Sep
11
2016

Reply: 1 Player guild:: General:: Re: Looking for a relatively portable modern military game

by TheGargoyle
I think Night of Man could work great, if you get the expansion, too. The solo scenarios are fun, you just need to preselect the counters, the map and tnen grab the two decks and some otner counters to denote state and AI selection an…

Sep
10
2016

/u/bboomslang on COIN Series question (Cuba Libre and AA)

That short scenario by Oerjan is really great – it is the only way I play CL, because it reduces the play time quite a bit and makes it !ore variable due to the card selection changing each game.

Sep
10
2016

/u/bboomslang on COIN Series question (Cuba Libre and AA)

That short scenario by Oerjan is really great – it is the only way I play CL, because it reduces the play time quite a bit and makes it !ore variable due to the card selection changing each game.

Sep
10
2016

/u/bboomslang on How many of you picked up a COIN game in the last few months?

I got Cuba Libre through BGG and that was !y downfall. Liberty or Death and Falling Sky followed recently and Pendragon is on preorder. They are so damn beautiful and great to play solo with the bots. Sadly they require quite some space and time investment, so I don’t get to play them as often as I would like.

Sep
10
2016

/u/bboomslang on How many of you picked up a COIN game in the last few months?

I got Cuba Libre through BGG and that was !y downfall. Liberty or Death and Falling Sky followed recently and Pendragon is on preorder. They are so damn beautiful and great to play solo with the bots. Sadly they require quite some space and time investment, so I don’t get to play them as often as I would like.

Aug
29
2016

/u/bboomslang on Portal Games expands to Germany

Makes me totally happy, as that will make distribution of german titles much more likely than the rather sporadic support by Pegasus.

Aug
29
2016

/u/bboomslang on Portal Games expands to Germany

Makes me totally happy, as that will make distribution of german titles much more likely than the rather sporadic support by Pegasus.

Aug
26
2016

/u/bboomslang on [WSIG] Question about thematic deck-building games

Not exactly Medieval, though 😉

Aug
26
2016

/u/bboomslang on [WSIG] Question about thematic deck-building games

Not exactly Medieval, though 😉

Aug
26
2016

Reply: Arkham Horror: The Card Game:: General:: Re: New article from FFG!

by TheGargoyle
calpurnio1973 wrote:Nushura wrote:MAJBrown22 wrote:thearkhammonk wrote:Re-skin of what? It’s not a mirror of LOTR by any means. And it’s not the same as Warhammer quest. So what is it a re themeing of? I meant to say that I initiall…

Aug
23
2016

Reply: 1 Player guild:: General:: Re: The (im)perfect ten

by TheGargoyle
My original 10 was only Magic: The Gathering, because it was the game that gave me all – the way to demonstrate knowledge and experience in deck construction, the way you have to learn to judge the meta and the amount of reading neede…

Aug
23
2016

Reply: 1 Player guild:: General:: Re: A really good portable tactical squad combat games?

by TheGargoyle
Check out Night of Man – you need the expansion for true solo play, as that is where the solo AI deck is in. A pre-packed solo scenatio can be as small as a foldable A4 map, some preselected counters and one small and one medium decks…

Aug
22
2016

/u/bboomslang on How did you meet / find your current gaming groups?

I founded it together with my wife as a project for our neighborhood organization where we allready are active.

Aug
22
2016

/u/bboomslang on How did you meet / find your current gaming groups?

I founded it together with my wife as a project for our neighborhood organization where we allready are active.

Aug
18
2016

/u/bboomslang on Deck building – how often do you tweak it?

I have everything player-card related (don’t care for nightmare scenarios) and constantly tweak my decks. Minimum with every new adventure pack coming out, but often in between those, too, because I suddenly see a new synergie or discover in playing that a combination is to slow or fragile or the deck shows specific weaknesses. Or just because I got the idea to tear apart a deck and rebuild it in a different form, because I can 😉

For me, deck construction is the major driving factor in LOTR:LCG, more even than the actual playing. I’d say I spend maybe 3-4x more time on constructing decks than on actually playing them. I’m an odd duck like that, it probably have played at max maybe 15 scenarios, all in all, but some of them many times.

Aug
18
2016

/u/bboomslang on Deck building – how often do you tweak it?

I have everything player-card related (don’t care for nightmare scenarios) and constantly tweak my decks. Minimum with every new adventure pack coming out, but often in between those, too, because I suddenly see a new synergie or discover in playing that a combination is to slow or fragile or the deck shows specific weaknesses. Or just because I got the idea to tear apart a deck and rebuild it in a different form, because I can 😉

For me, deck construction is the major driving factor in LOTR:LCG, more even than the actual playing. I’d say I spend maybe 3-4x more time on constructing decks than on actually playing them. I’m an odd duck like that, it probably have played at max maybe 15 scenarios, all in all, but some of them many times.

Aug
14
2016

/u/bboomslang on What rulebooks do you think are exceptionally great/terrible?

Robinson Crusoe gets mentioned a lot, but I never had problems with that one. But Eminent Domain: Microcosm would be one to get the seal of incomprehensibility from me. I was lucky to know the bigger Eminent Domain game, so I could deduct how it was played, but if you came into this new, no chance to learn it from the rules. Another one would be Shadows of the Elder Gods, which was a pretty bad rule book, too. It actually was complete, but kinda wonky in its pace and left many scratching their head about how the event deck was meant to be handled. Airborne Commander is hilariously bad, too. Especially because you don’t really notice it during reading, only when you actually try to play. Yikes. Night of Man is a bit like that, too, in that during play you start the questions, but then have a hard to!e to find the answers. In case of this rulebook it does have all the answers – it is just that sometimes the answer is tacked on as a half sentence on something else, so good luck in finding it 😉 (the designer jumps on questions on BGG and provides answers, so you are not lost, but it still is pretty bad as far as rules go – but a damn fun game, well worth the investment!).

Aug
14
2016

/u/bboomslang on What rulebooks do you think are exceptionally great/terrible?

Robinson Crusoe gets mentioned a lot, but I never had problems with that one. But Eminent Domain: Microcosm would be one to get the seal of incomprehensibility from me. I was lucky to know the bigger Eminent Domain game, so I could deduct how it was played, but if you came into this new, no chance to learn it from the rules. Another one would be Shadows of the Elder Gods, which was a pretty bad rule book, too. It actually was complete, but kinda wonky in its pace and left many scratching their head about how the event deck was meant to be handled. Airborne Commander is hilariously bad, too. Especially because you don’t really notice it during reading, only when you actually try to play. Yikes. Night of Man is a bit like that, too, in that during play you start the questions, but then have a hard to!e to find the answers. In case of this rulebook it does have all the answers – it is just that sometimes the answer is tacked on as a half sentence on something else, so good luck in finding it 😉 (the designer jumps on questions on BGG and provides answers, so you are not lost, but it still is pretty bad as far as rules go – but a damn fun game, well worth the investment!).

Aug
14
2016

/u/bboomslang on Big Trouble in Little China Legendary solo question

Yeah, I hate when publisher mislead with their player number. Putting 1-5 on the box and then saying “no solo rules here, use others from games you might not have or come up with your own” is misleading and sucks. Add to that the really bad art in this title and the upcoming Firefly title and I get the impression Upper deck us getting lazy and cheap.

Aug
14
2016

/u/bboomslang on Big Trouble in Little China Legendary solo question

Yeah, I hate when publisher mislead with their player number. Putting 1-5 on the box and then saying “no solo rules here, use others from games you might not have or come up with your own” is misleading and sucks. Add to that the really bad art in this title and the upcoming Firefly title and I get the impression Upper deck us getting lazy and cheap.

Aug
14
2016

/u/bboomslang on No Kickstarter Roundup This Week

I am on a group Order for that one. Mostly interested in the bigger Box and the first Packs – especially the abductor pack from “Mr. Automatisch” Morten. Should be some fun twists in those.

Aug
14
2016

/u/bboomslang on No Kickstarter Roundup This Week

I am on a group Order for that one. Mostly interested in the bigger Box and the first Packs – especially the abductor pack from “Mr. Automatisch” Morten. Should be some fun twists in those.

Aug
12
2016

/u/bboomslang on What is your game replay tolerance?

after around 120 plays of Progress: Evolution of Technology, I got a bit bored with it. I have a few other games that go up into the higher 60s (Paperback for example, LOTR:LCG) and 7 Wonders: Duel is easily on it’s way up to the top, too. I don’t mind playing games a hundred times, and evenbeyond if there still is some game space to explore (which wasn’t the case with Progress, which is why I lost a bit the drive to play it).

The limiting factor for me usually isn’t then umber of plays (at least if I enjoyed the game) but the time it takes to play (including setup). If the time-vs-fun ratio is good, a game can hit the table many times with me.

Aug
12
2016

/u/bboomslang on What is your game replay tolerance?

after around 120 plays of Progress: Evolution of Technology, I got a bit bored with it. I have a few other games that go up into the higher 60s (Paperback for example, LOTR:LCG) and 7 Wonders: Duel is easily on it’s way up to the top, too. I don’t mind playing games a hundred times, and evenbeyond if there still is some game space to explore (which wasn’t the case with Progress, which is why I lost a bit the drive to play it).

The limiting factor for me usually isn’t then umber of plays (at least if I enjoyed the game) but the time it takes to play (including setup). If the time-vs-fun ratio is good, a game can hit the table many times with me.

Aug
12
2016

Reply: The Lord of the Rings: The Card Game:: General:: Re: speculation finale

by TheGargoyle
dalestephenson wrote:… but I would be much more comfortable with a cycle set around the (made-up) home of one of the dwarvish clans off the map in the east with no canon characters in sight, that seems to fit in Middle Earth, than w…

Aug
10
2016

Reply: The Lord of the Rings: The Card Game:: General:: Re: speculation finale

by TheGargoyle
rmunn wrote:Oliphaunt mounts!Okay, THAT was about the proper font size for that news. :-)I hope they are not just objective mounts. And that they are not restricted. Because I totally want to put Treebeard on an oliphaunt.

Aug
09
2016

Reply: Oh My Goods!:: Variants:: Re: Solo automa variant (draft)

by TheGargoyle
I played your variant and it is great fun. You probably should add it to your own list of automa based solo variants, though. Was quite surprised to not find it there 😉

Aug
09
2016

Reply: Trickerion: Legends of Illusion:: Variants:: Re: Trickerion Automa Solo Mode

by TheGargoyle
Well, my copy of Trickerion will arrive in the next few days, looks like I will have something to do with it by then 🙂

Aug
08
2016

/u/bboomslang on [WSIG] best warhammer (fantasy or 40k) boardgame or card game

The problem might be that SH:DA might be on the chopping block, too, if FFG and GW had a fall-out. Sure, there are a few expansions out for SH:DA, but it’s not as if we can expect some more movement for that game. Still, a solid entry and some really punishing solo play.

Aug
08
2016

/u/bboomslang on [WSIG] best warhammer (fantasy or 40k) boardgame or card game

The problem might be that SH:DA might be on the chopping block, too, if FFG and GW had a fall-out. Sure, there are a few expansions out for SH:DA, but it’s not as if we can expect some more movement for that game. Still, a solid entry and some really punishing solo play.

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