Dec
12
2015

Elder Sign: Omens of Ice

submitted by kossan to boardgames [link] [9 comments]

Dec
12
2015

Elder Sign: Omens of Ice

submitted by /u/kossan to /r/boardgames[link] [14 comments]

Nov
22
2015

We played Robinson Crusoe with all the wrong rules

Yesterday my wife and I unwrapped our brand new copy of Robinson Crusoe: Adventures on the Cursed Island. We had a couple of friends over and we were excited to try the game right away, so we committed the cardinal sin of trying to play a board game without anyone knowing the rules in advance.

We had a blast, and ended up with a narrow victory… but later that evening I went back and read through the rules properly, and I discovered a ton of mistakes we had made in the rules.

The funny thing is that none of the mistakes significantly harmed the experience. Instead, each mistake made the game easier or harder, and it seems like they mostly canceled each other out, leaving us with a fun game and a decent challenge. It’s almost like we accidentally invented a variant.

Anyway, the game is highly recommended, and surprisingly robust to random rule changes. I wonder if that counts as a selling point?

Mistakes that made the game harder:

  • We thought building a shelter/roof/palisade required 4 wood AND 3 fur, when actually it’s wood OR fur. This led to some very tense hunting expeditions.
  • We thought the threat effect occurred at the start of every turn where the threat card is in play. Actually, it only happens when the threat card is pushed off the board. At one point this mistake cost us 6 wood (when the goal was to gather lots of wood…)

Mistakes that made the game easier:

  • We missed the rule about actions being more expensive when taken far from the camp.
  • We regularly Gathered Resources from the camp tile, apparently that’s not allowed. (This gave us a bunch of wood, which we mostly lost to threat effects or to bad weather since we couldn’t afford a roof…)
  • We used the starting inventions that each character gets as items.

submitted by /u/InspectorMendel to /r/boardgames
[link] [4 comments]

Nov
22
2015

We played Robinson Crusoe with all the wrong rules

Yesterday my wife and I unwrapped our brand new copy of Robinson Crusoe: Adventures on the Cursed Island. We had a couple of friends over and we were excited to try the game right away, so we committed the cardinal sin of trying to play a board game without anyone knowing the rules in advance.

We had a blast, and ended up with a narrow victory… but later that evening I went back and read through the rules properly, and I discovered a ton of mistakes we had made in the rules.

The funny thing is that none of the mistakes significantly harmed the experience. Instead, each mistake made the game easier or harder, and it seems like they mostly canceled each other out, leaving us with a fun game and a decent challenge. It’s almost like we accidentally invented a variant.

Anyway, the game is highly recommended, and surprisingly robust to random rule changes. I wonder if that counts as a selling point?

Mistakes that made the game harder:

  • We thought building a shelter/roof/palisade required 4 wood AND 3 fur, when actually it’s wood OR fur. This led to some very tense hunting expeditions.
  • We thought the threat effect occurred at the start of every turn where the threat card is in play. Actually, it only happens when the threat card is pushed off the board. At one point this mistake cost us 6 wood (when the goal was to gather lots of wood…)

Mistakes that made the game easier:

  • We missed the rule about actions being more expensive when taken far from the camp.
  • We regularly Gathered Resources from the camp tile, apparently that’s not allowed. (This gave us a bunch of wood, which we mostly lost to threat effects or to bad weather since we couldn’t afford a roof…)
  • We used the starting inventions that each character gets as items.

submitted by InspectorMendel to boardgames
[link] [3 comments]

Nov
22
2015

We played Robinson Crusoe with all the wrong rules

Yesterday my wife and I unwrapped our brand new copy of Robinson Crusoe: Adventures on the Cursed Island. We had a couple of friends over and we were excited to try the game right away, so we committed the cardinal sin of trying to play a board game without anyone knowing the rules in advance.

We had a blast, and ended up with a narrow victory… but later that evening I went back and read through the rules properly, and I discovered a ton of mistakes we had made in the rules.

The funny thing is that none of the mistakes significantly harmed the experience. Instead, each mistake made the game easier or harder, and it seems like they mostly canceled each other out, leaving us with a fun game and a decent challenge. It’s almost like we accidentally invented a variant.

Anyway, the game is highly recommended, and surprisingly robust to random rule changes. I wonder if that counts as a selling point?

Mistakes that made the game harder:

  • We thought building a shelter/roof/palisade required 4 wood AND 3 fur, when actually it’s wood OR fur. This led to some very tense hunting expeditions.
  • We thought the threat effect occurred at the start of every turn where the threat card is in play. Actually, it only happens when the threat card is pushed off the board. At one point this mistake cost us 6 wood (when the goal was to gather lots of wood…)

Mistakes that made the game easier:

  • We missed the rule about actions being more expensive when taken far from the camp.
  • We regularly Gathered Resources from the camp tile, apparently that’s not allowed. (This gave us a bunch of wood, which we mostly lost to threat effects or to bad weather since we couldn’t afford a roof…)
  • We used the starting inventions that each character gets as items.

submitted by /u/InspectorMendel to /r/boardgames
[link] [4 comments]

Nov
05
2015

The Gallerist is up on Amazon [$79.99 + Shipping]

submitted by /u/anahuac-a-mole to /r/boardgames[link] [26 comments]

Nov
05
2015

The Gallerist is up on Amazon [$79.99 + Shipping]

submitted by anahuac-a-mole to boardgames [link] [8 comments]

Nov
05
2015

The Gallerist is up on Amazon [$79.99 + Shipping]

submitted by /u/anahuac-a-mole to /r/boardgames[link] [26 comments]

Oct
29
2015

My 4 player COIN (Counter-Insurgency) Chess variant that I made. I made it. It was made by me.

submitted by tailanyways to boardgames [link] [3 comments]

Oct
29
2015

My 4 player COIN (Counter-Insurgency) Chess variant that I made. I made it. It was made by me.

submitted by /u/tailanyways to /r/boardgames[link] [4 comments]

Oct
29
2015

My 4 player COIN (Counter-Insurgency) Chess variant that I made. I made it. It was made by me.

submitted by /u/tailanyways to /r/boardgames[link] [4 comments]

Oct
19
2015

D&Diesel with Vin Diesel (Extended Version) – Geek & Sundry

submitted by Deitri to boardgames [link] [4 comments]

Oct
19
2015

D&Diesel with Vin Diesel (Extended Version) – Geek & Sundry

submitted by /u/Deitri to /r/boardgames[link] [4 comments]

Oct
19
2015

D&Diesel with Vin Diesel (Extended Version) – Geek & Sundry

submitted by /u/Deitri to /r/boardgames[link] [4 comments]

Oct
17
2015

Shut Up & Sit Down Review: 7 Wonders: Duel

submitted by sugoiben to boardgames [link] [34 comments]

Oct
17
2015

Shut Up & Sit Down Review: 7 Wonders: Duel

submitted by /u/sugoiben to /r/boardgames[link] [34 comments]

Oct
17
2015

Shut Up & Sit Down Review: 7 Wonders: Duel

submitted by /u/sugoiben to /r/boardgames[link] [34 comments]

Sep
17
2015

7 Wonders Duel Review – Game Boy Geek

submitted by davechua to boardgames [link] [11 comments]

Sep
17
2015

7 Wonders Duel Review – Game Boy Geek

submitted by /u/davechua to /r/boardgames[link] [11 comments]

Sep
17
2015

7 Wonders Duel Review – Game Boy Geek

submitted by /u/davechua to /r/boardgames[link] [11 comments]

Sep
15
2015

Track Everything with the Wolfram Data Drop IFTTT Channel!

submitted by bernate to Mathematica [link] [comment]

Sep
15
2015

Track Everything with the Wolfram Data Drop IFTTT Channel!

submitted by /u/bernate to /r/Mathematica[link] [comment]

Sep
15
2015

Track Everything with the Wolfram Data Drop IFTTT Channel!

submitted by /u/bernate to /r/Mathematica[link] [comment]

Sep
12
2015

Tom Vasel reviews my favorite deck building game — Valley of the Kings: Afterlife

submitted by windfarms to boardgames [link] [9 comments]

Sep
12
2015

Tom Vasel reviews my favorite deck building game — Valley of the Kings: Afterlife

submitted by /u/windfarms to /r/boardgames[link] [9 comments]

Sep
12
2015

Tom Vasel reviews my favorite deck building game — Valley of the Kings: Afterlife

submitted by /u/windfarms to /r/boardgames[link] [9 comments]

Sep
08
2015

[BFZ spoiler] Zada, Hedron Grinder

submitted by logicalnoise to magicTCG [link] [676 comments]

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