same here.
Category: Syndicated
/u/bboomslang on Sentinels of The Multiverse currently $3, on Google Play Store. Worth over physical copy?
Definitely worth it, since it takes out all the fiddlyness while soloing. And the new version runs on phones, too, the perfect thing to play during boring meetings 😉
/u/bboomslang on Sentinels of The Multiverse currently $3, on Google Play Store. Worth over physical copy?
Definitely worth it, since it takes out all the fiddlyness while soloing. And the new version runs on phones, too, the perfect thing to play during boring meetings 😉
Reply: Wargames:: General:: Re: Recommended Solo Games
by TheGargoyle
I’d like to add Night of Man with the solo expansion to the list. Yeah, you need the additional part to play against an AI, but to me it is totally worth it. The AI behaves reasonable to make a good opponent, but still is nasty enough…
Reply: Arkham Horror: The Card Game:: News:: Re: Team Covenenant GenCon Demo Video is out
by TheGargoyle
Nushura wrote:I am surprised they went to token bag. Why not make it a die and just roll it? I hope someone does a custom one that matches the same chances!I think one reason might be that scenarios can set up the chaos bag differentl…
Reply: Arkham Horror: The Card Game:: General:: Re: Dice?
by TheGargoyle
The video from Team Covenant confirms chit pulling for skill checks. You pull chits with modifiers (and that can trigger scenario or character specific events) that are added to your base skill value, modified by cards you or your tea…
Reply: Arkham Horror: The Card Game:: News:: Re: Team Covenenant GenCon Demo Video is out
by TheGargoyle
Yeah, this looks fantastic. I wish I could play it right now. Definitely get a strong Elder Sign vibe from that play through, but with interesting ways to customize your investigator.
/u/bboomslang on Arkham Horror: The Card Game Full Demo | Gen Con 2016 | Team Covenant
This looks really great. I am still waiting for Heidelberger to announce the german version.
/u/bboomslang on Arkham Horror: The Card Game Full Demo | Gen Con 2016 | Team Covenant
This looks really great. I am still waiting for Heidelberger to announce the german version.
/u/bboomslang on Star Wars: Destiny Full Demo | Gen Con 2016 | Team Covenant
The problem starts when you look at where you play. If you play kitchen table, everything is fine. You just have a game with mini-expansions and some excitement when you buy them. But when the only way to play it is at the FLGS, it usually means tournament style play. And that soon translates to “keeping up with it” where you need specific answers to cards of your opponent to stay competetive. And that’s where it turns from being a fun kitchen table game into being a lifestyle game.
It’s not necessarily tied to the random-booster distribution, that just makes it a bit more expensive to get what you want since you have to either buy singles or use the shotgun approach (buy displays and hope you find what you look for, selling the rest as singles). But it definitely is tied to the “extensible format” and the competetive scene.
I play MTG only kitchen-table style mostly, so am in no pressure to keep up with standard or with changing meta or anything, so don’t have to deal with the financial pressure as some people who play MTG competetively in the standard or modern format with their regular changes to the card pool (in modern in the form of ban list changes that lately shook up the format heavily by killing some major combo decks).
And it doesn’t even have to be the competetive factor, it can even turn into a bigger pull when you just have that competionist streak (like me with LOTR:LCG player cards 😉 ).
/u/bboomslang on Star Wars: Destiny Full Demo | Gen Con 2016 | Team Covenant
The problem starts when you look at where you play. If you play kitchen table, everything is fine. You just have a game with mini-expansions and some excitement when you buy them. But when the only way to play it is at the FLGS, it usually means tournament style play. And that soon translates to “keeping up with it” where you need specific answers to cards of your opponent to stay competetive. And that’s where it turns from being a fun kitchen table game into being a lifestyle game.
It’s not necessarily tied to the random-booster distribution, that just makes it a bit more expensive to get what you want since you have to either buy singles or use the shotgun approach (buy displays and hope you find what you look for, selling the rest as singles). But it definitely is tied to the “extensible format” and the competetive scene.
I play MTG only kitchen-table style mostly, so am in no pressure to keep up with standard or with changing meta or anything, so don’t have to deal with the financial pressure as some people who play MTG competetively in the standard or modern format with their regular changes to the card pool (in modern in the form of ban list changes that lately shook up the format heavily by killing some major combo decks).
And it doesn’t even have to be the competetive factor, it can even turn into a bigger pull when you just have that competionist streak (like me with LOTR:LCG player cards 😉 ).
/u/bboomslang on Help me find an alternative to 7 Wonders please.
Nobody suggested Citadels or Ohne Furcht und Adel, yet. So I will do it. Nice small-box game with a role-drafting mechanics and some really mean elements in it, that works very well in bigger groups. Base game plays 2-7, with the expansion it can play 2-8. And there is a new edition coming out soonish, that will add more flexibility in the selection of roles (still only 9 roles, so only up to 8 players, but what 9 roles are out is variable within limits). Citadels became my go-to game to have around when we go to board game meetups in case we are more than our usual 4-5 people (and even with 4 or 5 it is a hoot – my wife and me like it with just 2 players, too, so it’s a quite versatile title for us).
/u/bboomslang on Help me find an alternative to 7 Wonders please.
Nobody suggested Citadels or Ohne Furcht und Adel, yet. So I will do it. Nice small-box game with a role-drafting mechanics and some really mean elements in it, that works very well in bigger groups. Base game plays 2-7, with the expansion it can play 2-8. And there is a new edition coming out soonish, that will add more flexibility in the selection of roles (still only 9 roles, so only up to 8 players, but what 9 roles are out is variable within limits). Citadels became my go-to game to have around when we go to board game meetups in case we are more than our usual 4-5 people (and even with 4 or 5 it is a hoot – my wife and me like it with just 2 players, too, so it’s a quite versatile title for us).
/u/bboomslang on Hostage Negotiator: Crime Wave…..WTF
Only the base conversation cards are the same, IIRC. The conversation cards you can buy are different from the first game and have some new mechanics (late triggered effects for example). Terror cards and pivotal events are different, too. So essential…
/u/bboomslang on Hostage Negotiator: Crime Wave…..WTF
Only the base conversation cards are the same, IIRC. The conversation cards you can buy are different from the first game and have some new mechanics (late triggered effects for example). Terror cards and pivotal events are different, too. So essential…
/u/bboomslang on Hostage Negotiator: Crime Wave…..WTF
No, not totally different. Same game with some new mechanics, most of the cards are different from the base, but still the same game. More like a Dominion expansion where you get a bunch of cards with one or two new mechanics that add to the base game….
/u/bboomslang on Hostage Negotiator: Crime Wave…..WTF
No, not totally different. Same game with some new mechanics, most of the cards are different from the base, but still the same game. More like a Dominion expansion where you get a bunch of cards with one or two new mechanics that add to the base game….
Update von FFG und neue große LCG-Ankündigung
In den letzten beiden Tagen hat FFG sich mal wieder selbst übertroffen und direkt von GenCon nochm…
Reply: 1 Player guild:: General:: Re: LotR LCG: What are you playing?
by TheGargoyle
toliveischrist77 wrote:
The Painted Goblin wrote:
Sneaking under the radar, traps, scrying and powerful selective attacks.
It didn’t really work, but maybe it could with the modern card pool.
This should help:
Woah, that one looks great. I currently play a two-hero deck with Gandalf and Elrond and it’s tons of fun. Of course I run in thematic problems again, because playing “Strider” as a title on Gandalf or Elrond just feels kinda weird. But the card doesn’t say you can’t do that 😉
The fun thing: my deck is one that doesn’t run too many allies on the board, because mostly they are in as high-cost cards for the Flame of Arnor, so I have good chances to hit both conditions in the early game at least (during mid game I usually get out some quest heavies like Gildor, Glorfindel or Arwen, but then the second benefit going away doesn’t really matter that much anymore).
And it is neutral, which is allways great with a Gandalf deck, since you can play it from your hand and keep the top-deck-slot free for your colored cards.
I probably have to kill some of my thematic reluctance and just go all-in weird comborific voltron style and play every overpowered card available with those two heroes and roflstomp the whole collection of quests 😉
Reply: 1 Player guild:: General:: Re: Arkham Horror coop LCG announced
by TheGargoyle
repairmanjack wrote:kevinruns262 wrote:Release is scheduled for 4Q 2016; just in time for Christmas! :thumbsup:Ah, that answers my main question, thanks. I’m in to the hilt for this. AH is my favourite board game of all time – I love …
/u/bboomslang on Ascension VR Released on Steam
Yeah, someone who never plays online but works in marketing probably thought “online game where opponents can yell obsceneties at each other life” was a good idea … (I play MTG online from time to time, but online games have far too much salt for me to want any kind of chat)
/u/bboomslang on Ascension VR Released on Steam
Yeah, someone who never plays online but works in marketing probably thought “online game where opponents can yell obsceneties at each other life” was a good idea … (I play MTG online from time to time, but online games have far too much salt for me to want any kind of chat)
Reply: The Lord of the Rings: The Card Game:: News:: Re: Arkham Horror LCG Officially Announced
by TheGargoyle
Instabuy as soon as Heidelberger brings out the german version of this (and with recent track records of FFG titles hitting german shelves, this should be only a question of “when” and not “if”). My poor wallet. But this will solve my…
/u/bboomslang on Enter The Mythos: FFG Announces the Arkham Horror LCG
This will pull money right out of my pockets. Dang. I am doomed.
/u/bboomslang on Enter The Mythos: FFG Announces the Arkham Horror LCG
This will pull money right out of my pockets. Dang. I am doomed.
/u/bboomslang on 7 Wonders Duels or Castles of Burgundy
If she is not a heavy gamer, I would say 7 Wonders: Duel over Castles of Burgundry. 7W:D is definitely more in the “stepup from Jaipur” class, but not yet in the hard euro land where I would see CoB – the structure of 7W:D lends itself to surprise victories and shenanigans that even give a less experienced gamer a chance to fight their opponent and see cool combos and plays. I’ve played it around 40 times now with my wife and can therefore say that it’s replay value is quite high – the variability of setup is quite good for that. It’s definitely a very good 2 player game, to me one of the best. And well, the setup is just so super fast, you don’t really mind to pull it out – no dreaded “man, I have to sort through stuff now to build play decks” or whatever shenanigans some games come up with. It’s more or less “topple over box, push some stuff around and you are ready to go”.
/u/bboomslang on 7 Wonders Duels or Castles of Burgundy
If she is not a heavy gamer, I would say 7 Wonders: Duel over Castles of Burgundry. 7W:D is definitely more in the “stepup from Jaipur” class, but not yet in the hard euro land where I would see CoB – the structure of 7W:D lends itself to surprise victories and shenanigans that even give a less experienced gamer a chance to fight their opponent and see cool combos and plays. I’ve played it around 40 times now with my wife and can therefore say that it’s replay value is quite high – the variability of setup is quite good for that. It’s definitely a very good 2 player game, to me one of the best. And well, the setup is just so super fast, you don’t really mind to pull it out – no dreaded “man, I have to sort through stuff now to build play decks” or whatever shenanigans some games come up with. It’s more or less “topple over box, push some stuff around and you are ready to go”.
/u/bboomslang on [WSIG] board game for two
Something I like in that broad area of “conquest games” is 1775, especially since it can easily play 2 or 4 players (with 4 it is a team game, which is perfect if the other two people you play with are more of the casual kind, as you can each team up with one of the “noobs” easily). It is kinda like a card-assisted/driven variant on Risk, just with much more handleable play time and lots of fun. It obviously is about the american revolution.
If you stick to two players, another one would be Wir sind das Volk about the ideological and economic fight between west and east germany from 1949 to 1989. Again, it is kinda card driven, with cards denoting events in the history of germany being played for effects or economic points, both sides trying to get the other side down (or in the case of the east usually more like trying to survive). Very interesting game play, very unlike other games I played, but still gives a strong “conquest” vibe (allthough obviously you don’t really concquer, but just expand your economy). Despite the name, it’s both in english and german.
And Polis: Fight for the Hegemony is another one that could work, this time about the fights between Sparta and Athens. Again only two player, though. But again not too deep (unlike a full-blown war game) but more leaning towards euro games with historic war theme integrated into the system.
All three games share that the sides are asymmetric, so playing as one side feels quite different from the other side (WsdV has the biggest asymmetry, though). All three games are on the borders from euro games to war games, which I feel is much more like PC concquest games than actual war games, which usually put much more burden on the player due to much more special rules for thematic reasons. War games can sometimes feel much more like study than like playing. The wuro (war-euro) games give a much quicker pace, while still keeping the theme (at least for me) intact.
/u/bboomslang on [WSIG] board game for two
Something I like in that broad area of “conquest games” is 1775, especially since it can easily play 2 or 4 players (with 4 it is a team game, which is perfect if the other two people you play with are more of the casual kind, as you can each team up with one of the “noobs” easily). It is kinda like a card-assisted/driven variant on Risk, just with much more handleable play time and lots of fun. It obviously is about the american revolution.
If you stick to two players, another one would be Wir sind das Volk about the ideological and economic fight between west and east germany from 1949 to 1989. Again, it is kinda card driven, with cards denoting events in the history of germany being played for effects or economic points, both sides trying to get the other side down (or in the case of the east usually more like trying to survive). Very interesting game play, very unlike other games I played, but still gives a strong “conquest” vibe (allthough obviously you don’t really concquer, but just expand your economy). Despite the name, it’s both in english and german.
And Polis: Fight for the Hegemony is another one that could work, this time about the fights between Sparta and Athens. Again only two player, though. But again not too deep (unlike a full-blown war game) but more leaning towards euro games with historic war theme integrated into the system.
All three games share that the sides are asymmetric, so playing as one side feels quite different from the other side (WsdV has the biggest asymmetry, though). All three games are on the borders from euro games to war games, which I feel is much more like PC concquest games than actual war games, which usually put much more burden on the player due to much more special rules for thematic reasons. War games can sometimes feel much more like study than like playing. The wuro (war-euro) games give a much quicker pace, while still keeping the theme (at least for me) intact.