submitted by kossan to boardgames [link] [9 comments]
Category: Upvoted
We played Robinson Crusoe with all the wrong rules
Yesterday my wife and I unwrapped our brand new copy of Robinson Crusoe: Adventures on the Cursed Island. We had a couple of friends over and we were excited to try the game right away, so we committed the cardinal sin of trying to play a board game without anyone knowing the rules in advance.
We had a blast, and ended up with a narrow victory… but later that evening I went back and read through the rules properly, and I discovered a ton of mistakes we had made in the rules.
The funny thing is that none of the mistakes significantly harmed the experience. Instead, each mistake made the game easier or harder, and it seems like they mostly canceled each other out, leaving us with a fun game and a decent challenge. It’s almost like we accidentally invented a variant.
Anyway, the game is highly recommended, and surprisingly robust to random rule changes. I wonder if that counts as a selling point?
Mistakes that made the game harder:
- We thought building a shelter/roof/palisade required 4 wood AND 3 fur, when actually it’s wood OR fur. This led to some very tense hunting expeditions.
- We thought the threat effect occurred at the start of every turn where the threat card is in play. Actually, it only happens when the threat card is pushed off the board. At one point this mistake cost us 6 wood (when the goal was to gather lots of wood…)
Mistakes that made the game easier:
- We missed the rule about actions being more expensive when taken far from the camp.
- We regularly Gathered Resources from the camp tile, apparently that’s not allowed. (This gave us a bunch of wood, which we mostly lost to threat effects or to bad weather since we couldn’t afford a roof…)
- We used the starting inventions that each character gets as items.
submitted by /u/InspectorMendel to /r/boardgames
[link] [4 comments]
We played Robinson Crusoe with all the wrong rules
Yesterday my wife and I unwrapped our brand new copy of Robinson Crusoe: Adventures on the Cursed Island. We had a couple of friends over and we were excited to try the game right away, so we committed the cardinal sin of trying to play a board game without anyone knowing the rules in advance.
We had a blast, and ended up with a narrow victory… but later that evening I went back and read through the rules properly, and I discovered a ton of mistakes we had made in the rules.
The funny thing is that none of the mistakes significantly harmed the experience. Instead, each mistake made the game easier or harder, and it seems like they mostly canceled each other out, leaving us with a fun game and a decent challenge. It’s almost like we accidentally invented a variant.
Anyway, the game is highly recommended, and surprisingly robust to random rule changes. I wonder if that counts as a selling point?
Mistakes that made the game harder:
- We thought building a shelter/roof/palisade required 4 wood AND 3 fur, when actually it’s wood OR fur. This led to some very tense hunting expeditions.
- We thought the threat effect occurred at the start of every turn where the threat card is in play. Actually, it only happens when the threat card is pushed off the board. At one point this mistake cost us 6 wood (when the goal was to gather lots of wood…)
Mistakes that made the game easier:
- We missed the rule about actions being more expensive when taken far from the camp.
- We regularly Gathered Resources from the camp tile, apparently that’s not allowed. (This gave us a bunch of wood, which we mostly lost to threat effects or to bad weather since we couldn’t afford a roof…)
- We used the starting inventions that each character gets as items.
submitted by InspectorMendel to boardgames
[link] [3 comments]
We played Robinson Crusoe with all the wrong rules
Yesterday my wife and I unwrapped our brand new copy of Robinson Crusoe: Adventures on the Cursed Island. We had a couple of friends over and we were excited to try the game right away, so we committed the cardinal sin of trying to play a board game without anyone knowing the rules in advance.
We had a blast, and ended up with a narrow victory… but later that evening I went back and read through the rules properly, and I discovered a ton of mistakes we had made in the rules.
The funny thing is that none of the mistakes significantly harmed the experience. Instead, each mistake made the game easier or harder, and it seems like they mostly canceled each other out, leaving us with a fun game and a decent challenge. It’s almost like we accidentally invented a variant.
Anyway, the game is highly recommended, and surprisingly robust to random rule changes. I wonder if that counts as a selling point?
Mistakes that made the game harder:
- We thought building a shelter/roof/palisade required 4 wood AND 3 fur, when actually it’s wood OR fur. This led to some very tense hunting expeditions.
- We thought the threat effect occurred at the start of every turn where the threat card is in play. Actually, it only happens when the threat card is pushed off the board. At one point this mistake cost us 6 wood (when the goal was to gather lots of wood…)
Mistakes that made the game easier:
- We missed the rule about actions being more expensive when taken far from the camp.
- We regularly Gathered Resources from the camp tile, apparently that’s not allowed. (This gave us a bunch of wood, which we mostly lost to threat effects or to bad weather since we couldn’t afford a roof…)
- We used the starting inventions that each character gets as items.
submitted by /u/InspectorMendel to /r/boardgames
[link] [4 comments]
The Gallerist is up on Amazon [$79.99 + Shipping]
submitted by /u/anahuac-a-mole to /r/boardgames[link] [26 comments]
The Gallerist is up on Amazon [$79.99 + Shipping]
submitted by anahuac-a-mole to boardgames [link] [8 comments]
The Gallerist is up on Amazon [$79.99 + Shipping]
submitted by /u/anahuac-a-mole to /r/boardgames[link] [26 comments]
My 4 player COIN (Counter-Insurgency) Chess variant that I made. I made it. It was made by me.
submitted by tailanyways to boardgames [link] [3 comments]
My 4 player COIN (Counter-Insurgency) Chess variant that I made. I made it. It was made by me.
submitted by /u/tailanyways to /r/boardgames[link] [4 comments]
My 4 player COIN (Counter-Insurgency) Chess variant that I made. I made it. It was made by me.
submitted by /u/tailanyways to /r/boardgames[link] [4 comments]
D&Diesel with Vin Diesel (Extended Version) – Geek & Sundry
submitted by Deitri to boardgames [link] [4 comments]
D&Diesel with Vin Diesel (Extended Version) – Geek & Sundry
submitted by /u/Deitri to /r/boardgames[link] [4 comments]
D&Diesel with Vin Diesel (Extended Version) – Geek & Sundry
submitted by /u/Deitri to /r/boardgames[link] [4 comments]
Shut Up & Sit Down Review: 7 Wonders: Duel
submitted by sugoiben to boardgames [link] [34 comments]
Shut Up & Sit Down Review: 7 Wonders: Duel
submitted by /u/sugoiben to /r/boardgames[link] [34 comments]
Shut Up & Sit Down Review: 7 Wonders: Duel
submitted by /u/sugoiben to /r/boardgames[link] [34 comments]
7 Wonders Duel Review – Game Boy Geek
submitted by davechua to boardgames [link] [11 comments]
7 Wonders Duel Review – Game Boy Geek
submitted by /u/davechua to /r/boardgames[link] [11 comments]
7 Wonders Duel Review – Game Boy Geek
submitted by /u/davechua to /r/boardgames[link] [11 comments]
My review of ‘Discoveries’, Cédrick Chaboussit’s follow-up to ‘Lewis& Clark’ and the best game you’ll ever play about journaling.
submitted by chubert to boardgames [link] [4 comments]
My review of ‘Discoveries’, Cédrick Chaboussit’s follow-up to ‘Lewis& Clark’ and the best game you’ll ever play about journaling.
submitted by /u/chubert to /r/boardgames[link] [4 comments]
My review of ‘Discoveries’, Cédrick Chaboussit’s follow-up to ‘Lewis& Clark’ and the best game you’ll ever play about journaling.
submitted by /u/chubert to /r/boardgames[link] [4 comments]
Track Everything with the Wolfram Data Drop IFTTT Channel!
submitted by bernate to Mathematica [link] [comment]
Track Everything with the Wolfram Data Drop IFTTT Channel!
submitted by /u/bernate to /r/Mathematica[link] [comment]
Track Everything with the Wolfram Data Drop IFTTT Channel!
submitted by /u/bernate to /r/Mathematica[link] [comment]
Tom Vasel reviews my favorite deck building game — Valley of the Kings: Afterlife
submitted by windfarms to boardgames [link] [9 comments]
Tom Vasel reviews my favorite deck building game — Valley of the Kings: Afterlife
submitted by /u/windfarms to /r/boardgames[link] [9 comments]
Tom Vasel reviews my favorite deck building game — Valley of the Kings: Afterlife
submitted by /u/windfarms to /r/boardgames[link] [9 comments]
[BFZ spoiler] Zada, Hedron Grinder
submitted by logicalnoise to magicTCG [link] [676 comments]