Jul
11
2015

IDW announces big box TMNT strategy game by Kevin Wilson!

submitted by natecm to boardgames [link] [191 comments]

Jul
06
2015

Why theme matters by Morten Monrad Pedersen

submitted by enderwalcott to boardgames [link] [25 comments]

Jul
04
2015

High Frontier by Ares Magazine [Ends Sat, Aug 01 2015 10:13 PM CDT]

submitted by crowdbot to CrowdfundedBoardgames [link] [comment]

Jun
29
2015

My thoughts on Mare Nostrum: Empires after playing a demo at DTC 4.

I played a demo of this at Dice Tower Con, many thanks to BGG user VikingBerserker who set this up and brought an incredible prototype complete with 3D printed miniatures. Here’s my take on the game:

It feels like a Civ game – you really do feel like you are growing an empire adding troops, caravans, markets, and cities as well as taking over new territories and battling with opponents. You will generate resources, conduct trade, tax your cities, and spend your income (tax and resources) as you see fit. The only thing missing is a tech tree which you get a slight feel of from the heroes/wonders you can purchase as they grant special abilities to you. Granted there isn’t a tree but you can upgrade your empire.

This isn’t a war game – the battles are important but they are not the game, they are quick and simple. You roll a die (land or sea depending on where the battle takes place) for each unit you have in the contested area, add the totals together and divide by 5 to get your hit(s) count. Your opponent does the same and then you remove units based on the number of hits. You only go through one or two rounds of combat even if the result is undecided per turn. This will depend on the order of who goes first in the combat phase of the round which is determined by the military leader. Essentially if the attacker is first in the combat phase then combat will be conducted on during the attackers turn (once) and then on the defenders turn (once), if the defender has already taken his military turn then combat will only happen once on the defenders turn.

A lot this game is in the choices the leaders make – being able to choose the player order for each phase is great for the leader. Going first in a phase can give you opportunities to buy heroes before other players, going later gives you the opportunity to see what x other players do before you make your choices.

For example in the game I played I was the trade leader and one player had a good shot at winning by claiming her 5th hero/wonder. She needed 10 different resources to do so (of which she had 6 or 7 already from her own) and if I allowed enough trading to be done she would have had enough. Instead of giving her the opportunity to win I put a low trade token down (trade tokens determine how many goods each player has to put up for trade each round) hoping she wouldn’t have enough options to choose from to get all the different resources she needed. She was not able to trade enough resources to get the win and I was able to get myself closer to winning, however in the combat phase that round someone else claimed the win by a different victory condition.

I found the game to be quite enjoyable, you definitely have to pay close attention to what others are doing and if you are a leader in one area you need to make wise choices that give you the best advantage. There is room for a lot of table talk in this game, trying to make deals with other players (especially leaders) however nothing in the game forces you to hold to any agreements you make and actually exchanging things in game is not allowed. For example you can come to an agreement with a player controlling an empire next to you to not attack each other is legit but not binding. I truly believe there will be a large number of tough choices to make each game and no two games will be alike.

I am glad I’m backing the game and will continue to do so as the game certainly appears to play quickly, gives you the feel of a longer civ game, and is adding so many stretch goals the value for you dollar here is quite high.

submitted by dl-2074 to boardgames
[link] [7 comments]

Jun
29
2015

Squib | A Ruby DSL for prototyping card games

submitted by lilspikey to boardgames [link] [1 comment]

Jun
25
2015

And on this day, all Vorel players squealed with joy.

submitted by yoodoo101 to EDH [link] [64 comments]

Jun
20
2015

PilOS: 64-bit PicoLisp running on bare metal

submitted by tankfeeder to programming [link] [76 comments]

Jun
19
2015

Dawn of the Zeds: Third Edition by Victory Point Games [Ends Sat, Jul 18 2015 02:01 PM CDT]

submitted by crowdbot to CrowdfundedBoardgames [link] [comment]

Jun
15
2015

Carson City Big Box campaign has launched!!

submitted by kristovaher to boardgames [link] [81 comments]

Jun
13
2015

This Made Me Laugh Way to Hard

submitted by tigerzroze to boardgames [link] [10 comments]

Jun
10
2015

Game of the Week: Legends of Andor

This week’s game is Legends of Andor

  • BGG Link: Legends of Andor
  • Designer: Michael Menzel
  • Publishers: 999 Games, Albi, Arclight, Devir, Fantasmagoria, Fantasy Flight Games, Galakta, Giochi Uniti, IELLO, Kaissa Chess & Games, KOSMOS, Piatnik, Zvezda
  • Year Released: 2012
  • Mechanics: Area Movement, Co-operative Play, Dice Rolling, Variable Player Powers
  • Number of Players: 2 – 4
  • Playing Time: 90 minutes
  • Expansions: Die Legenden von Andor: Das letzte Lagerfeuer, Die Legenden von Andor: Der Kampf um Cavern, Die Legenden von Andor: Der Ruf der Skrale, Die Legenden von Andor: Der Sternenschild, Die Legenden von Andor: Die Eskorte des Königs, Die Legenden von Andor: Die Jagd, Die Legenden von Andor: Die Reise in den Norden, Die Legenden von Andor: Die Wunschbrunnen, Die Legenden von Andor: Neue Helden, Legends of Andor: Liberating the Mine, Legends of Andor: The Gifts of the Tree of Chants, Legends of Andor: The Stranger, Legends of Andor: Wolf Warrior, Las Leyendas de Andor: Los Héroes de Córdoba
  • Ratings:
    • Average rating is 7.36896 (rated by 4071 people)
    • Board Game Rank: 245, Thematic Rank: 65

Description from Boardgamegeek:

Game description from the publisher:

Legends of Andor is a cooperative adventure board game for two to four players in which a band of heroes must work together to defend a fantasy realm from invading hordes. To secure Andor’s borders, the heroes will embark on dangerous quests over the course of five unique scenarios (as well as a final scenario created by the players themselves). But as the clever game system keeps creatures on the march toward the castle, the players must balance their priorities carefully.

At the heart of Legends of Andor is its unique narrative, the linked scenarios of which tell an overarching story as the players successfully complete objectives. For each scenario, or “Legend”, a legend deck conveys the plot of an ever-unfolding tale…one in which the players are the protagonists. A wooden marker moves along the board’s legend track at key points during each scenario, triggering the draw of a new legend card, the introduction of new game-altering effects, and the advancement of the story’s plot. In the end, the players must endeavor to guide the fate of Andor through their heroic actions, bringing a happy ending to their epic fantasy tale.

Will their heroes roam the land completing quests in the name of glory, or devote themselves to the defense of the realm? Uncover epic tales of glory as you live the Legends of Andor!


Next Week: Targi

  • The GOTW archive and schedule can be found here.

  • Vote for future Games of the Week here.

submitted by bg3po to boardgames
[link] [33 comments]

May
22
2015

Rivet Wars – Solo Play!

Just wanted to share a new program I made that lets you play Rivet Wars solo. You just plug in the current characters on the board and the game settings and then you can generate computer player Deployment, Attack and Movement actions. I also included …

May
16
2015

Assault on Doomrock is back on Kickstarter + expansion!

submitted by kristovaher to boardgames [link] [16 comments]

May
15
2015

Cabals: The Board Game by Kyy Games [Ends Mon, Jun 15 2015 12:10 AM CDT]

submitted by crowdbot to CrowdfundedBoardgames [link] [2 comments]

May
12
2015

Salvation Road by A.J. Porfirio [Ends Wed, Jun 10 2015 11:59 PM CDT]

submitted by crowdbot to CrowdfundedBoardgames [link] [comment]

May
08
2015

Macintosh II on Android Wear

submitted by [deleted] to AndroidWear [link] [16 comments]

Apr
30
2015

Project: ELITE by Artipia Games [Ends Mon, May 25 2015 03:30 PM CDT]

submitted by crowdbot to CrowdfundedBoardgames [link] [comment]

Apr
19
2015

The New ?. Operator in C# 6

submitted by bursurk to programming [link] [509 comments]

Apr
14
2015

New Kickstarter Project: The Apocrypha Adventure Card Game by Lone Shark Games

submitted by SuperDan1348 to boardgames [link] [25 comments]

Apr
03
2015

Hidden gem deck builders?

Hi folks. So I suppose I’m late to the party but lately my favourite kind of game to play have been deck builders of a wide assortment: Trains, Arctic Scavengers, Legendary Encounters, Friday, and Rune Age. Mage Knight too, which has a tiny bit of deck building.

My main issue is I like to play solo. With Trains I play as two or three players no problem. With Arctic I play as two. Rune Age has some solo scenarios and Legendary can easily be done solo and obviously Friday.

I know about Dominion and will likely get into it one day, and I know about Thunderstone Advance but it can’t be got. Core Worlds doesn’t look like a great solo experience and Eminent Domain I didn’t enjoy butbI suspect that had more to do with the people I played with rather than the game itself.

Anyway, a quick throwaway post to ask if people would be willing to share their lesser-known, more unpopular recommendations for deck builders that can be done solo. Obliged.

submitted by johnkfriday to boardgames
[link] [23 comments]

Mar
31
2015

Arctic Scavengers reprint now available for preorder, has cover art. Check your retailers.

I saw the link on Miniature Market first, but I am not affiliated with them in any way.

Base game with both expansions can be found here:

http://www.miniaturemarket.com/rgg515.html

Recon expansion only can be found here:

http://www.miniaturemarket.com/catalog/product/view/id/43966/s/rgg516/

The current printing of the game (the Rio Grande Edition, BGG link here: https://boardgamegeek.com/boardgame/41933/arctic-scavengers) already includes the ‘HQ’ expansion.

The ‘Recon’ expansion (BGG link: https://boardgamegeek.com/boardgame/42951/arctic-scavengers-recon) is new. If you don’t own the current RGG printing you can go ahead and buy the complete box which comes with the base game and both expansions.

submitted by sigma83 to boardgames
[link] [26 comments]

Mar
24
2015

Hellboy boardgame coming from Steven Jackson Games

submitted by EricBinNYC to boardgames [link] [54 comments]

Mar
17
2015

UDE’s Legendary: Secret Wars Expansion, Legendary Encounters: Predators announcements from GAMA2015

https://twitter.com/WatchItPlayed/status/577900172761415680 Legendary by @UpperDeckEnt is getting an expansion based on Secret Wars. At least 350 new cards. https://pbs.twimg.com/media/CAUdI7CUIAAWOIq.jpg:large Largest Expansion since Dark City …

Mar
16
2015

Guide on how to shuffle – riffling isn’t the best way.

submitted by AlejandroMP to boardgames [link] [105 comments]

Dec
24
2014

Clarifying ambient modes – everything you could ever want to know (with pictures)!

EDIT: I’ve updated bits and pieces of this throughout the day with new information and better formatting. I think it’s pretty complete at this point. Hope you all found this helpful because this was driving me crazy and I’m glad to finally know (or mostly know) how it all works.

EDIT 2: Added more low-bit supported watch faces that I’ve found to the list.

So yesterday I posted about ambient mode looking terrible on my ZenWatch (http://www.reddit.com/r/AndroidWear/comments/2q79e7/does_ambient_mode_look_bad_on_all_devices/), and discovered it looked great on the G Watch R. For some reason it’s hard to find details on ambient mode even in reviews (and I think this is something major that should be mentioned), but I did a ton of research and got most of what I was looking for. Note that most testing was done on an ASUS ZenWatch and an LG G Watch R, but the results will apply to your device, you just need to know whether it uses low-bit mode or not (and you should be able to tell based on my information/pictures below):

If you’re like me you always want your watch to look good, and my watch spends most of its time in ambient mode whether I’m glancing at the time or it’s just sitting on my wrist being an accessory. By default, most of the watch faces look horrendous in ambient mode on the ZenWatch, but some, inexplicably look pretty good.

  • There are TWO different types of ambient mode, and details on them are hard to find. It seems each watch only uses one of the two types and doesn’t seem to announce which. Most of the information I found was via Google’s developer documentation.

  • The first mode is just standard ambient mode. The only watch I know of for sure that uses this is the G Watch R. This means your watch will tone down some of the watch face to turn off pixels saving battery life and burn-in. Color faces (for the most part) will turn black and white with gray detailing here and there. Some watches use colors in ambient mode, but it appears Google doesn’t recommend it. Overall it has a good amount of detail but note it only updates once every minute, so animations (like second hands) are not supported. Just like anything Android I’m sure there are hacky workarounds/apps/mods – I’m just describing the stock functionality here.

  • The second is low-bit ambient mode. This is what the Asus ZenWatch uses. Basically it’s a less visually pleasing ambient mode that turns off more pixels (basically Google says not to use anti-aliasing in this mode), and for the most part will only have a pixel completely white, or off and black. Not even gray scale here, and even though I’ve seen color on this it’s not supposed to be used and seems to looks terrible.

  • My understanding on the purpose of these two different modes is that it’s based on the screen type, but it also seems like the hardware manufacturer may be able to make the decision regardless of their screen type. I’ve found no way to switch between ambient and low-bit ambient on a device, it either uses one or the other.

So I imagine at this point you probably have some questions, let me try and answer those:

  • What does this mean to me?

Well, if you’re like me with a ZenWatch, this means a ton of your watch faces look inexplicably bad because they drop tons of details, look pixelated, and sometimes become unreadable in ambient mode. You’ll notice when your watch goes to sleep, it will go grayscale and look pretty crisp for a brief second. I believe this is it transitioning into the normal ambient mode, but then a second later it transitions into the low-bit mode, and you can clearly see the disappointing drop in quality as everything pixelates. But it might not be that bad, or may be really bad, depending on whether that specific watch face was optimized for low-bit mode or not.

  • Can you show me the difference?

Sure. Take a look at these pictures to see how striking it can be:

Here’s one of the default Android Wear faces called Dashboard that doesn’t appear to be optimized for low-bit > mode, and if it is, it was done poorly. They almost don’t even look like the same watch face:

Unoptimized Low-Bit ZenWatch: http://i.imgur.com/qMy93GC.jpg

Normal Ambient G Watch R: http://i.imgur.com/Xj9G6tH.jpg

Here’s an example of the same watch face on a ZenWatch with low-bit support and without it. You can see how much better it looks in the proper low-bit optimized mode, the text goes from broken and unreadable to pretty clear:

Unoptimized Low-Bit: http://i.imgur.com/vbip7op.jpg

Optimized Low-Bit: http://i.imgur.com/mAslDg0.jpg

And here’s an example of another watch face (Skymaster Pilot) that displays a lot of information optimized for low-bit mode but also compared to the higher quality normal ambient mode on a support device:

Optimized Low-Bit ZenWatch: http://i.imgur.com/tY7QWXl.jpg (Skymaster)

Normal Ambient G Watch R: http://i.imgur.com/P37jBte.jpg (Courtesy of /u/SteelBS.)

All of those faces would look better on a G Watch R, but when optimized for low-bit mode they at least look good, and readable, particularly from a distance where you can’t see the pixels as much.

  • Why would ASUS/Google be OK with this?

Well – it turns out the blame doesn’t lie on them really, and they have provided developers with tools to avoid the ugly watch faces in low-bit mode. It turns out the vast majority of watch faces are not designed to use low-bit mode, which the developers SHOULD be implementing. But they aren’t. So watch faces not designed for low-bit mode look like garbage (see this video example /u/Zarghe posted that demonstrates a watch face in ambient mode, unoptimized low-bit mode, and optimized low-bit mode: https://www.youtube.com/watch?v=VkvHKtmsvYA#t=222).

As you can see in that video any watch face that isn’t optimized for low-bit devices when converted into low-bit mode simply drops any pixels that aren’t pure white. So if the watch face uses varying levels of grayscale to look good in ambient mode, they’re simple dropped to black pixels making the whole thing look terrible and cutting out a lot of detail. Whereas low-bit optimized faces use pure white for everything and ensure it looks good even under the low-bit limitations.

  • What can I do about it?

Well, you need to look for watch faces that support low-bit mode. Note that standard ambient mode always looks better than low-bit mode, but low-bit mode when optimized for looks pretty decent. All of the ASUS watch faces support low-bit mode since it’s their watch – but even some of the stock Android Wear ones don’t appear to do so. And very few third-party watch faces (even the good ones) appear to support it. Right now a few developers specifically mention they support low-bit mode, so look out for those faces. Some might support it even if they don’t mention it.

  • What are some good watch faces I can download that support low-bit mode?

Well, good is a relative term when it comes to watch faces, but so far the only Wear 5.0+ watch faces I’ve found that support low-bit mode well are these:

Behance: https://play.google.com/store/apps/details?id=com.behance.behancewatch

Google Santa Tracker: https://play.google.com/store/apps/details?id=com.google.android.apps.santatracker&hl=en

Minimal & Elegant: https://play.google.com/store/apps/details?id=com.stmp.minimalface

Porsche: https://play.google.com/store/apps/details?id=com.porsche.watchface

Pujie Black: https://play.google.com/store/apps/details?id=com.pujie.wristwear.pujieblack&hl=en

Skymaster Pilot: https://play.google.com/store/apps/details?id=co.smartwatchface.watch.face.aviator.android.wear&hl=en

Un Petit Monde: https://play.google.com/store/apps/details?id=net.unpetitmonde.miniadventure.watchface

Since the watch face API just came out I’m hoping more developers begin supporting low-bit mode properly because right now it’s a real bummer using any that don’t have it on a low-bit device, and your choices are limited. I hope this helped and let me know if you have any questions.

TL;DR: Some devices use a low-bit ambient mode that developers don’t appear to be properly supporting yet which is why many watch faces look bad in ambient mode on devices like the ZenWatch. But some do support it, which is why they look better than the rest in ambient mode, but even those faces will never look as good as devices that use the normal ambient mode.

submitted by ShadowXOR to AndroidWear
[link] [25 comments]

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