Jul
10
2016

The Lord of the Rings: The Card Game

I played a game of The Lord of the Rings: The Card Game.

Jul
10
2016

Magic: The Gathering Challenge Deck – Battle the Horde

I played a game of Magic: The Gathering Challenge Deck – Battle the Horde.

Jul
09
2016

09.07.16

Leaving Earth zweiter Versuch: wieder gescheitert, werde wohl doch noch länger hier rumsitzen 😉 Shared on Google+ by Georg Bauer: Sure, the one time where I have no real chance to land on Venus, it turns out to support landing and provides water. Which means, my solo campaign was doomed from the start, because those […]

Jul
09
2016

09.07.16

Sure, the one time where I have no real chance to land on Venus, it turns out to support landing and provides water. Which means, my solo campaign was doomed from the start, because those 27 points are a big bummer – and I was far too slow, again, going too much for safety (which […]

Jul
09
2016

Leaving Earth

I played a game of Leaving Earth.

Jul
09
2016

7 Wonders: Duel

I played a game of 7 Wonders: Duel.

Jul
08
2016

Reply: 1 Player guild:: News:: Re: Crisis, what do we think?

by TheGargoyle
Well, not exactly Dieselpunk. It is just Industrial. Dieselpunk would require quite a bit more than just machines running on oil. And I don’t see anything special on solo play, so from the rulebook I guess it will be “playing against …

Jul
08
2016

Star Realms

I played a game of Star Realms.

Jul
07
2016

Bei Grabthar’s Hammer! Oder doch eher “bau dir doch eine Werkbank”?

Bei Grabthar’s Hammer! Oder doch eher “bau dir doch eine Werkbank”? (View on Google+)

Jul
07
2016

Paperback

I played a game of Paperback.

Jul
07
2016

Nations: The Dice Game

I played a game of Nations: The Dice Game.

Jul
06
2016

/u/bboomslang on Pathfinder Adventure Card Game vs Shadowrun: Crossfire

Not similar at all aside from “game uses cards” – they both play totally different. With PACG you have limited “deck building” during sessions and hand management during play, with your deck being your life, too. With SR:CF you have a deck builder with random market (think Ascension or Star Realms), but where you buy directly to your hand. You don’t really do too much deck building in the sense of preparation, but you buy what you need right now and right where you are, to make sure you survive. Game actions are quite different, too. PACG gives you a RPG-like structure in that you face problems that you solve by rolling dice with modifiers. In SR:CF you have no dice and no abilities you build up, you face an assortment of obstacles and attack them with different colors of damage, matching up color and number requirements. It is much more a puzzle of optimizing your different cards, often over multiple players and turns, to make sure you take down as many obstacles as possible and to survive the attacks.

Both can sit happily beside each other in a collection without feeling same at all. But there is one other really big difference: if you played the Rise of the Runelords and felt it was too simple, the base game of Shadowrun: Crossfire will feel too hard and punishing. I personally liked that, but even I was quite happy that the High Caliber Ops expansion to SR:CF did make it a bit more manageable. And I like the additional missions you get in that expansion – so much that I personally would say that HCO is a must-have expansion for SR:CF.

Oh, and setup/teardown of SR:CF is MUCH faster than PACG. Open the box, grab 4 stacks of cards (and your character sheets and starting decks), shuffle each stack/deck, draw your first obstacles and starting hands and off you go to your doom. No location preparation and silly stuff like that, digging through the box, hunting for card types.

Jul
06
2016

/u/bboomslang on Pathfinder Adventure Card Game vs Shadowrun: Crossfire

Not similar at all aside from “game uses cards” – they both play totally different. With PACG you have limited “deck building” during sessions and hand management during play, with your deck being your life, too. With SR:CF you have a deck builder with random market (think Ascension or Star Realms), but where you buy directly to your hand. You don’t really do too much deck building in the sense of preparation, but you buy what you need right now and right where you are, to make sure you survive. Game actions are quite different, too. PACG gives you a RPG-like structure in that you face problems that you solve by rolling dice with modifiers. In SR:CF you have no dice and no abilities you build up, you face an assortment of obstacles and attack them with different colors of damage, matching up color and number requirements. It is much more a puzzle of optimizing your different cards, often over multiple players and turns, to make sure you take down as many obstacles as possible and to survive the attacks.

Both can sit happily beside each other in a collection without feeling same at all. But there is one other really big difference: if you played the Rise of the Runelords and felt it was too simple, the base game of Shadowrun: Crossfire will feel too hard and punishing. I personally liked that, but even I was quite happy that the High Caliber Ops expansion to SR:CF did make it a bit more manageable. And I like the additional missions you get in that expansion – so much that I personally would say that HCO is a must-have expansion for SR:CF.

Oh, and setup/teardown of SR:CF is MUCH faster than PACG. Open the box, grab 4 stacks of cards (and your character sheets and starting decks), shuffle each stack/deck, draw your first obstacles and starting hands and off you go to your doom. No location preparation and silly stuff like that, digging through the box, hunting for card types.

Jul
06
2016

Reply: Millennium Blades:: General:: Re: Co-op and Single Player Deckbuilding..?

by TheGargoyle
It is something I am wondering about, too, how far the solo and coop modes incorporate the different aspects of the base game. The two player mode – as far as I am reading about it, never having played it myself – already sacrifices p…

Jul
06
2016

The Internet of things that will go horribly wrong …

The Internet of things that will go horribly wrong … (View on Google+)

Jul
05
2016

Night of Man

I played a game of Night of Man.

Jul
04
2016

Reply: Hero Realms:: General:: Re: A Hefty Price to Pay

by TheGargoyle
ras2124 wrote:Why not just back at $25. You get all the promos and base game, and then you can pick up the rest of what you want online for cheap.It us what I currently think of, too. I doubt I will ever use the bosses, if they don’t …

Jul
04
2016

/u/bboomslang on What did you play this week (Jun 27 – Jul 3)?

Quite some diverse selection this time: aside from our usual Progress: Evolution of Technology (which I forcefully retired for a while now, so that other games get more of a chance) and 7 Wonders: Duel (probably the new and upcoming star around here for two-player games), we got some Forbidden Desert in for a change at our open game night. And of course some Paperback. At home I got some solo sessions in with Star Realms (I ignored it for a while, but recently the Colony Wars expansion came out and gave it new impulse, so I got multiple plays in – it’s easy with Star Realms, as it is so quick), Night of Man (skirmish game with slightly dense hole-y-poke-y rules but great play and fantastic counters) and my first play of Leaving Earth (only base game so far, but expansion for Outer Planets is already in my cupboard). And my wife and I got some 1775: Rebellion in, too. I like it, because it gives me the Risk vibe but with limited game duration and much more focus. All in all a great week.

When I am out to meet with people, I often have some game with me – at least something like Cypher (or actually my german-translated steampunk re-theme of it), or sometimes San Juan (I have it re-packed in a smallish leather card pack). If I know the people are up for a game, I bring something more involved, usually some deck builder or other card based game that packs small and teaches fast.

I refuse to answer the second question 😉

Jul
04
2016

/u/bboomslang on What did you play this week (Jun 27 – Jul 3)?

Quite some diverse selection this time: aside from our usual Progress: Evolution of Technology (which I forcefully retired for a while now, so that other games get more of a chance) and 7 Wonders: Duel (probably the new and upcoming star around here for two-player games), we got some Forbidden Desert in for a change at our open game night. And of course some Paperback. At home I got some solo sessions in with Star Realms (I ignored it for a while, but recently the Colony Wars expansion came out and gave it new impulse, so I got multiple plays in – it’s easy with Star Realms, as it is so quick), Night of Man (skirmish game with slightly dense hole-y-poke-y rules but great play and fantastic counters) and my first play of Leaving Earth (only base game so far, but expansion for Outer Planets is already in my cupboard). And my wife and I got some 1775: Rebellion in, too. I like it, because it gives me the Risk vibe but with limited game duration and much more focus. All in all a great week.

When I am out to meet with people, I often have some game with me – at least something like Cypher (or actually my german-translated steampunk re-theme of it), or sometimes San Juan (I have it re-packed in a smallish leather card pack). If I know the people are up for a game, I bring something more involved, usually some deck builder or other card based game that packs small and teaches fast.

I refuse to answer the second question 😉

Jul
04
2016

/u/bboomslang on [WSIB] What Should I Back? – Deckbuilders

Another suggestion that plays really well solo (well, you have to run two characters) and coop (up to 4 people): Shadowrun: Crossfire. But make sure you get it together with the High Caliber Ops expansion – I feel that one is essential to open up the game. It is a deck builder, but pure coop. It’s setup is as fast as Hero Realms – just throw a few stacks of cards on the table and have a go at it. And it is really fun playing solo.

Allthough, if you are a former MTG player, and if you look for deck construction, there IMO is nothing better than Lord of the Rings: The Card Game for solo and coop play. It is really solid as a solo gamer and gives you all that MTG could give you, except that you don’t need an opponent. Just be aware that it is an LCG, so there are regular expansions. You don’t need to go too far in if you don’t want to, but if you are anything like me, you might want to, because of the bigger card pool and the more options for deck building.

Jul
04
2016

/u/bboomslang on [WSIB] What Should I Back? – Deckbuilders

Another suggestion that plays really well solo (well, you have to run two characters) and coop (up to 4 people): Shadowrun: Crossfire. But make sure you get it together with the High Caliber Ops expansion – I feel that one is essential to open up the game. It is a deck builder, but pure coop. It’s setup is as fast as Hero Realms – just throw a few stacks of cards on the table and have a go at it. And it is really fun playing solo.

Allthough, if you are a former MTG player, and if you look for deck construction, there IMO is nothing better than Lord of the Rings: The Card Game for solo and coop play. It is really solid as a solo gamer and gives you all that MTG could give you, except that you don’t need an opponent. Just be aware that it is an LCG, so there are regular expansions. You don’t need to go too far in if you don’t want to, but if you are anything like me, you might want to, because of the bigger card pool and the more options for deck building.

Jul
04
2016

Reply: Shadowrun: Crossfire:: General:: Re: Difficulty with High-caliber ops expansion

by TheGargoyle
High Caliber Ops definitely makes the game at least FEEL easier. It seems to me that the new market cards give you more chances to have the correct colors ready when you need them. It’s not turning it into a snoozefest, though – the c…

Jul
04
2016

/u/bboomslang on [WSIB] What Should I Back? – Deckbuilders

well, Hero Realms will most surely hit retail, so you could easily drop down to the $25 base game + stretch goals level. Much cheaper that way and if you aren’t interested in the character decks, you get a base game and a solo mission (at least if we hit the next stretch goal). And then can later decide if you like it and go for the mission packs and maybe one or two character packs if you decide you want to go at missions as a wizard or stuff like that.

The full monty for this game is silly expensive. On the other hand, it’s a damn fine game engine beneath it, and they take it quite a bit further with this one. The biggest benefit of the SR engine is that you just throw the cards on the table and are ready to go. This seems to add just a little overhead but keeps the play fast as it was, with just a tad more options in it (and a more MTG like vibe from the cards than they had with SR). It is why I am still in at the adventurer level, because that hits a sweet spot with me: fast setup solo game in a small package I can just throw in my backpack, with the option to play with up to 4 without problems.

The thing that still keeps me with the SR engine games (at the moment obviously mostly Star Realms and the Colony Wars expansion) is how easy it is for me to get some fun solo time. It’s like chocolate – you can’t stop when you start.

So this thing is a $72 box of valrhona chocolate for me. Expensive? Hell, yeah. Worth it? For me, yes.

Jul
04
2016

/u/bboomslang on [WSIB] What Should I Back? – Deckbuilders

well, Hero Realms will most surely hit retail, so you could easily drop down to the $25 base game + stretch goals level. Much cheaper that way and if you aren’t interested in the character decks, you get a base game and a solo mission (at least if we hit the next stretch goal). And then can later decide if you like it and go for the mission packs and maybe one or two character packs if you decide you want to go at missions as a wizard or stuff like that.

The full monty for this game is silly expensive. On the other hand, it’s a damn fine game engine beneath it, and they take it quite a bit further with this one. The biggest benefit of the SR engine is that you just throw the cards on the table and are ready to go. This seems to add just a little overhead but keeps the play fast as it was, with just a tad more options in it (and a more MTG like vibe from the cards than they had with SR). It is why I am still in at the adventurer level, because that hits a sweet spot with me: fast setup solo game in a small package I can just throw in my backpack, with the option to play with up to 4 without problems.

The thing that still keeps me with the SR engine games (at the moment obviously mostly Star Realms and the Colony Wars expansion) is how easy it is for me to get some fun solo time. It’s like chocolate – you can’t stop when you start.

So this thing is a $72 box of valrhona chocolate for me. Expensive? Hell, yeah. Worth it? For me, yes.

Jul
04
2016

Hat wirklich irgendwer mehr von den feigen Lügenbolden erwartet? Die Frage ist nur, ob die Bevölkerung…

Hat wirklich irgendwer mehr von den feigen Lügenbolden erwartet? Die Frage ist nur, ob die Bevölkerung jetzt daraus die Konsequenzen zieht. Farage und Johnson: Verantwortungslose Zocker Dass sich nach Boris Johnson auch Ukip-Chef Nigel Farage aus der Verantwortung stiehlt, belegt endgültig, wie egal Teilen der britischen Politikerkaste ihr eigenes Volk ist. Ein Kommentar. (View on […]

Jul
03
2016

03.07.16

OK, erstes Spiel von Leaving Earth war dann wohl ein Fehlstart. Meine Jungs kamen nicht rechtzeitig vom Mars zurück und hatten zu wenig Antrieb … Shared on Google+ by Georg Bauer: Only chance to win my first game of Leaving Earth was a manned Mars mission, and only after surveying Venus and discovering, there was […]

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