Yeah, that’s where I got it from, quite some interesting developments by him on GDS.
Category: Syndicated
/u/bboomslang on An idea for Grixis Death’s Shadow
I just ordered Baubles, as I will switch to the 17 lands with 4 baubles list, which will open some places for looting. I think I will only try one for now. No idea for serum visions based lists, they always feel very tight already, not much wiggle room.
/u/bboomslang on An idea for Grixis Death’s Shadow
How about instead run 1-2 Faithless Looting to get rid of air later in the game instead? I read a few discussions where that was an idea, removing superfluous lands or wraiths for more gas, in addition rising the chances to hit your SB cards in games 2…
/u/bboomslang on And the nominated games for Spiel des Jahres are…
Well, I thought so, too, a while ago and just thought about it more – and then noticed that the SdJ price didn’t really change, it was me who changed. I just have very different expectations now. I think for geeks the GeekAwards will always be more relevant than SdJ. Still makes me enjoy those winning games, but we’ll, sometimes it gives you Kingdomino instead of something fun 😉
KSdJ is a bit different, quite a lot of the winners are good gamer games, also. But hey, if Azul makes it, it will be a pleasant thing and make it easier for me to talk with my family about what kind of games we play …
/u/bboomslang on And the nominated games for Spiel des Jahres are…
I really hope for Azul to make it, it is a great game that we enjoy a ton at our boardgame meetups and at home. I fear it might be a little too much for SdJ, though, would have expected it more in the KSdJ category. But still, even having it nominated …
/u/bboomslang on And the nominated games for Spiel des Jahres are…
You talk about BGG ratings as a qualifier and everyday gamers in the same sentence. Kinda weird idea 😉 In addition, Spiel des Jahres ist a German award and therefore concentrates on games available here – it actually is one qualifier for them: the gam…
/u/bboomslang on Mana Web or Crawlspace in Teferi
Yeah, that is why Propaganda looks curious to me. It shows up in Teferi lists, but it only handles attacking creatures and crawlspace at least would have been a hate piece against creatures that can be tutotlred. Propaganda is not tutorable and is targeting something I wasn’t aware of being a big problem for CVT.
Mana web was just my thought of “why not that instead of Winter Orb”, but that is easily answered as you did. I just completely overlooked that detail.
/u/bboomslang on Mana Web or Crawlspace in Teferi
Heh, yeah, that was a brain fart, as I should have remembered – I move my winter orb into one of my multiplayer lists after the ban …
/u/bboomslang on Mana Web or Crawlspace in Teferi
Ah, ok, so that is what I missed. Of course, makes much more sense now. It restricts them to probably main1 and that is it, which allows them to still do most of what they want to achieve.
Still don’t get Propaganda, since no way to tutor it up and leaving hate pieces to random chance always feels weird to me. So I think I still would probably play some artifact based hate instead, or stuff that is cmc 2, to at least have lines to get them.
/u/bboomslang on Any thoughts on the new Jhoira in 1v1?
I’m in the same boat, but I fear it’s a janky boat, and not an especially reliable one. She isn’t fast enough, I think – at CMC 4, a commander should DO something when it comes down immediately, but she only sits there, looking pretty, and making your next spells better. If you survive to make your next spells. I mean, if you are prepared in your deck, you should be able to bring her out T3, but you will be tapped out. So you get benefits earliest T4 from her – but that’s when you actually should be going off and winning the game, if you are targeting storm. But that will be hard to do, because until you got her out, you were focusing on getting her out – meaning you play rocks and stuff to speed up your mana, which again means mostly dumping out your hand. But storm with an (almost) empty hand is less than satisfactory.
So I think the only thing she might work in would be a stax shell with some long-term plans. Those might include storm or a hard combo. But again, you either get early stax pieces out and hamper yourself (as your commander doesn’t really help making your stax pieces asymmetric) or concentrate on getting the mana to get her out, which means not many stax pieces can be involved.
I think she is much better with a different commander and herself in the 99 as an additional helper in the middle-late game. But I could be wrong and would like to be proven wrong, because damn I like her card (and was already thinking about tearing apart my Slobad / Daretti list and rebuild).
Mana Web or Crawlspace in Teferi
Since the banning of [[Winter Orb]], Teferi Lists show up to play [[Propaganda]] – which I think is kinda a bad one, as we don’t have good tutors for it with it being CMC 3 and an enchantment. So I was thinking, what could replace Winter Orb in our list? Could it be [[Mana Web]]? On paper, it reads really strong with forcing the opponents lands to tap by color, but it is CMC 3. On the other hand, if Propaganda can be played at CMC 3, maybe an artifact we can actually find could be played, too? Or is there something bad about Mana Web that I don’t see? And on the note of Propaganda: could [[Crawlspace]] be another option? Again an artifact we can tutor and a CMC 2 piece we can muddle. I get that it might be a bit too soft, as when there is only one creature attacking anyway, it won’t protect – but the 2 colorless from Propaganda won’t take people off attacking that often, either. So either I am a genius or I am missing something. I suspect the latter one, so please enlighten me 😉
Edit: it’s mostly about MTGO 1v1 format. But interested on how this changes in multiplayer, too.
submitted by /u/bboomslang to r/CompetitiveEDH
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/u/bboomslang on Is there a definitive 2-Player EDH format?
I like to adhere to the mtgo banlist, even if it is not widely liked, because it gives a defined environment that is at least based on regular play and not totally on the whims of a group with some specific expectation of what is fun. The casual format…
/u/bboomslang on [B&R] MTGO 1v1 Competitive Commander (8 bans, 4 unbans)
Well, at least ancient tomb had a downside that made it risky to exploit it too much or in the wrong situation, although of course the situation it counted most – early game – that was not so much a big deal. But workshop can be played in anything that wants to drop cmc 4+ artifacts early game without any downside at all. It’s just an artifact ritual. I guess Teferi Chain Veil just became 700 euro more expensive now, because Teferi untaps lands, too, and wants to play tcv repeatedly. Or Daretti for his fast mana back for all those fun toys he relies on (ok, probably at max tier 2 deck, so in this case it might be good for the format). It just feels weird to ban fast mana that can help T1 plays and the unbanning fast mana that can help T1 plays if you play enough artifacts.
/u/bboomslang on [B&R] MTGO 1v1 Competitive Commander (8 bans, 4 unbans)
A more comparable stax piece would be Stasis. Which is still in, as is Personal Tutor on the tutor front. It is this inconsistency that makes me go wtf. I can totally understand not tomlike cmc 1 tutors and cmc 2 stax pieces, as quite often they will do what they are meant to, like making your situation much better with the right card early or in case of stax preventing the opponent to gain foothold. Early in the game that can totally wreck your opponents plan, so from the “fun” perspective I totally understand it. I just thought that 1v1 mtgo commander was meant as a tournament / competition game. But yeah, even wizard missed several of the options in the classes of cards they don’t want. As if people would say “oh, this is the worst cmc 1 tutor, so I won’t play it” instead of “this is the only cmc 1 tutor so I will play it”. Same with cmc 2/3 stax.
/u/bboomslang on [B&R] MTGO 1v1 Competitive Commander (8 bans, 4 unbans)
Oops, time to replan my acquisitions – guess the good mana stuff will go into my multiplayer decks now. Too bad about thr moxen, though, I liked them in my JVP list. T1 Jace is just fun. And too bad about Ancient Tomb also, they really dislike fast man…
/u/bboomslang on Competitive Dominaria cards
Well, maybe some High Tide decks (JVP) could play this as interaction in their high tide turns – there are cost reducers in the deck that even makes it playable outside. Rewind with cmc 4 is too clunky, but Unwind at 3 could make it. It counters what y…
/u/bboomslang on Thoughts on Thran Temporal Gateway
[[Copper Gnomes]] exists, but isn’t played. This is too expensive. I mean, this thing can bring out an artifact T5 when you T4 this and T5 use it. If you survive a T4 where you probably didn’t do more than cast this. Sure, you can T5 something big and with untaps even multiple things – but Daretti can beimg something big on the field much faster already. And Daretti can sit in your command zone.
/u/bboomslang on Two New Common Spoilers By Strictly Better MTG.
Also the return-random-spell to hand devils and the place, spell on ETB devils. Still, this one is the cleanest implementation and at common again, so it is at least mildly interesting 😉
/u/bboomslang on Two New Common Spoilers By Strictly Better MTG.
Well, only grabbing sorceries is a bit different what the new one does.
/u/bboomslang on Two New Common Spoilers By Strictly Better MTG.
the discard sounds a bit limited, compared to already existing discard. But then, it nicely works alongside [[Duress]] to give you more options. It could help to get rid of some key creatures you are bad at handling, for example. What fascinates me mor…
Reply: 878: Vikings – Invasions of England:: General:: Re: Anyone in germany recieved their german game?
by TheGargoyle
Hab eine Ankündigung bekommen, dann das Spiel und dann eine Info, das das Spiel kommt. Bis auf die Reihenfolge alles gut :)Die Minis für die Truppen sind echt futzelig, ich hätte doch die Würfel nehmen sollen … (aber sonst siehts gu…
/u/bboomslang on What are the 10 essential games in your collection that you would always want to play?
Never played Sigrada, so can’t really compare them. But I think people just see similarities for the bright colours 😉
/u/bboomslang on What are the 10 essential games in your collection that you would always want to play?
Just a nice dice chucker with a bit difference to the usual. Not really a civil game, though.
/u/bboomslang on 7 Wonders Duel- Guild ties
the victory points go to whoever build that guild, based on the max of yellow cities. so if you have 4 and yoir opponemt has 5, you build the guild which counts those, you get 5 VP. if both ülayers have 4, then the max is 4 and that os what you get. The player who doesn’t “own” the guild gets nothing. It is just a way to participate in yoir opponents buildup or to strengthen your own buildup.
/u/bboomslang on Are there any must have expansions for 7 Wonders?
One thing that was not mentioned: cities opens up play with 8 players and, it being 7 Wonders, does that in a great way. It was the reason for me to get it and after adding it, never played just base game any more. And after playing with Leaders I am not sure I will actually get it, as for me base+cities just hits the sweet spot. Never played Babel, though, so can’t comment on that. Well, and the wonder pack just gives more wonders, so not really any big change in there.
/u/bboomslang on What are the 10 essential games in your collection that you would always want to play?
No specific order, just the games I am willing to play all the time:
- Viticulture EE
- Azul
- Red 7 (my “always with me” game)
- Between Two Cities
- 7 Wonders (with Duel for 2 players and normal otherwise)
- Nations the Dice Game
- Waggle Dance (best intro worker placement, playing with my parents)
- Concordia (Britannica map when playing 2)
- Paperback (best intro deck builder and super fun to play)
- Codenames (pictures for me and must be 6+ players)
I do have more games I love to play, but due to setup time don’t play that often – the above are ones I would just grab and play on request or suggest myself, as their setup is fast and play to me is super fun. All of them have been played a lot. And at least one of them is in my bag on every game night (in addition to Red7, which I have with me anyway 😉 ).
This is my list for multiplayer, changes quite a bit with solo play (viticulture is in both lists, though), as it does if I play with just my wife. And it is slightly skewed to board game night, where we have new people from time to time and are not that much into deep stuff and more into Light-Medium.
/u/bboomslang on Mana sinks in pauper
I would start to look at cards with buyback, as they are great when you have an abundance of mana. [[capsize]] and [[evincars justice]] are classic examples. Also X cost spells get better with more mana, stuff like [[rolling thunder]] can be both a boa…
/u/bboomslang on Anybody else on a No Buy Right now?
More an accidental no-buy – looked at some KS, but canceled them, same with some games that came out normal. I guess I just feel saturated right now, not many things that super excite me (allthoigh I am on a pre.order wish list for the german gloomhave…
/u/bboomslang on Is Codenames: Duet any good?
My wife and I found it too hard with the words, they somehow just didn’t really work for us. We now play it with the picture cards from Codenames pictures, which works great for us. If we want a quick two player co-op, this is what we grab – super fast setup, nice play time and a fun puzzle to solve.