Jan
11
2016

bboomslang on Have your acquisitions died down?

sadly I opened up another can of worms in the hobby – looking into wargames. So, well, no, acquisitions haven’t died down, sadly 😉

Jan
11
2016

bboomslang on Strategy, Depth and critiques

Interesting. For me games get higher in rating if I play them more often and get a deeper understanding of them. Progress started out as a 7.5 I think and got up to a 9 now that I really know what I am doing when I destroy my opponents (or myself if I …

Jan
11
2016

Reply: Legends of Andor:: General:: Re: WHAT NEXT

by TheGargoyle
Original language for the game is german and there are more (especially fan created) legends in german than in english, as far as I know.Regarding the expansions:The star shield is awesome, and it is a highly modular but still story d…

Jan
08
2016

Reply: 7 Wonders: Duel:: General:: Re: Science Victory Possible?

by TheGargoyle
I have had a few science victories when the science token was out for grabbing – in that case you need one less different science card to trigger the victory condition, which seems to have made it quite a bit easier to reach. I’ve nev…

Jan
08
2016

bboomslang on What board game takes a long time to set up, yet is most rewarding once played?

well, might go faster with more plays, but there are lots of things you need to stack on the board (and sort beforehand and count out based on player count) and things like that, so yeah, at least for now it’s easily 15-20 minutes setup time for me.

Jan
08
2016

bboomslang on What board game takes a long time to set up, yet is most rewarding once played?

**The Gallerist** falls into that category. Takes quite some time to set up all the pieces, even if you pre-sorted stuff in the (quite good!) insert. I’d say 15 to 20 minutes can easily come together for me when I get it out. And I even only ever played it solo so far! But man, that’s a really deep game. Not many choices to make, but every single round will really tax your brain to figure out your optimal move. And that’s the reason why I still take up with that giant box and the loads of stuff to get out for a game: the game is my go-to “burn your brain cells” game. The solo “AI” is more of a timer with some actions thrown in to hamper you and you play against a hierarchy of different achievements you have to reach, but it really is the best 2-3 hours of game play for me when I get it on the table. Other candidates are probably stuff from the wargame category, because if you play for 5-6 hours, the half-hour scenario setup doesn’t really matter at all.

Jan
07
2016

bboomslang on How do you shuffle a deck of cards really well?

Oh, the “cheating” word. Fun, because you know, it’s only cheating if someone wins or loses because of it. I didn’t claim that it is “proper shuffling” to do the pile “shuffle” and some sloppy overhands afterwards. I said that in some casual board game situations it’s just a way to get away with sloppy shuffles without breaking anything. Overhand shuffles are notoriously bad because of their tendency to clump. Someone doing overhand shuffles (remember, I wrote that I prefer to do riffle shuffles if the cards are up for it or otherwise mash shuffles with sleeved cards) will per definitiion not be “proper shuffling”. Which – in case of competetive settings – would in itself be a reason to complain. In casual settings the complain will be different, though. It won’t be “oh, you cheated because you shuffled in a way to keep your stacked deck distribution intact” like in a competetive setting, for example. It will be “you lazy bum shuffled bad and now all VP cards are clumped together, this sucks”. You see, you have different situations with competetive and casual settings. Competetive will want to make sure an even ground with regards to everything outside the luck and skill department. But a casual setting will want to make sure that the game is enjoyable. If you throw in bad shuffling, that can turn into a bad experience. The distribution makes sure part of that is taken care of. Yes, it’s still bad shuffling, but in the case of a shared deck of cards badly shuffled but at least half-way decently distributed, people won’t complain. Well, at least not more than they would anyway 😉 All I am saying is that people get hung up on the randomization part of shuffling far too much, even in situations where it is actually completely pointless. If you sit down to enjoy a game with some folks and someone is a known bad shuffler, hey, at least let him try to reduce the damage of that bad shuffling to the games enjoyment. Or, you know, become the shuffling machine for all the game nights. Your choice 😉

Jan
07
2016

bboomslang on Top 3 deck building games?

Star Realms is Ascension where the victory points were renamed into authority points which just happen to be counted down instead of up. Ok, Star Realms has a slightly different take on artefacts, names them bases and allows opponents to destroy them (…

Jan
07
2016

bboomslang on Top 3 deck building games?

I would have listed it, as I quite like it, but it definitely isn’t in the list of best deck builders for me anymore. It still is a relaxing play and I quite like the very first set for it’s simplicity (and actually like the art style, too). But other …

Jan
07
2016

bboomslang on How do you shuffle a deck of cards really well?

while pile shuffle doesn’t randomize, it does one thing (aside from helping to count) really well: distributing. Which actually in board games is something you probably want to speed the shuffle process, for the simple reason that after a game, cards are in a very “odd” distribution (like all victory cards in a localized part of the stack and other stuff like that) and the pile “shuffle” helps to first bring the deck into a more even distribution. Yes, the pile shuffle doesn’t help with randomization, but that’s why you combine it with overhand shuffles or other methods. I personally just do ripple shuffles if the cards are useable for that and don’t worry too much about damage. In case where I have a very uneven usage of cards – like for example player cards in LOTR:LCG – I just sleeve them and then do mash shuffles, which are mostly on the same level as ripple shuffles. But yeah, if the game has crappy cards that are not good for ripple shuffle and have odd sizes so I can’t sleeve them, which means I have to stick to overhand shuffles, I sometimes do a pile shuffle first, then a couple overhands afterwards, because overhands have the tendency to clump and therefore not giving a good enough distribution. Proper randomization is more of importance in situations where someone can bring a stacked deck that keeps some sub-structure and therefore predictability for that player in the case of bad randomization. This mostly is a thing with competetive games with pre-constructed decks the players bring to the table. It’s less a problem in games with shared decks where all you really want is prevent people to be able to predict the next cards, which often translates to “some overhand with a cut” being enough. Of course this highly depends on the players at the table, there are some who are prone to blame “bad randomization” for bad plays and in those cases it might be worth the effort of better randomization to cut that crap 😉

Jan
07
2016

bboomslang on Top 3 deck building games?

well, spelling the same words only happens during early game mostly, because after a bunch of buys you will have a different set of characters each. And even if it happens, we just decide not to do it 😉 – funny enough we almost allways play with the “helper” rule where you get a cube for providing a scoring word to someone who is on the look for a good one that you can later spend on buying cards (although we restrict the buying with those cubes to letters, no scoring cards).

Jan
07
2016

bboomslang on Top 3 deck building games?

To me it’s **Paperback**, because it’s a great combination that allows me to bring people into deck builders who aren’t even gamers when we start. They can start out with just building words, learning the rest of it quickly during their first game. It’s tons of fun to play, too. And comes with a bunch of variants that you can throw in to change the game a little if you grow bored (didn’t happen for me with roundabout 50 plays so far). Next would be **Shadowrun: Crossfire** which would rank higher if it was available in German, but as it is, it’s mostly for me to play solitaire. I love that you buy directly into your hand, this changes the deck building formula a lot. It is much more reactive in it’s card acquisition than other deck builders. And unlike other great deck builders, it has a really quick setup time, it’s mostly “grab stuff from the box and start playing”. And I like it’s take on character progression with that slight legacy touch. Place 3 probably would go to **Kashgar: Händler der Seidenstraße**, because it’s unique take on deck building and the fact that I actually get it to the table with my wife from time to time – and it’s easy to introduce to others, too. But third place is quite tied with others (**Thunderstone Advance** or **Xenoshyft: Onslaught** or **Valley of the Kings** or **Rune Age** all could be contenders, Kashgar mostly wins due to the higher possibility to get plays in). **Star Realms** and **Ascension** would probably be on the shortlist.

Jan
06
2016

bboomslang on [WSIG] Sell me on a worker placement game with a darker theme.

I found **Lord of the Ice Garden** quite interesting, thematically. Up to four mad scientists in a world of magic trying to overtake that world, fighting each other with quite asymmetric player powers and victory goals. I only played it solo, though, s…

Jan
06
2016

bboomslang on What are the more unique deck-builders out there?

**Rune Age** is a deck builder with a dominion-style village but adds another player-private barracks for more cards (that only that player can ever buy) to the mix and provides many different modes of play: competetive, coop, hard PvP. It is kinda the Mage Knight of Deck Builders when it comes to modes and together with its (so far only) expansion it gives you a whole pile of asymmetric factions to play, each with it’s own private barracks to buy from. **Xenoshyft: Onslaught** and **Shadowrun:Crossfire** are two deck builders that really do the coop part well in that you often play cards on other players turns to help them. In addition, both directly buy into your hand, not your discard – so you are buying right for the moment, not for some possible future turn. That really changes the deck building formula quite a bit. **Kashgar: Händler der Seidenstraße** does “Deck Building” in a very different way: you have three stacks that you build up, “discarding” cards used from the front to the back of the stack, building up engines that way, sometimes removing cards with other card powers. Very different and very satisfying for me. Think of it of constantly having a hand of three cards where you can actually see what upcoming hands you will have, depending on what cards you use. **Zeppelin Attack** is a deck builder where you have to build up board state to actually do attacks to other players, deconstructing their board state. The multi-level play (you need to first bring out the needed zeppelin cards to then play attack cards while reacting to other attacks with defense cards and using operative cards to buy new and better zeppelins, attacks, defenses or operatives) makes the game much slower ticking than other deck builders. Normally deck builders rush through the game, esacaliting to higher and higher levels, while ZA hums along on a lower frequency. Sadly in the end it makes the game just that little bit too long. Still some neat ideas in it, like for example currency cards that you actually spend (as in they go back to the bank after use). **Eminent Domain** marries the role selection (and following) from San Juan with deck building. The neat thing: due to it’s structure, your deck automatically becomes better at the stuff you tend to do more often by grabbing additional cards for selected roles (which later when playing that role can be used to boost that role). So over time youre deck tends to become better at the stuff you did before, but that agai makes it harder to shift gears mid-game. So you have to balance what you do in a way that makes you efficient enough but not super specialized. Had a weird problem for me: the actual game felt like it was a bit too long running but at the same time when it came to the end, it was ending too fast – it took quite some time to take up gears, but when you had your engine going, before you could reap any benefits the game was already over. And to actually get to that state you had to play a few rounds too many. But some really cool ideas in it. Yeah, deck builders are my favorite mechanism, why you ask? 😉

Jan
06
2016

bboomslang on How often do you get to play your favorites?

Quite often, because some of my top favorites are solo games or at least playable solo (**LOTR:LCG** for example) and so I can decide when to play them without needing pesky “friends” or something obscure like that 😉 (and it helps that some of my favorite games are my wifes top favorite one, which means tons of **Paperback** and **Progress: Evolution of Technology** for me over the year).

Jan
04
2016

bboomslang on How much are you comfortable with spending on a single board game?

Up to 100 I usually go for it without reluctance, when ut is more than 100, my brain kicks in. But there have been situations where I took my brain to the side and had a stern talk to it, which is why I spent over 200 for Hoplomachus for example or wen…

Jan
02
2016

bboomslang on What Were Your 2015 Five and Dimes?

Well, Progress was an instant hit with my wife and there were times we played it multiple times a day. Lots of fun in that box for us. Jaipur is our go-to game for waiting at the restaurant or travels on a plane or train, since it can be played fast an…

Jan
02
2016

bboomslang on What Were Your 2015 Five and Dimes?

10 or more plays **Progress: Evolution of Technology** 54 **Paperback** 47 **The Lord of the Rings: The Card Game** 26 **Jaipur** 25 **Waggle Dance** 18 **Sentinels of the Multiverse** 12 **Nations: The Dice Game** 10 5 or more plays **San Juan** 9 **R…

Jan
02
2016

bboomslang on Just curious, what was your first game of 2016?

**Progress: Evolution of Technology** was the first. I miscalculated my tableau and finished fourth age probably a round too early and lost by 2 points.

Jan
01
2016

New comment on Item for Geeklist “Rahdo Runs Through►►► The 2016 Games of Interest”

by TheGargoyle

Related Item: Die Legenden von Andor: Chada & Thorn

Again, lots if fun in this little package. The stackbuilding from Kashgar really works great in this game. I only played solo with the Stinner expansion, but I am sure the two player game will be fun, too.

Jan
01
2016

New comment on Item for Geeklist “Rahdo Runs Through►►► The 2016 Games of Interest”

by TheGargoyle
Related Item: Die Legenden von Andor: Die Reise in den Norden Won’t spoil anything for you, but ut is fantastic and changes up the formuka of Andor quite a bit. Lots of fun!

Jan
01
2016

New comment on Blog Post Nominations for the 2015 Best Thematic Solitaire for the Spare Time Challenged

by TheGargoyle

Related Item: Thematic Solitaires for the Spare Time Challenged

I would like to nominate Die Legenden von Andor: Chada & Thorn, even though it might not have a chance due to only be available in German for now. It has a dedicated solo experience if you got the promo expansion Die Legenden von Andor: Chada & Thorn – Stinner: Die Solo Erweiterung, but you can as easily just play both characters. Play time varies with scenarios, but the shorter ones are easily just 30 minutes and even the longer ones can be done in an hour. The theme is a run through an haunted island, on the flight from some curse to destroy you and it is really well transported by the mechanics and materials. Oh, and it is for the space challenged, too, it really had a low footprint. It has a nice take on the open deck (stack) building from Kashgar.

Dec
31
2015

bboomslang on What game(s) are you playing tonight/this weekend?

To me it does scratch the itch. Our games are currently in the 3 hour range, but that is due to learning the game. I can totally see it going down to 2 hours if we get deeper into it. The nice thing about Golden Ages is that – unlike other “shorter” civ builder – everything is still there. It is just reduced to essentials, but still “happens” (unlike with some other games where parts of civ building are abstracted away). I really like it and with the expansion it even gets more options (I only played base game so far, though).

Dec
31
2015

bboomslang on What game(s) are you playing tonight/this weekend?

Just finished a play of **Golden Ages**, seemed somehow appropriate to ülay a civ builder on the last day of the year ;). I guess there will be some **Progress: Evolution of Technology** later, too. No plans for tomorrow so far.

Dec
29
2015

Reply: Wargames:: General:: Re: In one hand and out the other

by TheGargoyle
Thanks, I grabbed #1.

Dec
29
2015

Reply: DVG:: News:: Re: DVG – Phantom KS – FREE game!

by TheGargoyle
Does the Cthulhu expansion to Hornet Leader work with Phantom Leader, too?

Dec
29
2015

bboomslang on Churchill – WWII

Dang, I watched his videos and I was in the “I don’t really need this game” state already, but after his play through and his review I think “maybe I should get it while it’s available”. Problem is that I probably will only ever play it solo, and it is not exactly my favorite conflict, but for something about WWII (which I usually don’t really like as the conflict in a game), this looks like the most digestable for me.

Dec
28
2015

bboomslang on Video, written, and podcast reviews…what make video so much more popular?

Board games for me are inherently visual, so it lends to video and written reviews, because you can show the game. Podcasts are on a very big disadvantage there.

Dec
28
2015

bboomslang on Who else games by themselves? Why?

Well, it depends – I am fine with simple battle/command card mechanics, as usually you just don’t look at newly drawn cards before actually using them and so only know cards your opponent had left over last turn. I just declare that as having a good In…

Dec
28
2015

bboomslang on Who else games by themselves? Why?

There are games that I actually enjoy solo much more than multiplayer, even though they are multiplayer per design. Often the reason is rules complexity – if a game is complex, it’s not always fun to teach it to others, so if it has a good solo variant…

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