submitted by /u/logicalnoise to /r/magicTCG[link] [675 comments]
Category: Upvoted
[BFZ spoiler] Zada, Hedron Grinder
submitted by /u/logicalnoise to /r/magicTCG[link] [675 comments]
It is my belief that I have gained the right to be referred to as a Mad Scientist.
So it’s about 6:10 at the LGS, me and three other guys are waiting for the draft to start at 6:30. We decide to kill time by playing a short game of EDH, fully accepting that we wouldn’t get anywhere near done by the time of the draft. I’m playing my [[Stitcher Geralf]] deck that I’ve been working on for a few months now. The others are playing [[Nahiri, the Lithomancer]], [[Prime Speaker Zegana]], and [[Brion Stoutarm]]. They have the really fancy stuff in their decks. The Swords, original dual lands, black foil planeswalkers, you name it, they had it. As someone with not anywhere enough money for that stuff, I don’t expect to do very well.
Turns 1-4 are very tame. A few artifacts are put out here and there, nothing very threatening. I play my 4th Island, play [[Grimoire of the Dead]] and pass. Again, nothing really of note is played. More artifacts, ramp spells, that sort of thing.
Turn 5, I draw Sol Ring, play it along with [[Mirror-Mad Phantasm]], figuring I could pull off some dumb synergy with Grimoire later on. The other three at the table ask what it does because it’s an understandably rare card to see anywhere. They figure it’s dumb and should probably kill it at some point. I pass the turn, nothing super threatening shows up from the others.
Turn 6. I draw [[Laboratory Maniac]]. My heart skips a beat. Could I do it? Could I really pull off the most insane thing I’ve ever tried in EDH? I figure, sure, what the hell. I don’t got that long to play anyway. I send the Mirror-Mad Phantasm back into the deck, shuffle up, and start looking for it again. My grin gets wider with every card I flip. A newer player who is watching this asks if it’s even legal. Another older player says it is. I barely hear them, delusions of success are flooding my mind, my hands are trembling. Suddenly I see the Phantasm. It flies onto the battlefield, at least 7/8ths of my deck is left. I activate the ability one more time, casting it into the abyssal library. I shuffle again. I offer someone to cut. Nobody does. I begin to flip cards into the grave again. Faster and faster they go, until I have two cards left in my library. I slowly flip the second to last. The [[Lich’s Mirror]] goes to my grave. I flip the last card. It’s Mirror-Mad Phantasm. I start cackling like a madman. I tap the Sol Ring and my last untapped Island. I slam down the Laboratory Maniac. I’m now roaring with laughter and immediately pass the turn. Everyone at the table goes “What the fuck” and they all look for solutions to it. But nobody has anything they can do. My turn comes back and I enter the draw phase. Thunder and lightning crash through the sky as I ascend to the next plane of magic existence, reserved for people that pull off the most bullshit lucky combos with the best flavour interactions. And that is why I believe I have the right to be called a Mad Scientist, at least in EDH.
Thanks for taking the time to read!
TL:DR, I got stupid lucky with Mirror Mad Phantasm and Laboratory Maniac.
submitted by AlexTheTroglodyte to EDH
[link] [41 comments]
It is my belief that I have gained the right to be referred to as a Mad Scientist.
So it’s about 6:10 at the LGS, me and three other guys are waiting for the draft to start at 6:30. We decide to kill time by playing a short game of EDH, fully accepting that we wouldn’t get anywhere near done by the time of the draft. I’m playing my [[Stitcher Geralf]] deck that I’ve been working on for a few months now. The others are playing [[Nahiri, the Lithomancer]], [[Prime Speaker Zegana]], and [[Brion Stoutarm]]. They have the really fancy stuff in their decks. The Swords, original dual lands, black foil planeswalkers, you name it, they had it. As someone with not anywhere enough money for that stuff, I don’t expect to do very well.
Turns 1-4 are very tame. A few artifacts are put out here and there, nothing very threatening. I play my 4th Island, play [[Grimoire of the Dead]] and pass. Again, nothing really of note is played. More artifacts, ramp spells, that sort of thing.
Turn 5, I draw Sol Ring, play it along with [[Mirror-Mad Phantasm]], figuring I could pull off some dumb synergy with Grimoire later on. The other three at the table ask what it does because it’s an understandably rare card to see anywhere. They figure it’s dumb and should probably kill it at some point. I pass the turn, nothing super threatening shows up from the others.
Turn 6. I draw [[Laboratory Maniac]]. My heart skips a beat. Could I do it? Could I really pull off the most insane thing I’ve ever tried in EDH? I figure, sure, what the hell. I don’t got that long to play anyway. I send the Mirror-Mad Phantasm back into the deck, shuffle up, and start looking for it again. My grin gets wider with every card I flip. A newer player who is watching this asks if it’s even legal. Another older player says it is. I barely hear them, delusions of success are flooding my mind, my hands are trembling. Suddenly I see the Phantasm. It flies onto the battlefield, at least 7/8ths of my deck is left. I activate the ability one more time, casting it into the abyssal library. I shuffle again. I offer someone to cut. Nobody does. I begin to flip cards into the grave again. Faster and faster they go, until I have two cards left in my library. I slowly flip the second to last. The [[Lich’s Mirror]] goes to my grave. I flip the last card. It’s Mirror-Mad Phantasm. I start cackling like a madman. I tap the Sol Ring and my last untapped Island. I slam down the Laboratory Maniac. I’m now roaring with laughter and immediately pass the turn. Everyone at the table goes “What the fuck” and they all look for solutions to it. But nobody has anything they can do. My turn comes back and I enter the draw phase. Thunder and lightning crash through the sky as I ascend to the next plane of magic existence, reserved for people that pull off the most bullshit lucky combos with the best flavour interactions. And that is why I believe I have the right to be called a Mad Scientist, at least in EDH.
Thanks for taking the time to read!
TL:DR, I got stupid lucky with Mirror Mad Phantasm and Laboratory Maniac.
submitted by /u/AlexTheTroglodyte to /r/EDH
[link] [41 comments]
It is my belief that I have gained the right to be referred to as a Mad Scientist.
So it’s about 6:10 at the LGS, me and three other guys are waiting for the draft to start at 6:30. We decide to kill time by playing a short game of EDH, fully accepting that we wouldn’t get anywhere near done by the time of the draft. I’m playing my [[Stitcher Geralf]] deck that I’ve been working on for a few months now. The others are playing [[Nahiri, the Lithomancer]], [[Prime Speaker Zegana]], and [[Brion Stoutarm]]. They have the really fancy stuff in their decks. The Swords, original dual lands, black foil planeswalkers, you name it, they had it. As someone with not anywhere enough money for that stuff, I don’t expect to do very well.
Turns 1-4 are very tame. A few artifacts are put out here and there, nothing very threatening. I play my 4th Island, play [[Grimoire of the Dead]] and pass. Again, nothing really of note is played. More artifacts, ramp spells, that sort of thing.
Turn 5, I draw Sol Ring, play it along with [[Mirror-Mad Phantasm]], figuring I could pull off some dumb synergy with Grimoire later on. The other three at the table ask what it does because it’s an understandably rare card to see anywhere. They figure it’s dumb and should probably kill it at some point. I pass the turn, nothing super threatening shows up from the others.
Turn 6. I draw [[Laboratory Maniac]]. My heart skips a beat. Could I do it? Could I really pull off the most insane thing I’ve ever tried in EDH? I figure, sure, what the hell. I don’t got that long to play anyway. I send the Mirror-Mad Phantasm back into the deck, shuffle up, and start looking for it again. My grin gets wider with every card I flip. A newer player who is watching this asks if it’s even legal. Another older player says it is. I barely hear them, delusions of success are flooding my mind, my hands are trembling. Suddenly I see the Phantasm. It flies onto the battlefield, at least 7/8ths of my deck is left. I activate the ability one more time, casting it into the abyssal library. I shuffle again. I offer someone to cut. Nobody does. I begin to flip cards into the grave again. Faster and faster they go, until I have two cards left in my library. I slowly flip the second to last. The [[Lich’s Mirror]] goes to my grave. I flip the last card. It’s Mirror-Mad Phantasm. I start cackling like a madman. I tap the Sol Ring and my last untapped Island. I slam down the Laboratory Maniac. I’m now roaring with laughter and immediately pass the turn. Everyone at the table goes “What the fuck” and they all look for solutions to it. But nobody has anything they can do. My turn comes back and I enter the draw phase. Thunder and lightning crash through the sky as I ascend to the next plane of magic existence, reserved for people that pull off the most bullshit lucky combos with the best flavour interactions. And that is why I believe I have the right to be called a Mad Scientist, at least in EDH.
Thanks for taking the time to read!
TL:DR, I got stupid lucky with Mirror Mad Phantasm and Laboratory Maniac.
submitted by /u/AlexTheTroglodyte to /r/EDH
[link] [41 comments]
Across the Ettenmoors is available!
submitted by Azurelius to lotrlcg [link] [10 comments]
Across the Ettenmoors is available!
submitted by /u/Azurelius to /r/lotrlcg[link] [10 comments]
Across the Ettenmoors is available!
submitted by /u/Azurelius to /r/lotrlcg[link] [10 comments]
Mike Selinker wants you to play WotR Adventure 7 with your final RotR and S&S characters!
submitted by MAJBrown22 to Pathfinder_ACG [link] [3 comments]
[[BFZ]] Ulamog ceaseless hunger
submitted by landogocus123 to magicTCG [link] [752 comments]
[BFZ Spoiler] Omnath, Locus of Rage
submitted by StickyPuddleofGoo to magicTCG [link] [623 comments]
Pandemic coming to Android next week
submitted by steinman17 to boardgames [link] [48 comments]
Hostage Negotiator 2nd printing by A.J. Porfirio [Ends Sat, Aug 22 2015 11:59 PM CDT]
submitted by crowdbot to CrowdfundedBoardgames [link] [comment]
[Android] The XenoShyft app is now available on Android devices! On sale for $1.99 until 8/18
submitted by Akahz to digitaltabletop [link] [6 comments]
NASA camera captures Moon crossing face of Earth [GIF]
submitted by RuchW to space [link] [673 comments]
Mottainai is a Minimalistic Work of Art
Hi all,
I picked up my copy of Mottainai yesterday and was able to play 4 games this evening. I’m really excited about how much depth is packed into such a short, tiny game, and I wanted to share some of my initial thoughts. I’ve never played Glory to Rome (actually, Red7 is the only other Chudyk game I’ve played), but I’m a huge fan of Race for the Galaxy and have a fair amount of experience with other role-selection games like Puerto Rico and San Juan.
My biggest fear was that Mottainai would be too complex to teach some of my less enthusiastic friends. I had read the rules once in their entirety beforehand, and I was somewhat overwhelmed at first glance. After a reread, things started to make a lot more sense, and by the end of the first game, I felt like I had a pretty good grasp on how everything worked. The turn structure takes a while to get used to–any time you draw cards, they go to a “waiting area” and don’t enter your hand until the end of your turn. When your turn begins, you have to discard down to meet the hand limit of 5. The first thing you do on your turn is mirror (or substitute) the action(s) your opponent(s) performed on their last turn. Only after that do you get to perform your chosen action for your turn. That description is a bit of a simplification, but after a few turns, you’ll start to pick up on the flow of the game.
I played 4 2-player games over the span of about 2 hours, and that includes time spent teaching. While my opponent was an avid gamer that picks up on things fairly quickly, he and I both have a tendency to AP a bit, and that definitely came into play tonight. I expect that a 2p game with experienced players could easily be finished in 10 minutes, but I got enough out of tonight’s plays that I wouldn’t mind spending 20-30 minutes on every session. I expect additional players to increase the playing time by quite a bit, but I’m excited to try multiplayer, as more players leads to more potential actions, setting up the possibility for stronger action chains and crazier combos.
I don’t typically get too caught up in theme. I painstakingly painted Space Hulk 4e and have invested a few months’ worth of rent into X-Wing, but at the end of the day, Knizia and Feld are my favorite designers, and I’m more than happy to push cubes around a monochromatic board that looks like it was designed in the Windows 95 version of MS Paint. Having said all that, Mottainai’s (admittedly light) theme is really showcased by the tight gameplay. According to BGG, Mottainai means “don’t waste” or “every little thing has a soul.” Players take the role of Buddhist monks striving to make the most out of their time. When playing with 2-3 players, Mottainai consists of a single deck of 54 cards. FIFTY FOUR! That’s half the cards of Race for the Galaxy, but it doesn’t feel like any gameplay is sacrificed. Every card has many uses, but the 5-card hand limit and fairly rigid turn structure can feel very limiting at times. Efficiency is key. And speaking of efficiency, everything about this game, from the art (which is minimal, soft, and pleasant) to the fact that discarded cards go right back to the bottom of the deck, feels so well-organized and perfectly thought out. I don’t know what a typical day at a Buddhist monastery is like, but I like the zen vibe I get from this game.
Despite the game’s calm simplicity, things can quickly spiral out of control–in a good way. From what I understand, this is pretty typical of Chudyk’s games. As stated above, I don’t have a lot to compare it to, but I did notice that the end game is every bit as tense as the end of Race for the Galaxy. You never know if your opponent will be able to chain enough actions together to complete the final work in their tableau, and there are several opportunities for end-game points. Speaking of scoring, almost every action provides a way to get points, and they feel pretty balanced. Any points salad fan should appreciate the multiple-paths-to-victory approach baked into this design.
Mottainai is the best new game I’ve played in a good while, and I’m certain I’ve only scratched the surface. I feel like I’ve been blathering on and have only covered half of what I want to say. Trying to explain what I love about it is like teaching the game–it’s hard to communicate why I’m so impressed by it, but after a round or two, you’ll most likely understand. If you enjoy role selection and/or short games with a lot of depth and don’t mind (briefly) frying your brain while learning a game, I can’t recommend Mottainai enough.
submitted by themackern to boardgames
[link] [30 comments]
Agent Decker – My 54 card solo deckbuilder where you’re a secret agent out on his first mission (FREE)
Hi r/boardgames!
AGENT DECKER is a mission-based deckbuilding game for one player where you’ll acquire gear and skills by facing obstacles. The alarm raises every turn, so you must pick who you take out. Do you go for the cool weapon, or take out the security camera?
Each mission takes about 20 minutes and there are 5 of them, which are meant to be played in sequence. There’s also a high score system so you can try to beat your own best runs or even share it here on this thread!
You can learn how to play in the video tutorial and get it here!
Online feedback was invaluable in getting the game to this state, and some of that came from a similar thread about three months ago. You might have seen it then. If you like it you’ll be glad to know it’s even better now!
Good luck agent. We’re all counting on you.
[edit:] Re-uploaded the files with a big rulebook correction and a couple tiny ones. Thanks for pointing them out!
submitted by gr9yfox to boardgames
[link] [49 comments]
Robo3D Users should print a Y axis Belt holder immediately.
submitted by MrWyld3 to 3Dprinting [link] [9 comments]
Warhammer Quest: The Adventure Card Game – Video Highlight
submitted by MovieSuperFreak to boardgames [link] [2 comments]
Warhammer Quest Adventure Board Game coming to FFG
[removed] submitted by Grunherz to boardgames [link] [47 comments]
sllorcs, the scrolls server emulator, needs (a lots of) testers
i just added set 6 of scrolls, so now all cards from set 1 to set 6 are implemented, but i did not test every single scroll or combinations of scrolls. if you want to help me and you setup the server and login with a “new” account (read https://www.reddit.com/r/Scrolls/comments/3dkbam/sllorcs/ for how to setup the server + connect with multiple clients) you will get 1 of every scroll (+ additional scrolls that are in the preconstructed decks). i didnt added restrictions in deck-building, so you can even build decks with just (for example) 2 scrolls (so testing is easily. ai doesnt work. so willingly testers have to battle themselves or a friend (if you setup your router + give your friend your ip + port number) via challenges. if you find some bugs, just pm me, write in this topic, or create an isue on github (https://github.com/noHero123/sllorcs)
tltr: test my scrolls-server! 😀
submitted by ueHeld to Scrolls
[link] [8 comments]
Time to Escape – Escape from Mount Gram release article
submitted by Azurelius to lotrlcg [link] [3 comments]
Day [9] vs. Alan Tudyk, Felicia Day, and Ryon Day in Magic: The Gathering: Spellslingers
submitted by JustinClarkv1 to magicTCG [link] [131 comments]
Duel Decks: Zendikar vs. Eldrazi face cards
submitted by ButtPoltergeist to magicTCG [link] [701 comments]
Good morning, I thought I’d give a quick update.
I thought I’d start my day with a quick status update for you all. It’s only been a couple weeks since my return, but we’ve got a lot going on. We are in a phase of emergency fixes to repair a number of longstanding issues that are causing all of us grief. I normally don’t like talking about things before they’re ready, but because many of you are asking what’s going on, and have been asking for a long time before my arrival, I’ll share what we’re up to.
Under active development:
- Content Policy. We’re consolidating all our rules into one place. We won’t release this formally until we have the tools to enforce it.
- Quarantine the communities we don’t want to support
- Improved banning for both admins and moderators (a less sneaky alternative to shadowbanning)
- Improved ban-evasion detection techniques (to make the former possible).
- Anti-brigading research (what techniques are working to coordinate attacks)
- AlienBlue bug fixes
- AlienBlue improvements
- Android app
Next up:
- Anti-abuse and harassment (e.g. preventing PM harassment)
- Anti-brigading
- Modmail improvements
As you can see, lots on our plates right now, but the team is cranking, and we’re excited to get this stuff shipped as soon as possible!
I’ll be hanging around in the comments for an hour or so.
update: I’m off to work for now. Unlike you, work for me doesn’t consist of screwing around on Reddit all day. Thanks for chatting!
submitted by spez to announcements
[link] [10034 comments]
Mount Gram spoilers are up!
http://www.cardgamedb.com/index.php/lotr/lord-of-the-rings-card-spoiler/_/angmar-awakened-cycle/escape-from-mount-gram submitted by ToffeeKing to lotrlcg [link] [23 comments]
Why you should never, ever, ever use MongoDB
submitted by speckz to programming [link] [912 comments]
360 view of Icy Mountains of Pluto is here and it looks amazing!
submitted by drbatookhanxx to space [link] [681 comments]
Scythe Overview from Jamey at Stonemaier Games
submitted by neverislupus to boardgames [link] [35 comments]