Daze when tapped out. Nothing really beats it, aside from maybe Force of Will, but that one is not legal in Pauper, which is mostly the format I play nowadays. But in general, any of the no-mana-required spells (like for example playing snuff out on a …
Category: Syndicated
/u/bboomslang on Your favorite quick competitive games – what replaced chess?
For me myself it is The Duke. It gives just enough chaos to make play fresh every time but retains enough deep strategy to stay skill based. And flipping tiles as pieces are awesome! Sadly don’t get it out enough, due to my wife preferring lighter fare like Red7 (which in itself is a fantastic filler, but definitely not a chess replacement 😉 ). We did get to play quite a bit of The Duke on our last vacation due to that being at the beaches of Mauritius, where wind prohibited card games, and it was tons of fun. At least for me 😉
/u/bboomslang on Your favorite quick competitive games – what replaced chess?
For me myself it is The Duke. It gives just enough chaos to make play fresh every time but retains enough deep strategy to stay skill based. And flipping tiles as pieces are awesome! Sadly don’t get it out enough, due to my wife preferring lighter fare like Red7 (which in itself is a fantastic filler, but definitely not a chess replacement 😉 ). We did get to play quite a bit of The Duke on our last vacation due to that being at the beaches of Mauritius, where wind prohibited card games, and it was tons of fun. At least for me 😉
/u/bboomslang on Brief Pauper Overview.
I actually disagree. Yes, casting counterspells is oodles of fun, and you haven’t really loved until you dazed your opponent’s Wincon, but really, the right way to enjoy it is in a UB creature less control shell with tons of edicts. I nicknamed my monstrosity “f’ you, Bogle’s!” and I don’t think I ever had more fun than when I destroyed each and every hope my opponent had in that one match.
/u/bboomslang on Brief Pauper Overview.
I actually disagree. Yes, casting counterspells is oodles of fun, and you haven’t really loved until you dazed your opponent’s Wincon, but really, the right way to enjoy it is in a UB creature less control shell with tons of edicts. I nicknamed my monstrosity “f’ you, Bogle’s!” and I don’t think I ever had more fun than when I destroyed each and every hope my opponent had in that one match.
/u/bboomslang on Sideboarding Reference for UR Delver
Your 5-0 streak with that deck didn’t go unnoticed 😉 – really a fun deck and I am about to switch my mono-u delver to your list, because it looks much more like what I love to play, with the additional reach of red in the deck.
Can I ask you to provide sideboarding for Bogles (because Kuldotha Boros and Bogles are the two decks I have to fight most of the time, as that is what my colleague plays)? Or would you change the sideboard slightly if you would have to fight Bogles more often (adding Curfew or Aura Flux maybe?)?
Oh, and I guess the lands are again snow lands, since you still run Skred – the list you link shows them as standard lands.
/u/bboomslang on Sideboarding Reference for UR Delver
Your 5-0 streak with that deck didn’t go unnoticed 😉 – really a fun deck and I am about to switch my mono-u delver to your list, because it looks much more like what I love to play, with the additional reach of red in the deck.
Can I ask you to provide sideboarding for Bogles (because Kuldotha Boros and Bogles are the two decks I have to fight most of the time, as that is what my colleague plays)? Or would you change the sideboard slightly if you would have to fight Bogles more often (adding Curfew or Aura Flux maybe?)?
Oh, and I guess the lands are again snow lands, since you still run Skred – the list you link shows them as standard lands.
/u/bboomslang on Izzet Pauper list post-MM17
A better card for evasion in Izzet Blitz is [[Apostle’s Blessing]], because it costs just one colorless mana, can both work as evasion (by giving your dude pro-opponent-color) and protection (by giving it pro-color-of-removal). You sometimes play one shadowrift, because that cantrips and gives evasion. But the blessings are what you run 3-of usually. So I think your list could do something similar for your Delvers to help them go through and alternatively protect your Alchemists, because you face very similar problems. They are rarely dead cards, unlike pure evasion cards, when you only have an alchemist and some lookout out and don’t plan on attacking but face removal.
/u/bboomslang on Izzet Pauper list post-MM17
A better card for evasion in Izzet Blitz is [[Apostle’s Blessing]], because it costs just one colorless mana, can both work as evasion (by giving your dude pro-opponent-color) and protection (by giving it pro-color-of-removal). You sometimes play one shadowrift, because that cantrips and gives evasion. But the blessings are what you run 3-of usually. So I think your list could do something similar for your Delvers to help them go through and alternatively protect your Alchemists, because you face very similar problems. They are rarely dead cards, unlike pure evasion cards, when you only have an alchemist and some lookout out and don’t plan on attacking but face removal.
/u/bboomslang on What’s the most degenerate thing I can play?
Go Dimir and use the blue for painless draw and black for all the removal with board wipes and edicts and discard, then. So essentially tune up a solid UB creatureless control list with some only-on-paper cards like Hymn.
/u/bboomslang on What’s the most degenerate thing I can play?
Go Dimir and use the blue for painless draw and black for all the removal with board wipes and edicts and discard, then. So essentially tune up a solid UB creatureless control list with some only-on-paper cards like Hymn.
/u/bboomslang on Kungfutrees praise
Will Magma Jet really be that great for UR Delver? Sure, “deal 2, scry 2” sounds nice, but Delver mostly wants the burn for removal, and 2 damage isn’t that great in a format where you reagularily face 1/3 (Seagate Oracle, Elusive Spellfist and in future Augur of Bolas) and 2/3 (Kor Skyfisher) and even bigger stuff. I think Delver really wants to run stuff that deals 3 and up. Sure, Magma Jet could become maybe a 1/2-of to replace some Preordain maybe, to open up the burn aspect a bit more while keeping up draw quality.
Thunderous Wrath on the other hand could really be something to play as a 1/2-of just on the off-chance you can get rid of an Angler or just burn 5 to the face as a finisher.
/u/bboomslang on Kungfutrees praise
Will Magma Jet really be that great for UR Delver? Sure, “deal 2, scry 2” sounds nice, but Delver mostly wants the burn for removal, and 2 damage isn’t that great in a format where you reagularily face 1/3 (Seagate Oracle, Elusive Spellfist and in future Augur of Bolas) and 2/3 (Kor Skyfisher) and even bigger stuff. I think Delver really wants to run stuff that deals 3 and up. Sure, Magma Jet could become maybe a 1/2-of to replace some Preordain maybe, to open up the burn aspect a bit more while keeping up draw quality.
Thunderous Wrath on the other hand could really be something to play as a 1/2-of just on the off-chance you can get rid of an Angler or just burn 5 to the face as a finisher.
/u/bboomslang on [WSIG] COIN Series solitaire?
CT only will have one bot: the FLN. So not only is it just two factions, when soloing you are limited to play the government. That is why I dropped my P500.
/u/bboomslang on [WSIG] COIN Series solitaire?
CT only will have one bot: the FLN. So not only is it just two factions, when soloing you are limited to play the government. That is why I dropped my P500.
/u/bboomslang on [WSIG] COIN Series solitaire?
In CL they suggest to solo either as the Government or as Castro, not one of the other factions, because the bots were built for those setups. And especially the government it can be hilariously dumb in that game. If you solo as Castro, you still have …
/u/bboomslang on [WSIG] COIN Series solitaire?
In CL they suggest to solo either as the Government or as Castro, not one of the other factions, because the bots were built for those setups. And especially the government it can be hilariously dumb in that game. If you solo as Castro, you still have …
/u/bboomslang on Boardgames suitable for a plane ride?
Red7 is my poison of choice. The advanced game is quite thinky and lots of fun and it fits easily on two plane tables.
/u/bboomslang on Boardgames suitable for a plane ride?
Red7 is my poison of choice. The advanced game is quite thinky and lots of fun and it fits easily on two plane tables.
/u/bboomslang on [MM3] Thunderous Wrath
I tried a splash of green in my UR control list, it kinda worked, but with three colors you definitely need to run two of them as minor colors and primarily run blue. But with that miracle axe this could again be worth it to try.
/u/bboomslang on [MM3] Thunderous Wrath
I tried a splash of green in my UR control list, it kinda worked, but with three colors you definitely need to run two of them as minor colors and primarily run blue. But with that miracle axe this could again be worth it to try.
/u/bboomslang on New Spoiler from Pauperganda…
I kinda don’t see Puzzle playing a creature. It currently disables all kinds of removal, so I don’t think they want to enable removal if they could get a similar effect by using something like Impulse instead (which they allready don’t play).
I know that I probably would play it in my Izzet Control instead of the Jeskai Sage, because same cost but more digging, but 80% means 20% chance that it whiffs. Allthough if it does whiff, usually those top-decks woudn’t have been that impactful anyway, so I guess for that deck this could be great. I play only 10 creatures with 2 Sages and 2 Oracle in that deck, so switching the sages out for Augurs could probably help consistency. Same probably with Dimir Flicker since flickering this guy could be a good way to dig for answers.
In Mono-U Delver, I think I wouldn’t play it, because if it whiffs, I move stuff to the bottom that I really might have liked to have instead (since I run a more aggro version with just 15 lands). And with something like Murasa Tron, I can’t really see it seeing any play over Oracle, because Oracle can grab anything and this can only grab instants and sorceries. Which only helps when you are in the “dig for answers” mode and not the “dig for core stuff” mode (as it can’t grab lands).
/u/bboomslang on New Spoiler from Pauperganda…
I kinda don’t see Puzzle playing a creature. It currently disables all kinds of removal, so I don’t think they want to enable removal if they could get a similar effect by using something like Impulse instead (which they allready don’t play).
I know that I probably would play it in my Izzet Control instead of the Jeskai Sage, because same cost but more digging, but 80% means 20% chance that it whiffs. Allthough if it does whiff, usually those top-decks woudn’t have been that impactful anyway, so I guess for that deck this could be great. I play only 10 creatures with 2 Sages and 2 Oracle in that deck, so switching the sages out for Augurs could probably help consistency. Same probably with Dimir Flicker since flickering this guy could be a good way to dig for answers.
In Mono-U Delver, I think I wouldn’t play it, because if it whiffs, I move stuff to the bottom that I really might have liked to have instead (since I run a more aggro version with just 15 lands). And with something like Murasa Tron, I can’t really see it seeing any play over Oracle, because Oracle can grab anything and this can only grab instants and sorceries. Which only helps when you are in the “dig for answers” mode and not the “dig for core stuff” mode (as it can’t grab lands).
/u/bboomslang on Izzet blitz discussion: to delver or not to delver.
Flamekin Harbinger? That’s uncommon …
/u/bboomslang on Izzet blitz discussion: to delver or not to delver.
Flamekin Harbinger? That’s uncommon …
/u/bboomslang on [WSIG] Cooperative deckbuilder
One I really like as a coop deck builder, even though the deck building is more on the slow side, is Shadowrun: Crossfire, especially with the expansion (because that one adds some really nice scenarios that are IMO more fun than the stock scenarios). It really has nice ways of cooperating, it’s not just a bunch of guys doing their thing alongside each other. But it is much more reactive in your deck building than strategic, so not exactly of the Dominion variant with lots of planning. It’s a cyberpunk-fantasy setting, but the theme isn’t too oppressive (one could argue it is a weak theme, but for me it works quite well). And SR:CF works well with anything from 1 to 4 players and play time is quick – and even better, setup is super fast. Oh, and it is called brutally hard by some people.
For something more along the lines of Dominion, how about Thunderstone: Advance? There is a coop variant in one of the expansions, but you don’t really need the expansion for it, you can play it with even just the base box. It has more strategy in that you can plan out who goes for what cards and what specialization, so you get a much more strategic play experience. This could be best classified as “cooperative dominion with weak theme” 😉
/u/bboomslang on [WSIG] Cooperative deckbuilder
One I really like as a coop deck builder, even though the deck building is more on the slow side, is Shadowrun: Crossfire, especially with the expansion (because that one adds some really nice scenarios that are IMO more fun than the stock scenarios). It really has nice ways of cooperating, it’s not just a bunch of guys doing their thing alongside each other. But it is much more reactive in your deck building than strategic, so not exactly of the Dominion variant with lots of planning. It’s a cyberpunk-fantasy setting, but the theme isn’t too oppressive (one could argue it is a weak theme, but for me it works quite well). And SR:CF works well with anything from 1 to 4 players and play time is quick – and even better, setup is super fast. Oh, and it is called brutally hard by some people.
For something more along the lines of Dominion, how about Thunderstone: Advance? There is a coop variant in one of the expansions, but you don’t really need the expansion for it, you can play it with even just the base box. It has more strategy in that you can plan out who goes for what cards and what specialization, so you get a much more strategic play experience. This could be best classified as “cooperative dominion with weak theme” 😉
/u/bboomslang on The only cards I want at common in mm17
It would be great, it would give a solid push for three-color decks. As a big fan of anything Grixis, this would totally make my year.
/u/bboomslang on The only cards I want at common in mm17
It would be great, it would give a solid push for three-color decks. As a big fan of anything Grixis, this would totally make my year.
Reply: Works in Progress:: Re: [WIP] Hind Swaraj – Indian Home Rule — 2015 Solitaire PnP Contest — Early playtesting phase
by TheGargoyle
Yeah, seen it in the news today and jumped immediately on the P500.