Deck – Battle the Horde
I played a game of Magic: The Gathering Challenge Deck – Battle the Horde.
Magic: The Gathering Challenge Deck – Battle the Horde
I played a game of Magic: The Gathering Challenge Deck – Battle the Horde.
Magic: The Gathering Challenge Deck – Battle the Horde
I played a game of Magic: The Gathering Challenge Deck – Battle the Horde.
/u/bboomslang on Hostage Negotiator: Crime Wave…..WTF
Yeah, that works. At least from what I read on it.
/u/bboomslang on Hostage Negotiator: Crime Wave…..WTF
Yeah, that works. At least from what I read on it.
/u/bboomslang on [WSIG] Coop dice game for 2p
Aside from the mentioned Pandemic: The Cure I would suggest Elder Sign. Quite fun in a way and definitely a dice game and nit just a game with dice 😉
/u/bboomslang on [WSIG] Coop dice game for 2p
Aside from the mentioned Pandemic: The Cure I would suggest Elder Sign. Quite fun in a way and definitely a dice game and nit just a game with dice 😉
/u/bboomslang on Sentinels of The Multiverse currently $3, on Google Play Store. Worth over physical copy?
Definitely worth it, since it takes out all the fiddlyness while soloing. And the new version runs on phones, too, the perfect thing to play during boring meetings 😉
/u/bboomslang on Sentinels of The Multiverse currently $3, on Google Play Store. Worth over physical copy?
Definitely worth it, since it takes out all the fiddlyness while soloing. And the new version runs on phones, too, the perfect thing to play during boring meetings 😉
Reply: Wargames:: General:: Re: Recommended Solo Games
by TheGargoyle
I’d like to add Night of Man with the solo expansion to the list. Yeah, you need the additional part to play against an AI, but to me it is totally worth it. The AI behaves reasonable to make a good opponent, but still is nasty enough…
Reply: Arkham Horror: The Card Game:: News:: Re: Team Covenenant GenCon Demo Video is out
by TheGargoyle
Nushura wrote:I am surprised they went to token bag. Why not make it a die and just roll it? I hope someone does a custom one that matches the same chances!I think one reason might be that scenarios can set up the chaos bag differentl…
I am so doomed. Passend zur Spiel kommts also auch auf Deutsch, wenn alles klappt. Ich glaub ich muss…
I am so doomed. Passend zur Spiel kommts also auch auf Deutsch, wenn alles klappt. Ich glaub ich muss mich dann wohl entscheiden, LOTR:LCG oder AH:LCG. Und bei dem, was ich in dem gerade auf der GenCon erstellten Playthrough gesehen habe, wird da bei mir wohl nur noch der Abschluss der Saga anstehen und dann […]
Reply: Arkham Horror: The Card Game:: General:: Re: Dice?
by TheGargoyle
The video from Team Covenant confirms chit pulling for skill checks. You pull chits with modifiers (and that can trigger scenario or character specific events) that are added to your base skill value, modified by cards you or your tea…
Reply: Arkham Horror: The Card Game:: News:: Re: Team Covenenant GenCon Demo Video is out
by TheGargoyle
Yeah, this looks fantastic. I wish I could play it right now. Definitely get a strong Elder Sign vibe from that play through, but with interesting ways to customize your investigator.
/u/bboomslang on Arkham Horror: The Card Game Full Demo | Gen Con 2016 | Team Covenant
This looks really great. I am still waiting for Heidelberger to announce the german version.
/u/bboomslang on Arkham Horror: The Card Game Full Demo | Gen Con 2016 | Team Covenant
This looks really great. I am still waiting for Heidelberger to announce the german version.
Arkham Horror: The Card Game Full Demo | Gen Con 2016 | Team Covenant
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submitted by /u/GetThereThenRest to /r/arkhamhorrorlcg [link] [comments] |
Arkham Horror: The Card Game Full Demo | Gen Con 2016 | Team Covenant
![]() |
submitted by /u/GetThereThenRest to /r/arkhamhorrorlcg [link] [comments] |
Arkham Horror: The Card Game Full Demo | Gen Con 2016 | Team Covenant
submitted by /u/GetThereThenRest to /r/boardgames
[link] [comments]
Arkham Horror: The Card Game Full Demo | Gen Con 2016 | Team Covenant
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submitted by /u/GetThereThenRest to /r/boardgames [link] [comments] |
/u/bboomslang on Star Wars: Destiny Full Demo | Gen Con 2016 | Team Covenant
The problem starts when you look at where you play. If you play kitchen table, everything is fine. You just have a game with mini-expansions and some excitement when you buy them. But when the only way to play it is at the FLGS, it usually means tournament style play. And that soon translates to “keeping up with it” where you need specific answers to cards of your opponent to stay competetive. And that’s where it turns from being a fun kitchen table game into being a lifestyle game.
It’s not necessarily tied to the random-booster distribution, that just makes it a bit more expensive to get what you want since you have to either buy singles or use the shotgun approach (buy displays and hope you find what you look for, selling the rest as singles). But it definitely is tied to the “extensible format” and the competetive scene.
I play MTG only kitchen-table style mostly, so am in no pressure to keep up with standard or with changing meta or anything, so don’t have to deal with the financial pressure as some people who play MTG competetively in the standard or modern format with their regular changes to the card pool (in modern in the form of ban list changes that lately shook up the format heavily by killing some major combo decks).
And it doesn’t even have to be the competetive factor, it can even turn into a bigger pull when you just have that competionist streak (like me with LOTR:LCG player cards 😉 ).
/u/bboomslang on Star Wars: Destiny Full Demo | Gen Con 2016 | Team Covenant
The problem starts when you look at where you play. If you play kitchen table, everything is fine. You just have a game with mini-expansions and some excitement when you buy them. But when the only way to play it is at the FLGS, it usually means tournament style play. And that soon translates to “keeping up with it” where you need specific answers to cards of your opponent to stay competetive. And that’s where it turns from being a fun kitchen table game into being a lifestyle game.
It’s not necessarily tied to the random-booster distribution, that just makes it a bit more expensive to get what you want since you have to either buy singles or use the shotgun approach (buy displays and hope you find what you look for, selling the rest as singles). But it definitely is tied to the “extensible format” and the competetive scene.
I play MTG only kitchen-table style mostly, so am in no pressure to keep up with standard or with changing meta or anything, so don’t have to deal with the financial pressure as some people who play MTG competetively in the standard or modern format with their regular changes to the card pool (in modern in the form of ban list changes that lately shook up the format heavily by killing some major combo decks).
And it doesn’t even have to be the competetive factor, it can even turn into a bigger pull when you just have that competionist streak (like me with LOTR:LCG player cards 😉 ).
/u/bboomslang on Help me find an alternative to 7 Wonders please.
Nobody suggested Citadels or Ohne Furcht und Adel, yet. So I will do it. Nice small-box game with a role-drafting mechanics and some really mean elements in it, that works very well in bigger groups. Base game plays 2-7, with the expansion it can play 2-8. And there is a new edition coming out soonish, that will add more flexibility in the selection of roles (still only 9 roles, so only up to 8 players, but what 9 roles are out is variable within limits). Citadels became my go-to game to have around when we go to board game meetups in case we are more than our usual 4-5 people (and even with 4 or 5 it is a hoot – my wife and me like it with just 2 players, too, so it’s a quite versatile title for us).
/u/bboomslang on Help me find an alternative to 7 Wonders please.
Nobody suggested Citadels or Ohne Furcht und Adel, yet. So I will do it. Nice small-box game with a role-drafting mechanics and some really mean elements in it, that works very well in bigger groups. Base game plays 2-7, with the expansion it can play 2-8. And there is a new edition coming out soonish, that will add more flexibility in the selection of roles (still only 9 roles, so only up to 8 players, but what 9 roles are out is variable within limits). Citadels became my go-to game to have around when we go to board game meetups in case we are more than our usual 4-5 people (and even with 4 or 5 it is a hoot – my wife and me like it with just 2 players, too, so it’s a quite versatile title for us).
/u/bboomslang on Hostage Negotiator: Crime Wave…..WTF
Only the base conversation cards are the same, IIRC. The conversation cards you can buy are different from the first game and have some new mechanics (late triggered effects for example). Terror cards and pivotal events are different, too. So essential…
/u/bboomslang on Hostage Negotiator: Crime Wave…..WTF
Only the base conversation cards are the same, IIRC. The conversation cards you can buy are different from the first game and have some new mechanics (late triggered effects for example). Terror cards and pivotal events are different, too. So essential…