by TheGargoyle
I’m really excited for this one, too. But for a different reason than the ones I read before: the more “free lore” than with LOTR. The thing is, I damn well know my Tolkien, so some card combinations just rub me the wrong way. Like pu…
Category: Syndicated
Reply: Arkham Horror: The Card Game:: General:: Re: 5 reasons why Arkham Horror: the Card Game is my most anticipated game ever
/u/bboomslang on [WSIG] easy to get into 5 player game
Lately my go-to game for bigger groups is Ohne Furcht und Adel (or the original Citadels). Easy to teach, easy to play, but fun and with (for us at least) just the right amount of interaction. And the best: it is small, so I can have it with me as an e…
/u/bboomslang on [WSIG] easy to get into 5 player game
Lately my go-to game for bigger groups is Ohne Furcht und Adel (or the original Citadels). Easy to teach, easy to play, but fun and with (for us at least) just the right amount of interaction. And the best: it is small, so I can have it with me as an e…
/u/bboomslang on [WSIG] Game that scales well at 1p, 2p and 3p?
Since you already have Mage Knight listed and so probably are not averse to heavy-brainy stuff: how about some heavy euro game to change stuff up? I love Vital Lacerda’s The Gallerist, where you play a gallerist, acquiring art, selling art, managing your gallery and visitors and schmooze on the international markets and discover artists. One of the more thematic euros I played, with a really solid solo experience. It gets the complexety out of the combination of a rather small number of different actions you can take (4 main action selections with each two action options), combined again with tons of different little “benefits” to pick up during game play. Quite interesting thing. He has some other titles, so if you like wine, go for Vinhos, if you like economics or management, go for Kanban, or go for CO2 if you want to manage exhausts. Might not be cheap to get to Australia, though, because those boxes are BIG.
If you want to stay in the more thematic thick corner of games, I definitely can vouch for the VPG title Dawn of the Zeds. A bit heavy on the setup side, but you should used to that from your other games, but for me a very thematic experience. It’s more like playing your own zombie movie than just a board game. Sure, a beast to get to Australia, but well, if you do try to get something there, best make it count! Be warned, though, that it is not in the same area of your listed games – many of which are in what I would put on the border of euro-ameritrash, with mechanics that are much more euro-y than trashy. Dawn of the Zeds has a co-sim mechanic at it’s heart, which usually gives you “roll for success” – so if you hate dice rolls, or dice hate you, maybe skip that title. BTW: that’s true for all VPG offerings, most of them have this speciality, that if you do an action, you roll to see what the outcome is.
/u/bboomslang on [WSIG] Game that scales well at 1p, 2p and 3p?
Since you already have Mage Knight listed and so probably are not averse to heavy-brainy stuff: how about some heavy euro game to change stuff up? I love Vital Lacerda’s The Gallerist, where you play a gallerist, acquiring art, selling art, managing your gallery and visitors and schmooze on the international markets and discover artists. One of the more thematic euros I played, with a really solid solo experience. It gets the complexety out of the combination of a rather small number of different actions you can take (4 main action selections with each two action options), combined again with tons of different little “benefits” to pick up during game play. Quite interesting thing. He has some other titles, so if you like wine, go for Vinhos, if you like economics or management, go for Kanban, or go for CO2 if you want to manage exhausts. Might not be cheap to get to Australia, though, because those boxes are BIG.
If you want to stay in the more thematic thick corner of games, I definitely can vouch for the VPG title Dawn of the Zeds. A bit heavy on the setup side, but you should used to that from your other games, but for me a very thematic experience. It’s more like playing your own zombie movie than just a board game. Sure, a beast to get to Australia, but well, if you do try to get something there, best make it count! Be warned, though, that it is not in the same area of your listed games – many of which are in what I would put on the border of euro-ameritrash, with mechanics that are much more euro-y than trashy. Dawn of the Zeds has a co-sim mechanic at it’s heart, which usually gives you “roll for success” – so if you hate dice rolls, or dice hate you, maybe skip that title. BTW: that’s true for all VPG offerings, most of them have this speciality, that if you do an action, you roll to see what the outcome is.
/u/bboomslang on [WSIG] Game that scales well at 1p, 2p and 3p?
Fun puzzly solo experience – you have to stay ahead of the AIs curve to have a chance to win and the multiple different AI configurations really play differently enough to make, well, a difference (duh 😉 ). I really would love to play that one multi player, but sadly it’s english and scifi, so my main partner (my wife) is out 🙁
/u/bboomslang on [WSIG] Game that scales well at 1p, 2p and 3p?
Fun puzzly solo experience – you have to stay ahead of the AIs curve to have a chance to win and the multiple different AI configurations really play differently enough to make, well, a difference (duh 😉 ). I really would love to play that one multi player, but sadly it’s english and scifi, so my main partner (my wife) is out 🙁
/u/bboomslang on [WSIG] Game that scales well at 1p, 2p and 3p?
1p sadly isn’t really 1p – you play multiple hands, which is a bit of a bummer, thematically. With 2p you can use the BGG provided support deck to get the H-count up to 3 (the actual minimum of the game) and so only play one hand each, but 1p you won’t get around at least playing two heroes. I prefer to play it solo in the app, because it takes out the fiddlyness of keeping track of all those heroes and their effects. And the good thing is, it doesn’t have to invent any cheesy AI, because it allready comes with multiple different cheesy AIs complete with cheesy graphics 😉
Totally love it, but the paper version hasn’t seen the table in a long time for me. Allthough I could throw a deck box with two heroes, support deck, environment and villain in my bag, due to the many modifiers out during a typical play I prefer to do the same (deckbox with pre-packed decks) with LOTR:LCG.
/u/bboomslang on [WSIG] Game that scales well at 1p, 2p and 3p?
1p sadly isn’t really 1p – you play multiple hands, which is a bit of a bummer, thematically. With 2p you can use the BGG provided support deck to get the H-count up to 3 (the actual minimum of the game) and so only play one hand each, but 1p you won’t get around at least playing two heroes. I prefer to play it solo in the app, because it takes out the fiddlyness of keeping track of all those heroes and their effects. And the good thing is, it doesn’t have to invent any cheesy AI, because it allready comes with multiple different cheesy AIs complete with cheesy graphics 😉
Totally love it, but the paper version hasn’t seen the table in a long time for me. Allthough I could throw a deck box with two heroes, support deck, environment and villain in my bag, due to the many modifiers out during a typical play I prefer to do the same (deckbox with pre-packed decks) with LOTR:LCG.
/u/bboomslang on [WSIG] Game that scales well at 1p, 2p and 3p?
I really like VotK, but the solo rules turned it into Patience for me, and not even a really good one. I don’t really think it scales well to 1p, at least not for someone who does some heavy solo play on their own (op cites LOTR:LCG and Mage Knight, which are quite involved and might leave him dead to the solo VotK experience).
That said, the game is damn cheap and so it’s no big harm to just try it, because it’s excellent with 2p+.
/u/bboomslang on [WSIG] Game that scales well at 1p, 2p and 3p?
I really like VotK, but the solo rules turned it into Patience for me, and not even a really good one. I don’t really think it scales well to 1p, at least not for someone who does some heavy solo play on their own (op cites LOTR:LCG and Mage Knight, which are quite involved and might leave him dead to the solo VotK experience).
That said, the game is damn cheap and so it’s no big harm to just try it, because it’s excellent with 2p+.
/u/bboomslang on Sword & Sorcery or Gloomhaven
For me it was Sword & Sorcery over Gloomhaven. For the simple reason that the theme and look of that game spoke more to me than Gloomhaven did. Gloomhaven probably has more innovative elements (it’s take on the legacy element and it’s take on character-phase-out are really novel and interesting), but I didn’t like the sculpts at all and was only so-so on the overall thematic part. Deep in my heart, when I do fantasy, I just look for “boring” bog-standard fantasy, where the heroes are mostly good, the monsters cool and powerful, and we all are out to beat up stuff and get rewards.
And well, the S&S stuff is by a company that already delivered a great product with Galaxy Defender and they proved they know what they do when building such games.
And well, I get a very strong D&D vibe from S&S and guess I am just hoping this will be more like my old D&D days than the other games offered in that genre.
/u/bboomslang on Sword & Sorcery or Gloomhaven
For me it was Sword & Sorcery over Gloomhaven. For the simple reason that the theme and look of that game spoke more to me than Gloomhaven did. Gloomhaven probably has more innovative elements (it’s take on the legacy element and it’s take on character-phase-out are really novel and interesting), but I didn’t like the sculpts at all and was only so-so on the overall thematic part. Deep in my heart, when I do fantasy, I just look for “boring” bog-standard fantasy, where the heroes are mostly good, the monsters cool and powerful, and we all are out to beat up stuff and get rewards.
And well, the S&S stuff is by a company that already delivered a great product with Galaxy Defender and they proved they know what they do when building such games.
And well, I get a very strong D&D vibe from S&S and guess I am just hoping this will be more like my old D&D days than the other games offered in that genre.
/u/bboomslang on Most unusual theme you’ve seen for a board game?
Phil Eklund usually does it for me. Stuff like Greenland (you play one of three cultures in Greenland, trying to survive the harsh climate changes, possibly converting to mono-theism, marrying or robbing daughters of other players, cultivating animals and hunting whales) or Neanderthal (playing one of three orders of ancient, developing the brain capacity, probably gaining speach) are on the more “usual” end of his games, mostly ressource management. But when you go into stuff like Bios: Genesis where you play as enzyms that might develop into basic life cycles and might even turn into bacteria, well, that’s when it gets hardcore. I love his games, even though those I played all were a bit on the super-heavy-brainburny side. He often has quite good solo rules, too.
Or how about hardcore science and space? Playing one of several space agencies in Leaving Earth gives you a pickup-and-deliver game mechanic where you have to do hard calculation of missions into space, testing equipment and managing your very limited financial ressources and tools to be the best space agency with the most successful and prestigous missions under it’s belt. Allthough in this category probably Phil Eklund takes the crown again with his High Frontier, but I don’t have that beast, only have Leaving Earth. It is fun to play if you love mental math jogging and love to brood over your turn for half an hour. I guess it might be less fun if you play it multiplayer, if everybody loves to brood over their turn for half an hour, though 😉 – yeah, I only played it solo so far. And only got it for my own guilty pleasure. I could imagine to play it with two or three like-minded people, though. Just will take much longer than announced on the box.
There are a bunch of unusual ones in the conflict simulation genre, too. One of our favorites is Wir sind das Volk, where you play as either East or West Germany, trying to build your economy in a way that demoralizes and crushes the other state (or in case of the East, you mostly try to survive, really crushing the West being mostly a theoretical option). Sure, there are more co-sims that work with political and social aspects more than with military might, but this one kinda hits the top for me, because of it’s really special take on it. Another one in that box migth be 1989, which is kinda “Twilight Struggle” in Eastern Europe during the democratization there. But WsdV is really an Euro game at heart and only borrows some game mechanics (mostly the card driven aspect) from co-sims, which makes it really special to me (games on the border of war games and euro are my favorites).
The upcoming Days of Ire will bring something similar: the insurrection against the socialists in Hungary (only short lived, as it was). It even combines it with some weird mechanics: one side of the game plays the socialist oppressor, playing a CDG against them, placing new problems on the board, while the insurrectionists play kinda a game of Pandemic, trying to put out those problems and surviving against the oppressor. One of the few “overlord” games I got really interested in, because it mechanically made sense. Totally looking forward to get that game early next year. Again, not totally unusual if you are a war-gamer or co-sim player, but for more euro-ish gamers quite a bit outside the usual fare.
Another one that I really like (well, I like all of the above, too!) due to it’s quick setup and play is Valley of the Kings, a quite compact deck builder. I usually get some flak for calling out the theme as inconsequential for the game play and pasted on. But here it’s about the theme in itself: you are competing pharao that build up their grave and collect stuff to take with them to the after world. You entomb cards from your hand (which is this games way of thinning your deck to make your engine more efficient) and play sarcophagus, masks, magical tools/signs, books and other whatevers on yourr turn to attack/manipulate your opponent, buy new and better stuff and do lots of other things. The mechanics work beautifully, but I’d call that theme at least a little bit unusual.
Another one for me with an unusual theme (allthough in a way it has been done in other word-building games) is Paperback where you are an author writing her novels, using cards to build words and using deck building to get better letters and letter combinations to make better words. Not totally unusual, but I think really novel (haha) in this form. It’s actually a damn good deck builder that is our go-to game if we have noobs at our board game night, because allmost everybody can jump right in and play on their own after two rounds, having fun and even having a chance on a decent point score.
/u/bboomslang on Most unusual theme you’ve seen for a board game?
Phil Eklund usually does it for me. Stuff like Greenland (you play one of three cultures in Greenland, trying to survive the harsh climate changes, possibly converting to mono-theism, marrying or robbing daughters of other players, cultivating animals and hunting whales) or Neanderthal (playing one of three orders of ancient, developing the brain capacity, probably gaining speach) are on the more “usual” end of his games, mostly ressource management. But when you go into stuff like Bios: Genesis where you play as enzyms that might develop into basic life cycles and might even turn into bacteria, well, that’s when it gets hardcore. I love his games, even though those I played all were a bit on the super-heavy-brainburny side. He often has quite good solo rules, too.
Or how about hardcore science and space? Playing one of several space agencies in Leaving Earth gives you a pickup-and-deliver game mechanic where you have to do hard calculation of missions into space, testing equipment and managing your very limited financial ressources and tools to be the best space agency with the most successful and prestigous missions under it’s belt. Allthough in this category probably Phil Eklund takes the crown again with his High Frontier, but I don’t have that beast, only have Leaving Earth. It is fun to play if you love mental math jogging and love to brood over your turn for half an hour. I guess it might be less fun if you play it multiplayer, if everybody loves to brood over their turn for half an hour, though 😉 – yeah, I only played it solo so far. And only got it for my own guilty pleasure. I could imagine to play it with two or three like-minded people, though. Just will take much longer than announced on the box.
There are a bunch of unusual ones in the conflict simulation genre, too. One of our favorites is Wir sind das Volk, where you play as either East or West Germany, trying to build your economy in a way that demoralizes and crushes the other state (or in case of the East, you mostly try to survive, really crushing the West being mostly a theoretical option). Sure, there are more co-sims that work with political and social aspects more than with military might, but this one kinda hits the top for me, because of it’s really special take on it. Another one in that box migth be 1989, which is kinda “Twilight Struggle” in Eastern Europe during the democratization there. But WsdV is really an Euro game at heart and only borrows some game mechanics (mostly the card driven aspect) from co-sims, which makes it really special to me (games on the border of war games and euro are my favorites).
The upcoming Days of Ire will bring something similar: the insurrection against the socialists in Hungary (only short lived, as it was). It even combines it with some weird mechanics: one side of the game plays the socialist oppressor, playing a CDG against them, placing new problems on the board, while the insurrectionists play kinda a game of Pandemic, trying to put out those problems and surviving against the oppressor. One of the few “overlord” games I got really interested in, because it mechanically made sense. Totally looking forward to get that game early next year. Again, not totally unusual if you are a war-gamer or co-sim player, but for more euro-ish gamers quite a bit outside the usual fare.
Another one that I really like (well, I like all of the above, too!) due to it’s quick setup and play is Valley of the Kings, a quite compact deck builder. I usually get some flak for calling out the theme as inconsequential for the game play and pasted on. But here it’s about the theme in itself: you are competing pharao that build up their grave and collect stuff to take with them to the after world. You entomb cards from your hand (which is this games way of thinning your deck to make your engine more efficient) and play sarcophagus, masks, magical tools/signs, books and other whatevers on yourr turn to attack/manipulate your opponent, buy new and better stuff and do lots of other things. The mechanics work beautifully, but I’d call that theme at least a little bit unusual.
Another one for me with an unusual theme (allthough in a way it has been done in other word-building games) is Paperback where you are an author writing her novels, using cards to build words and using deck building to get better letters and letter combinations to make better words. Not totally unusual, but I think really novel (haha) in this form. It’s actually a damn good deck builder that is our go-to game if we have noobs at our board game night, because allmost everybody can jump right in and play on their own after two rounds, having fun and even having a chance on a decent point score.
/u/bboomslang on Any news about european distribution?
No, just answered “planned for Nov” on question for German version. But well, Spiel would kinda be the obvious place to show it.
/u/bboomslang on Any news about european distribution?
No, just answered “planned for Nov” on question for German version. But well, Spiel would kinda be the obvious place to show it.
/u/bboomslang on Any news about european distribution?
Heidelberger said in their forum that the german version is expected for Oct/Nov. So I guess other distributors will do the same.
/u/bboomslang on Any news about european distribution?
Heidelberger said in their forum that the german version is expected for Oct/Nov. So I guess other distributors will do the same.
/u/bboomslang on [WSIG] Solo game with good replay that plays in half an hour or less
For quick setup and tear down I have some prebuilt LOTR decks with a selected quest prebuilt in deck boxes, together with some dice to use instead of tokens. Easy to pack and bring with me, play time is quick with those selected quests and I use ones t…
/u/bboomslang on [WSIG] Solo game with good replay that plays in half an hour or less
For quick setup and tear down I have some prebuilt LOTR decks with a selected quest prebuilt in deck boxes, together with some dice to use instead of tokens. Easy to pack and bring with me, play time is quick with those selected quests and I use ones t…
/u/bboomslang on [WSIG] Solo game with good replay that plays in half an hour or less
I play both and don’t really think one using more or less space than the other. The main difference for me is that Friday is more controllable in that you usually have a good idea wether you beat a card or not, while Hostage Negotiator throws in the dice rolling that can totally hose you. Both are fun for me, but the HN “roll to check for success” can be off-putting for some people.
/u/bboomslang on [WSIG] Solo game with good replay that plays in half an hour or less
I play both and don’t really think one using more or less space than the other. The main difference for me is that Friday is more controllable in that you usually have a good idea wether you beat a card or not, while Hostage Negotiator throws in the dice rolling that can totally hose you. Both are fun for me, but the HN “roll to check for success” can be off-putting for some people.
Reply: Leaving Earth:: Rules:: Re: Rulebook v4j
by TheGargoyle
If repeated testing in the same turn is the problem, why not just limit that one? “you can only test a technology on on spaceship once per turn” – that way you still can make multiple tests, but need multiple spacecrafts for that?
/u/bboomslang on Hostage Negotiator: Crime Wave…..WTF
Yeah, that works. At least from what I read on it.
/u/bboomslang on Hostage Negotiator: Crime Wave…..WTF
Yeah, that works. At least from what I read on it.
/u/bboomslang on [WSIG] Coop dice game for 2p
Aside from the mentioned Pandemic: The Cure I would suggest Elder Sign. Quite fun in a way and definitely a dice game and nit just a game with dice 😉
/u/bboomslang on [WSIG] Coop dice game for 2p
Aside from the mentioned Pandemic: The Cure I would suggest Elder Sign. Quite fun in a way and definitely a dice game and nit just a game with dice 😉